UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
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BaseVisualGeometrySector.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
BaseVisualGeometrySidedef.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
BaseVisualMode.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
BaseVisualSector.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
BaseVisualThing.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
BaseVisualVertex.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Effect3DFloor.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
EffectBrightnessLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectCopySlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectPlaneCopySlope.cs Plane Copy effect (118) is now shown in Visual mode. 2013-04-16 12:52:40 +00:00
EffectThingLineSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectThingVertexSlope.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
EffectUDMFVertexOffset.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
IVisualEventReceiver.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
NullVisualEventReceiver.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
SectorData.cs Linedef edit form, UDMF: front sidedef's Fields button was not shown. 2013-06-19 11:18:13 +00:00
SectorEffect.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevel.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelComparer.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
SectorLevelType.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
VisualFloor.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
VisualLower.cs Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
VisualMiddle3D.cs Visual mode: in some cases solid 3d floors were clipped by translucent ones. 2013-07-01 10:51:23 +00:00
VisualMiddleBack.cs Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. 2013-06-24 14:21:13 +00:00
VisualMiddleDouble.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
VisualMiddleSingle.cs Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
VisualSidedefParts.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualUpper.cs Visual mode, UDMF: fixed another bug in Auto align functions. 2013-06-25 12:35:13 +00:00
WallPolygon.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00