UltimateZoneBuilder/Source/Core/Data/PK3FileImage.cs
MaxED 99f3ba2844 Changed long texture names handling. Texture names conversion is no longer required.
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names.
Texture browser form: added "Show image size" check-box.
Texture browser form: image size is now shown differently.
Image Selector: added a button to toggle between long and short texture name.
Linedef info panel: long texture names are now displayed properly.
Sector info panel: long texture names are now displayed properly.
Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open.
Fixed: used textures should be always updated after using "Change map in current WAD" action.
Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path.
Updated ZDoom_ACS.cfg.
2014-12-03 09:06:05 +00:00

162 lines
4.4 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class PK3FileImage : ImageData
{
#region ================== Variables
private readonly PK3Reader datareader;
private readonly int probableformat;
#endregion
#region ================== Constructor / Disposer
// Constructor
internal PK3FileImage(PK3Reader datareader, string filepathname, bool asflat)
{
// Initialize
this.datareader = datareader;
this.isFlat = asflat; //mxd
SetName(filepathname);
if(asflat)
{
probableformat = ImageDataFormat.DOOMFLAT;
this.scale.x = General.Map.Config.DefaultFlatScale;
this.scale.y = General.Map.Config.DefaultFlatScale;
}
else
{
probableformat = ImageDataFormat.DOOMPICTURE;
this.scale.x = General.Map.Config.DefaultTextureScale;
this.scale.y = General.Map.Config.DefaultTextureScale;
}
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
//mxd: filepathname is relative path to the image ("Textures\sometexture.png")
protected override void SetName(string filepathname)
{
if(!General.Map.Config.UseLongTextureNames)
{
this.name = Path.GetFileNameWithoutExtension(filepathname.ToUpperInvariant());
if (this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.displayname = this.name;
this.shortname = this.name;
}
else
{
this.name = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.displayname = Path.GetFileNameWithoutExtension(name);
this.shortname = this.displayname.ToUpperInvariant();
if (this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.hasLongName = true;
}
this.longname = Lump.MakeLongName(this.name);
this.virtualname = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.fullname = filepathname;
if(General.Settings.CapitalizeTextureNames && !string.IsNullOrEmpty(this.displayname))
{
this.displayname = this.displayname.ToUpperInvariant();
}
if(this.displayname.Length > ImageBrowserItem.MAX_NAME_LENGTH)
{
this.displayname = this.displayname.Substring(0, ImageBrowserItem.MAX_NAME_LENGTH);
}
}
// This loads the image
protected override void LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
lock(this)
{
// Load file data
if(bitmap != null) bitmap.Dispose(); bitmap = null;
MemoryStream filedata = datareader.LoadFile(fullname); //mxd
if(filedata != null)
{
// Get a reader for the data
IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
if(!(reader is UnknownImageReader))
{
// Load the image
filedata.Seek(0, SeekOrigin.Begin);
try
{
bitmap = reader.ReadAsBitmap(filedata);
}
catch (InvalidDataException)
{
// Data cannot be read!
bitmap = null;
}
}
// Not loaded?
if(bitmap == null)
{
General.ErrorLogger.Add(ErrorType.Error, "Image file '" + fullname + "' data format could not be read, while loading texture '" + this.Name + "'");
loadfailed = true;
}
else
{
// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
}
filedata.Dispose();
}
// Pass on to base
base.LocalLoadImage();
}
}
#endregion
}
}