UltimateZoneBuilder/Source/Core/Map
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
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BlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
BlockMap.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GroupInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Linedef.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
MapElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapSet.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Sector.cs UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
SelectableElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Thing.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
UniFields.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UniValue.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Vertex.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00