UltimateZoneBuilder/Source/Core/Data
MaxED cf3d416967 Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
2013-07-29 08:50:50 +00:00
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BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColorImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColormapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocationList.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataManager.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
DataReader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DirectoryReader.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
DynamicBitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FileImage.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
FlatImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
HighResImage.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ImageData.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ImageDataFormat.cs Looks like first 3 bytes of JPG image can be treated as signature, not 4. 2013-04-12 11:06:57 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PK3FileImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PK3Reader.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
PK3StructuredReader.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ResourceImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SimpleTextureImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SpriteImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureImage.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
TexturePatch.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UnknownImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
WADReader.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00