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BaseVisualGeometrySector.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
BaseVisualGeometrySidedef.cs
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Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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2023-10-14 22:30:29 +02:00 |
BaseVisualMode.cs
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Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
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2023-10-21 16:11:35 +02:00 |
BaseVisualSector.cs
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- Fixed a crash when undoing 3D floor plugin actions while being in visual mode. Fixes #309.
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2019-11-01 17:23:41 +01:00 |
BaseVisualSlope.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
BaseVisualThing.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
BaseVisualVertex.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
Effect3DFloor.cs
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Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
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2023-09-17 17:23:27 +02:00 |
EffectBrightnessLevel.cs
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EffectCopySlope.cs
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EffectGlowingFlat.cs
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
EffectLineSlope.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
EffectPlaneCopySlope.cs
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EffectThingLineSlope.cs
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EffectThingSlope.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
EffectThingVertexSlope.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
EffectTransferCeilingBrightness.cs
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EffectTransferFloorBrightness.cs
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EffectUDMFVertexOffset.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
IVisualEventReceiver.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
NullVisualEventReceiver.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
SectorData.cs
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Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
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2022-05-10 00:10:55 +03:00 |
SectorEffect.cs
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SectorLevel.cs
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Fixed: Doom64 sector floor color was not applied to a sector below a 3D floor
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2022-05-10 00:10:55 +03:00 |
SectorLevelComparer.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
SectorLevelType.cs
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SlopeArcher.cs
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Some code cleanup
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2020-06-08 20:58:00 +02:00 |
TexturePlane.cs
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It's compiling!
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2020-05-21 14:20:02 +02:00 |
ThingData.cs
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VertexData.cs
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VisualActionResult.cs
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VisualCeiling.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
VisualFloor.cs
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Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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2023-10-14 14:24:09 +02:00 |
VisualFogBoundary.cs
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Don't auto-add upper texture for lower adjacent sky sectors (#594)
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2021-08-14 11:33:52 +02:00 |
VisualLower.cs
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Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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2023-07-15 18:45:58 +02:00 |
VisualMiddle3D.cs
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Visual Mode: fixed a bug where textures on 3D floors were not scaled correctly when using the upper/lower texture 3D floor flags. Fixes #640
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2021-10-21 20:25:56 +02:00 |
VisualMiddleBack.cs
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Fixed a bug where the effective size of scaled textures was too small under certain circumstances
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2020-07-11 18:43:49 +02:00 |
VisualMiddleDouble.cs
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Texture skewing:
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2023-07-09 11:45:47 +02:00 |
VisualMiddleSingle.cs
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Eternity Engine: added support for texture skewing in Visual Mode (#930)
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2023-07-08 22:39:50 +02:00 |
VisualSidedefParts.cs
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VisualSidedefSlope.cs
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Visual Mode: Fixed a problem where using visual sloping a slope handle around itself resulted in invalid slopes
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2022-03-05 10:37:00 +01:00 |
VisualUpper.cs
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Visual Mode: changes to Eternity Engine's upper/lower texture skewing definitions are now shown in Visual Mode
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2023-07-15 18:45:58 +02:00 |
VisualVertexSlope.cs
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Visual Mode: prevent crash if no potential slope handles are found (#949)
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2023-09-02 14:21:40 +02:00 |
WallPolygon.cs
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