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BlockEntry.cs
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Sector Info panel now shows how many sidedefs highlighted sector has.
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2013-09-09 14:03:02 +00:00 |
BlockMap.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
GroupInfo.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Linedef.cs
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Added more checks and fixed incorrect flag assignment in UDMF -> Hexen action conversion from r2155.
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2014-12-29 18:15:53 +00:00 |
MapElement.cs
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
MapElementCollection.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapOptions.cs
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Changed: "Show Comments" option should also control whether comment tooltips are displayed.
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2015-07-15 09:09:47 +00:00 |
MapSet.cs
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Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
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2015-06-19 19:19:41 +00:00 |
Sector.cs
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Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported).
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2015-04-15 12:49:28 +00:00 |
SelectableElement.cs
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More code sanity changes (constructors of abstract classes should not be public or internal).
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2015-05-27 12:38:03 +00:00 |
SelectionType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Sidedef.cs
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Added, Internal, Sidedef: LowRequired() and HighRequired() checks now take UDMF slopes into account.
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2015-03-17 14:54:49 +00:00 |
SidedefPart.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SplitLineBehavior.cs
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
Thing.cs
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Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
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2015-06-19 19:19:41 +00:00 |
UniFields.cs
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Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
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2013-09-05 13:03:17 +00:00 |
UniValue.cs
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Thing Info panel: thing action is no longer shown in Doom map format.
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2013-12-17 08:19:40 +00:00 |
Vertex.cs
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Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
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2015-06-19 19:19:41 +00:00 |