UltimateZoneBuilder/Source/Plugins/BuilderModes/ErrorChecks/CheckOverlappingVertices.cs
MaxED cf82e5e10d Map Analysis mode: "Check overlapping vertices" returned false-positive results in some cases.
Map Analysis mode: fixed a couple of minor glitches related to enabling/disabling results list, "fix" buttons and "fix all" checkbox.
2014-09-12 21:36:52 +00:00

78 lines
2.2 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Map;
using System.Threading;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[ErrorChecker("Check overlapping vertices", true, 500)]
public class CheckOverlappingVertices : ErrorChecker
{
#region ================== Constants
private const int PROGRESS_STEP = 100;
#endregion
#region ================== Constructor / Destructor
// Constructor
public CheckOverlappingVertices() {
// Total progress is done when all lines are checked
SetTotalProgress(General.Map.Map.Vertices.Count / PROGRESS_STEP);
}
#endregion
#region ================== Methods
// This runs the check
public override void Run() {
BlockMap<BlockEntry> blockmap = BuilderPlug.Me.ErrorCheckForm.BlockMap;
Dictionary<Vertex, List<Vertex>> doneverts = new Dictionary<Vertex, List<Vertex>>();
int progress = 0;
int stepprogress = 0;
// Go for all the verts
foreach(Vertex v in General.Map.Map.Vertices) {
BlockEntry block = blockmap.GetBlockAt(v.Position);
// Go for all the linedefs that our vertex could overlap
foreach(Linedef l in block.Lines) {
if(v == l.Start || v == l.End) continue;
if((float)Math.Round(l.Line.GetDistanceToLine(v.Position, true), 3) == 0) {
SubmitResult(new ResultVertexOverlappingLine(v, l));
}
}
// Go for all the verts that our vertex could overlap
foreach(Vertex bv in block.Vertices) {
if(bv == v || (doneverts.ContainsKey(v) && doneverts[v].Contains(bv)) || (doneverts.ContainsKey(bv) && doneverts[bv].Contains(v))) continue;
if(bv.Position == v.Position) {
SubmitResult(new ResultVertexOverlappingVertex(v, bv));
}
if (!doneverts.ContainsKey(v)) doneverts.Add(v, new List<Vertex>());
doneverts[v].Add(bv);
}
// Handle thread interruption
try { Thread.Sleep(0); }
catch(ThreadInterruptedException) { return; }
// We are making progress!
if((++progress / PROGRESS_STEP) > stepprogress) {
stepprogress = (progress / PROGRESS_STEP);
AddProgress(1);
}
}
}
#endregion
}
}