UltimateZoneBuilder/Help/gzdb/features/all_modes/event_lines.html
MaxED fa4dd4e399 Added, Thing Edit form: thing class is now displayed.
Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
Updated documentation.
2015-03-17 12:28:42 +00:00

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<title>GZDoom Builder features</title>
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<div id="gz_title"><h1>Event lines</h1></div>
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<p>Event lines can be toggled using the icon on the <a href="../general/rendering_toolbar.html">Rendering toolbar</a> or using the "<strong>Toggle Event lines</strong>" action.<br />
The Color of the event lines can be changed in <strong>Preferences -> Appearance</strong>.</p>
<p>Several things will happen when event lines are enabled:</p>
1. Arrows will be drawn to all action targets for currently highlighted item in 2D modes:
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="event_lines1.jpg" alt="" /></div>
<br /> 2. Order, in which patrol points and interpolation points are connected will be shown in Classic and Visual modes:
<input class="spoilerbutton" type="button" onclick="ToggleSpoiler(this);" href="javascript:void(0);" value="Show image"/>
<div style="display: none; margin: 0px; padding: 6px; border: 1px inset;"><img src="event_lines2.jpg" alt="" /></div>
<br />3. Corresponding Polyobject Start Spots and Polyobject Anchors will be connected in 2D modes.
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