mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
cf4b2d1935
Randomize mode: randomized pitch, roll and scale can now be applied to things. Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it. Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle. Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll. Updated documentation.
571 lines
19 KiB
C#
571 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Windows;
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namespace CodeImp.DoomBuilder.BuilderEffects
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{
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public partial class JitterSectorsForm : Form
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{
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private readonly string editingModeName;
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private readonly List<VisualSector> visualSectors;
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private readonly VertexData[] vertexData;
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private readonly List<SectorData> sectorData;
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private readonly List<SidedefData> sidedefData;
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private readonly int MaxSafeDistance;
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private readonly int MaxSafeHeightDistance;
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//settings
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private static bool keepExistingSideTextures = true;
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private struct VertexData
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{
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public Vertex Vertex;
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public Vector2D InitialPosition;
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public int SafeDistance;
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public float JitterAngle;
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}
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private struct SectorData
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{
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public Sector Sector;
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public int InitialCeilingHeight;
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public int InitialFloorHeight;
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public int SafeDistance;
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public float JitterFloorHeight;
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public float JitterCeilingHeight;
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}
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private struct SidedefData
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{
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public Sidedef Side;
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public string HighTexture;
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public string OtherLowTexture;
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public string OtherHighTexture;
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public string LowTexture;
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public bool PegTop;
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public bool PegBottom;
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public bool UpdateTextureOnOtherSide;
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}
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public JitterSectorsForm(string editingModeName) {
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this.editingModeName = editingModeName;
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InitializeComponent();
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//get selection
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List<Vertex> verts = new List<Vertex>();
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List<Sector> sectors = new List<Sector>();
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if(editingModeName == "BaseVisualMode") {
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VisualMode vm = (VisualMode)General.Editing.Mode;
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List<VisualGeometry> visualGeometry = vm.GetSelectedSurfaces();
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visualSectors = new List<VisualSector>();
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//get selected visual and regular sectors
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foreach(VisualGeometry vg in visualGeometry) {
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if(vg.GeometryType != VisualGeometryType.CEILING && vg.GeometryType != VisualGeometryType.FLOOR)
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continue;
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if(vg.Sector != null && vg.Sector.Sector != null) {
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foreach(Sidedef sd in vg.Sector.Sector.Sidedefs) {
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if(!verts.Contains(sd.Line.Start))
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verts.Add(sd.Line.Start);
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if(!verts.Contains(sd.Line.End))
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verts.Add(sd.Line.End);
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}
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sectors.Add(vg.Sector.Sector);
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visualSectors.Add(vg.Sector);
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}
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}
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//also get visual sectors around selected ones (because they also may be affected)
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List<Vertex> affectedVerts = new List<Vertex>();
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foreach(Sector s in sectors) {
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foreach(Sidedef sd in s.Sidedefs) {
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if(!affectedVerts.Contains(sd.Line.Start))
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affectedVerts.Add(sd.Line.Start);
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if(!affectedVerts.Contains(sd.Line.End))
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affectedVerts.Add(sd.Line.End);
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}
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}
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List<Sector> affectedSectors = new List<Sector>();
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foreach(Vertex v in affectedVerts) {
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foreach(Linedef l in v.Linedefs) {
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if(l.Front != null && !sectors.Contains(l.Front.Sector) && !affectedSectors.Contains(l.Front.Sector) && vm.VisualSectorExists(l.Front.Sector)) {
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visualSectors.Add(vm.GetVisualSector(l.Front.Sector));
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affectedSectors.Add(l.Front.Sector);
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}
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if(l.Back != null && !sectors.Contains(l.Back.Sector) && !affectedSectors.Contains(l.Back.Sector) && vm.VisualSectorExists(l.Back.Sector)) {
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visualSectors.Add(vm.GetVisualSector(l.Back.Sector));
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affectedSectors.Add(l.Back.Sector);
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}
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}
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}
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} else if(editingModeName == "SectorsMode") {
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ICollection<Sector> list = General.Map.Map.GetSelectedSectors(true);
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foreach(Sector s in list) {
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foreach(Sidedef sd in s.Sidedefs) {
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if(!verts.Contains(sd.Line.Start))
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verts.Add(sd.Line.Start);
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if(!verts.Contains(sd.Line.End))
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verts.Add(sd.Line.End);
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}
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sectors.Add(s);
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}
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}
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if(verts.Count == 0 || sectors.Count == 0) {
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General.Interface.DisplayStatus(StatusType.Warning, "Unable to get sectors from selection!");
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return;
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}
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//update window header
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this.Text = "Randomize " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector");
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//store intial properties
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//process verts...
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Dictionary<Vertex, VertexData> data = new Dictionary<Vertex, VertexData>();
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foreach(Vertex v in verts) {
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VertexData vd = new VertexData();
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vd.Vertex = v;
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vd.InitialPosition = v.Position;
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data.Add(v, vd);
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}
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foreach(Vertex v in verts) {
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if(v.Linedefs == null) continue;
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//get nearest linedef
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Linedef closestLine = null;
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float distance = float.MaxValue;
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// Go for all linedefs in selection
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foreach(Linedef l in General.Map.Map.Linedefs) {
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if(v.Linedefs.Contains(l)) continue;
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// Calculate distance and check if closer than previous find
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float d = l.SafeDistanceToSq(v.Position, true);
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if(d < distance) {
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// This one is closer
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closestLine = l;
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distance = d;
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}
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}
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if(closestLine == null) continue;
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float closestLineDistance = Vector2D.Distance(v.Position, closestLine.NearestOnLine(v.Position));
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//check SafeDistance of closest line
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if(data.ContainsKey(closestLine.Start) && data[closestLine.Start].SafeDistance > closestLineDistance) {
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VertexData vd = data[closestLine.Start];
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vd.SafeDistance = (int)Math.Floor(closestLineDistance);
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data[closestLine.Start] = vd;
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}
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if(data.ContainsKey(closestLine.End) && data[closestLine.End].SafeDistance > closestLineDistance) {
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VertexData vd = data[closestLine.End];
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vd.SafeDistance = (int)Math.Floor(closestLineDistance);
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data[closestLine.End] = vd;
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}
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//save SafeDistance
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int dist = (int)Math.Floor(closestLineDistance);
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if(data[v].SafeDistance == 0 || data[v].SafeDistance > dist) {
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VertexData vd = data[v];
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vd.SafeDistance = dist;
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data[v] = vd;
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}
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}
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//store properties
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vertexData = new VertexData[data.Values.Count];
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data.Values.CopyTo(vertexData, 0);
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for(int i = 0; i < vertexData.Length; i++) {
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if(vertexData[i].SafeDistance > 0)
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vertexData[i].SafeDistance /= 2;
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if(MaxSafeDistance < vertexData[i].SafeDistance)
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MaxSafeDistance = vertexData[i].SafeDistance;
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}
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//process sectors and linedes
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sectorData = new List<SectorData>();
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sidedefData = new List<SidedefData>();
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foreach(Sector s in sectors){
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SectorData sd = new SectorData();
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sd.Sector = s;
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sd.InitialCeilingHeight = s.CeilHeight;
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sd.InitialFloorHeight = s.FloorHeight;
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sd.SafeDistance = (s.CeilHeight - s.FloorHeight) / 2;
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if(sd.SafeDistance > MaxSafeHeightDistance) MaxSafeHeightDistance = sd.SafeDistance;
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sectorData.Add(sd);
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foreach(Sidedef side in s.Sidedefs) {
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//store initial sidedef properties
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SidedefData sdd = new SidedefData();
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sdd.Side = side;
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sdd.LowTexture = side.LowTexture;
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sdd.HighTexture = side.HighTexture;
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sdd.PegBottom = side.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag);
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sdd.PegTop = side.Line.IsFlagSet(General.Map.Config.UpperUnpeggedFlag);
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if(side.Other != null && !sectors.Contains(side.Other.Sector)) {
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sdd.UpdateTextureOnOtherSide = true;
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sdd.OtherHighTexture = side.Other.HighTexture;
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sdd.OtherLowTexture = side.Other.LowTexture;
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}
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sidedefData.Add(sdd);
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}
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}
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positionJitterAmmount.Maximum = MaxSafeDistance;
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floorHeightAmmount.Maximum = MaxSafeHeightDistance;
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ceilingHeightAmmount.Maximum = MaxSafeHeightDistance;
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//set editing settings
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cbKeepExistingTextures.Checked = keepExistingSideTextures;
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//texture pickers
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textureLower.Initialize();
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textureUpper.Initialize();
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textureLower.TextureName = General.Settings.DefaultFloorTexture;
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textureUpper.TextureName = General.Settings.DefaultCeilingTexture;
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cbUpperTexStyle.SelectedIndex = 0;
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cbLowerTexStyle.SelectedIndex = 0;
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updateTextureSelectors(); //update interface
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//create random values
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updateAngles();
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updateFloorHeights();
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updateCeilingHeights();
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//create undo
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General.Map.UndoRedo.ClearAllRedos();
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General.Map.UndoRedo.CreateUndo("Randomize " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector"));
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}
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//utility
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private void applyTranslationJitter(int ammount) {
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int curAmmount;
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for(int i = 0; i < vertexData.Length; i++) {
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curAmmount = ammount > vertexData[i].SafeDistance ? vertexData[i].SafeDistance : ammount;
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vertexData[i].Vertex.Move(new Vector2D(vertexData[i].InitialPosition.x + (int)(Math.Sin(vertexData[i].JitterAngle) * curAmmount), vertexData[i].InitialPosition.y + (int)(Math.Cos(vertexData[i].JitterAngle) * curAmmount)));
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}
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//update view
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if(editingModeName == "BaseVisualMode") {
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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updateVisualGeometry();
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} else {
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General.Interface.RedrawDisplay();
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}
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}
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private void applyCeilingHeightJitter(int ammount) {
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int curAmmount;
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for(int i = 0; i < sectorData.Count; i++) {
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curAmmount = ammount > sectorData[i].SafeDistance ? sectorData[i].SafeDistance : ammount;
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sectorData[i].Sector.CeilHeight = sectorData[i].InitialCeilingHeight - (int)Math.Floor(curAmmount * sectorData[i].JitterCeilingHeight);
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}
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//update view
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if(editingModeName == "BaseVisualMode") {
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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updateVisualGeometry();
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}
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updateUpperTextures(cbUpperTexStyle.SelectedIndex, false);
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}
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private void applyFloorHeightJitter(int ammount) {
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int curAmmount;
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for(int i = 0; i < sectorData.Count; i++) {
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curAmmount = ammount > sectorData[i].SafeDistance ? sectorData[i].SafeDistance : ammount;
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sectorData[i].Sector.FloorHeight = sectorData[i].InitialFloorHeight + (int)Math.Floor(curAmmount * sectorData[i].JitterFloorHeight);
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}
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//update view
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if(editingModeName == "BaseVisualMode") {
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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updateVisualGeometry();
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}
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updateLowerTextures(cbLowerTexStyle.SelectedIndex, false);
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}
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private void updateVisualGeometry() {
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foreach(VisualSector vs in visualSectors) vs.UpdateSectorGeometry(true);
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foreach(VisualSector vs in visualSectors) vs.UpdateSectorData();
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foreach(VisualSector vs in visualSectors) vs.UpdateSectorData();
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}
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private void updateTextureSelectors() {
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cbLowerTexStyle.Enabled = floorHeightAmmount.Value > 0;
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cbUpperTexStyle.Enabled = ceilingHeightAmmount.Value > 0;
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gbLowerTexture.Enabled = floorHeightAmmount.Value > 0 && cbLowerTexStyle.SelectedIndex > 0;
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gbUpperTexture.Enabled = ceilingHeightAmmount.Value > 0 && cbUpperTexStyle.SelectedIndex > 0;
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textureLower.Enabled = floorHeightAmmount.Value > 0 && cbLowerTexStyle.SelectedIndex == 2;
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textureUpper.Enabled = ceilingHeightAmmount.Value > 0 && cbUpperTexStyle.SelectedIndex == 2;
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}
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private void updateUpperTextures(int index, bool updateGeometry) {
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if(index == -1) return;
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if(index == 0) { //revert
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foreach(SidedefData sd in sidedefData)
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setUpperTexture(sd, sd.HighTexture);
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} else if(index == 1) { //use ceiling texture
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foreach(SidedefData sd in sidedefData) {
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if(sd.Side.Sector != null) {
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if(sd.UpdateTextureOnOtherSide && sd.Side.Other.Sector != null)
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setUpperTexture(sd, sd.Side.Sector.CeilTexture, sd.Side.Other.Sector.CeilTexture);
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else
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setUpperTexture(sd, sd.Side.Sector.CeilTexture);
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}
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}
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} else if(index == 2) { //use given texture
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foreach(SidedefData sd in sidedefData)
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setUpperTexture(sd, textureUpper.TextureName);
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}
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General.Map.Data.UpdateUsedTextures();
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if(updateGeometry && editingModeName == "BaseVisualMode") updateVisualGeometry();
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}
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private void updateLowerTextures(int index, bool updateGeometry) {
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if(index == -1) return;
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if(index == 0) { //revert
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foreach(SidedefData sd in sidedefData)
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setLowerTexture(sd, sd.LowTexture);
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} else if(index == 1) { //use floor texture
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foreach(SidedefData sd in sidedefData) {
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if(sd.Side.Sector != null) {
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if(sd.UpdateTextureOnOtherSide && sd.Side.Other.Sector != null)
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setLowerTexture(sd, sd.Side.Sector.FloorTexture, sd.Side.Other.Sector.FloorTexture);
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else
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setLowerTexture(sd, sd.Side.Sector.FloorTexture);
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}
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}
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} else if(index == 2) { //use given texture
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foreach(SidedefData sd in sidedefData)
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setLowerTexture(sd, textureLower.TextureName);
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}
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General.Map.Data.UpdateUsedTextures();
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if(updateGeometry && editingModeName == "BaseVisualMode") updateVisualGeometry();
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}
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//set textures
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private void setUpperTexture(SidedefData sd, string textureName) {
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setUpperTexture(sd, textureName, textureName);
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}
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private void setUpperTexture(SidedefData sd, string textureName, string otherTextureName) {
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if(!keepExistingSideTextures || string.IsNullOrEmpty(sd.HighTexture) || sd.HighTexture == "-")
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sd.Side.SetTextureHigh(textureName);
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if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!keepExistingSideTextures || string.IsNullOrEmpty(sd.OtherHighTexture) || sd.OtherHighTexture == "-"))
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sd.Side.Other.SetTextureHigh(otherTextureName);
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}
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private void setLowerTexture(SidedefData sd, string textureName) {
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setLowerTexture(sd, textureName, textureName);
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}
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private void setLowerTexture(SidedefData sd, string textureName, string otherTextureName) {
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if(!keepExistingSideTextures || string.IsNullOrEmpty(sd.LowTexture) || sd.LowTexture == "-")
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sd.Side.SetTextureLow(textureName);
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if(sd.UpdateTextureOnOtherSide && sd.Side.Other != null && (!keepExistingSideTextures || string.IsNullOrEmpty(sd.OtherLowTexture) || sd.OtherLowTexture == "-"))
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sd.Side.Other.SetTextureLow(otherTextureName);
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}
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//jitter generation
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private void updateAngles() {
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for(int i = 0; i < vertexData.Length; i++) {
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VertexData vd = vertexData[i];
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vd.JitterAngle = (float)(General.Random(0, 359) * Math.PI / 180f);
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vertexData[i] = vd;
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}
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}
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private void updateFloorHeights() {
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for(int i = 0; i < sectorData.Count; i++) {
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SectorData sd = sectorData[i];
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sd.JitterFloorHeight = General.Random(-100, 100) / 100f;
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sectorData[i] = sd;
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}
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}
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private void updateCeilingHeights() {
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for(int i = 0; i < sectorData.Count; i++) {
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SectorData sd = sectorData[i];
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sd.JitterCeilingHeight = General.Random(-100, 100) / 100f;
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sectorData[i] = sd;
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}
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}
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//EVENTS
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private void bApply_Click(object sender, EventArgs e) {
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//clean unused sidedef textures
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foreach(SidedefData sd in sidedefData) {
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sd.Side.RemoveUnneededTextures(false);
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if(sd.UpdateTextureOnOtherSide)
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sd.Side.Other.RemoveUnneededTextures(false);
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}
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General.Map.Map.ClearAllSelected();
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// Update cached values
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General.Map.Map.Update();
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General.Map.IsChanged = true;
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if(editingModeName != "BaseVisualMode")
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General.Interface.RedrawDisplay();
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this.DialogResult = DialogResult.OK;
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Close();
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}
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private void bCancel_Click(object sender, EventArgs e) {
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this.DialogResult = DialogResult.Cancel;
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Close();
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}
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private void JitterSectorsForm_FormClosing(object sender, FormClosingEventArgs e) {
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if(this.DialogResult == DialogResult.Cancel)
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General.Map.UndoRedo.WithdrawUndo(); //undo changes
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}
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private void positionJitterAmmount_OnValueChanging(object sender, EventArgs e) {
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applyTranslationJitter(positionJitterAmmount.Value);
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}
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private void ceilingHeightAmmount_OnValueChanging(object sender, EventArgs e) {
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applyCeilingHeightJitter(ceilingHeightAmmount.Value);
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updateTextureSelectors();
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}
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private void floorHeightAmmount_OnValueChanging(object sender, EventArgs e) {
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applyFloorHeightJitter(floorHeightAmmount.Value);
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updateTextureSelectors();
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}
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private void cbKeepExistingTextures_CheckedChanged(object sender, EventArgs e) {
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keepExistingSideTextures = cbKeepExistingTextures.Checked;
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//revert possible changes
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if(keepExistingSideTextures) {
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foreach(SidedefData sd in sidedefData) {
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if(!string.IsNullOrEmpty(sd.HighTexture))
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|
sd.Side.SetTextureHigh(sd.HighTexture);
|
|
|
|
if(sd.UpdateTextureOnOtherSide && !string.IsNullOrEmpty(sd.OtherHighTexture))
|
|
sd.Side.Other.SetTextureHigh(sd.OtherHighTexture);
|
|
}
|
|
|
|
if(editingModeName == "BaseVisualMode") updateVisualGeometry();
|
|
} else {
|
|
updateLowerTextures(cbLowerTexStyle.SelectedIndex, false);
|
|
updateUpperTextures(cbUpperTexStyle.SelectedIndex, true);
|
|
}
|
|
}
|
|
|
|
//update buttons
|
|
private void bUpdateTranslation_Click(object sender, EventArgs e) {
|
|
updateAngles();
|
|
applyTranslationJitter(positionJitterAmmount.Value);
|
|
}
|
|
|
|
private void bUpdateCeilingHeight_Click(object sender, EventArgs e) {
|
|
updateCeilingHeights();
|
|
applyCeilingHeightJitter(ceilingHeightAmmount.Value);
|
|
}
|
|
|
|
private void bUpdateFloorHeight_Click(object sender, EventArgs e) {
|
|
updateFloorHeights();
|
|
applyFloorHeightJitter(floorHeightAmmount.Value);
|
|
}
|
|
|
|
//texture pegging
|
|
private void cbPegTop_CheckedChanged(object sender, EventArgs e) {
|
|
if(cbPegTop.Checked) { //apply flag
|
|
foreach(SidedefData sd in sidedefData)
|
|
sd.Side.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, true);
|
|
} else { //revert to initial setting
|
|
foreach(SidedefData sd in sidedefData)
|
|
sd.Side.Line.SetFlag(General.Map.Config.UpperUnpeggedFlag, sd.PegTop);
|
|
}
|
|
|
|
if(editingModeName == "BaseVisualMode") {
|
|
General.Map.Data.UpdateUsedTextures();
|
|
updateVisualGeometry();
|
|
}
|
|
}
|
|
|
|
private void cbPegBottom_CheckedChanged(object sender, EventArgs e) {
|
|
if(cbPegBottom.Checked) { //apply flag
|
|
foreach(SidedefData sd in sidedefData)
|
|
sd.Side.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, true);
|
|
} else { //revert to initial setting
|
|
foreach(SidedefData sd in sidedefData)
|
|
sd.Side.Line.SetFlag(General.Map.Config.LowerUnpeggedFlag, sd.PegBottom);
|
|
}
|
|
|
|
if(editingModeName == "BaseVisualMode") {
|
|
General.Map.Data.UpdateUsedTextures();
|
|
updateVisualGeometry();
|
|
}
|
|
}
|
|
|
|
//texture pickers
|
|
private void textureLower_OnValueChanged(object sender, EventArgs e) {
|
|
updateLowerTextures(cbLowerTexStyle.SelectedIndex, true);
|
|
}
|
|
|
|
private void textureUpper_OnValueChanged(object sender, EventArgs e) {
|
|
updateUpperTextures(cbUpperTexStyle.SelectedIndex, true);
|
|
}
|
|
|
|
//texture style selectors
|
|
private void cbUpperTexStyle_SelectedIndexChanged(object sender, EventArgs e) {
|
|
updateUpperTextures(cbUpperTexStyle.SelectedIndex, true);
|
|
updateTextureSelectors();
|
|
}
|
|
|
|
private void cbLowerTexStyle_SelectedIndexChanged(object sender, EventArgs e) {
|
|
updateLowerTextures(cbLowerTexStyle.SelectedIndex, true);
|
|
updateTextureSelectors();
|
|
}
|
|
|
|
//HALP!
|
|
private void JitterSectorsForm_HelpRequested(object sender, HelpEventArgs hlpevent) {
|
|
General.ShowHelp("gzdb/features/all_modes/jitter.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
}
|
|
}
|