mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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fa4dd4e399
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form. Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things. Updated documentation.
31 lines
1.8 KiB
HTML
31 lines
1.8 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Event lines</h1></div>
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<div id="contents">
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<p>Event lines can be toggled using the icon on the <a href="../general/rendering_toolbar.html">Rendering toolbar</a> or using the "<strong>Toggle Event lines</strong>" action.<br />
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The Color of the event lines can be changed in <strong>Preferences -> Appearance</strong>.</p>
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<p>Several things will happen when event lines are enabled:</p>
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1. Arrows will be drawn to all action targets for currently highlighted item in 2D modes:
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<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
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<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="event_lines1.jpg" alt="" /></div>
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<br /> 2. Order, in which patrol points and interpolation points are connected will be shown in Classic and Visual modes:
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<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
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<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="event_lines2.jpg" alt="" /></div>
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<br />3. Corresponding Polyobject Start Spots and Polyobject Anchors will be connected in 2D modes.
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</div>
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</body>
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