UltimateZoneBuilder/Source/Core/VisualModes
MaxED a523f7eb28 Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen.
Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
2015-06-22 19:52:23 +00:00
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IVisualPickable.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockMap.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
VisualCamera.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
VisualGeometry.cs More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
VisualMode.cs Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. 2015-06-22 19:52:23 +00:00
VisualPickResult.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualSector.cs Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
VisualThing.cs Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. 2015-06-22 19:52:23 +00:00
VisualVertex.cs More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00