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111 lines
No EOL
2.3 KiB
C#
111 lines
No EOL
2.3 KiB
C#
#region ================== Namespaces
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using System;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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internal sealed class VisualSlopeHandle : IDisposable, IRenderResource
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{
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#region ================== Variables
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private VertexBuffer linegeometry;
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private VertexBuffer vertexgeometry;
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private bool isdisposed;
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#endregion
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#region ================== Properties
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public VertexBuffer LineGeometry { get { return linegeometry; } }
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public VertexBuffer VertexGeometry { get { return vertexgeometry; } }
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#endregion
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#region ================== Constructor / Disposer
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public VisualSlopeHandle()
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{
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// Create geometry
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ReloadResource();
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// Register as source
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General.Map.Graphics.RegisterResource(this);
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}
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public void Dispose()
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{
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// Not already disposed?
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if (!isdisposed)
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{
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if (linegeometry != null)
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linegeometry.Dispose();
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// Unregister resource
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General.Map.Graphics.UnregisterResource(this);
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This is called resets when the device is reset
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// (when resized or display adapter was changed)
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public void ReloadResource()
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{
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WorldVertex v0 = new WorldVertex(0.0f, -8.0f, 0.1f);
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WorldVertex v1 = new WorldVertex(0.0f, 0.0f, 0.1f);
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WorldVertex v2 = new WorldVertex(1.0f, 0.0f, 0.1f);
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WorldVertex v3 = new WorldVertex(1.0f, -8.0f, 0.1f);
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v1.c = v2.c = PixelColor.INT_WHITE;
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v0.c = v3.c = PixelColor.INT_WHITE_NO_ALPHA;
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WorldVertex[] vertices = new[]
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{
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v0, v1, v2,
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v0, v2, v3
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};
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linegeometry = new VertexBuffer();
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General.Map.Graphics.SetBufferData(linegeometry, vertices);
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v0 = new WorldVertex(0.0f, 0.0f, 0.1f);
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v1 = new WorldVertex(4.0f, -8.0f, 0.1f);
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v2 = new WorldVertex(-4.0f, -8.0f, 0.1f);
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v0.c = PixelColor.INT_WHITE;
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v1.c = v2.c = PixelColor.INT_WHITE_NO_ALPHA;
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vertices = new[]
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{
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v0, v1, v2
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};
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vertexgeometry = new VertexBuffer();
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General.Map.Graphics.SetBufferData(vertexgeometry, vertices);
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}
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// This is called before a device is reset
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// (when resized or display adapter was changed)
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public void UnloadResource()
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{
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if (linegeometry != null)
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linegeometry.Dispose();
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linegeometry = null;
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if (vertexgeometry != null)
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vertexgeometry.Dispose();
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vertexgeometry = null;
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}
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#endregion
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}
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} |