UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/DrawEllipseMode.cs
MaxED cd854779e8 Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled.
Internal: restored GridSetup DB2 compatibility.
Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
2017-01-06 13:01:59 +03:00

319 lines
9.7 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Draw Ellipse Mode",
SwitchAction = "drawellipsemode",
ButtonImage = "DrawEllipseMode.png", //mxd
ButtonOrder = int.MinValue + 4, //mxd
ButtonGroup = "000_drawing", //mxd
AllowCopyPaste = false,
Volatile = true,
Optional = false)]
public class DrawEllipseMode : DrawRectangleMode
{
#region ================== Variables
// Interface
private DrawEllipseOptionsPanel panel;
// Drawing
private float angle; // in radians
#endregion
#region ================== Constructor
public DrawEllipseMode()
{
autoclosedrawing = false;
}
#endregion
#region ================== Settings panel
override protected void SetupInterface()
{
maxsubdivisions = 512;
minsubdivisions = 3;
minpointscount = 3;
alwaysrendershapehints = true;
// Load stored settings
subdivisions = General.Clamp(General.Settings.ReadPluginSetting("drawellipsemode.subdivisions", 8), minsubdivisions, maxsubdivisions);
bevelwidth = General.Settings.ReadPluginSetting("drawellipsemode.bevelwidth", 0);
int angledeg = General.Settings.ReadPluginSetting("drawellipsemode.angle", 0);
angle = Angle2D.DegToRad(angledeg);
currentbevelwidth = bevelwidth;
//Add options docker
panel = new DrawEllipseOptionsPanel();
panel.MaxSubdivisions = maxsubdivisions;
panel.MinSubdivisions = minsubdivisions;
panel.MinSpikiness = (int)General.Map.FormatInterface.MinCoordinate;
panel.MaxSpikiness = (int)General.Map.FormatInterface.MaxCoordinate;
panel.Spikiness = bevelwidth;
panel.Angle = angledeg;
panel.Subdivisions = subdivisions;
panel.OnValueChanged += OptionsPanelOnValueChanged;
panel.OnContinuousDrawingChanged += OnContinuousDrawingChanged;
panel.OnShowGuidelinesChanged += OnShowGuidelinesChanged;
// Needs to be set after adding the OnContinuousDrawingChanged event...
panel.ContinuousDrawing = General.Settings.ReadPluginSetting("drawellipsemode.continuousdrawing", false);
panel.ShowGuidelines = General.Settings.ReadPluginSetting("drawellipsemode.showguidelines", false);
}
override protected void AddInterface()
{
panel.Register();
}
override protected void RemoveInterface()
{
// Store settings
General.Settings.WritePluginSetting("drawellipsemode.subdivisions", subdivisions);
General.Settings.WritePluginSetting("drawellipsemode.bevelwidth", bevelwidth);
General.Settings.WritePluginSetting("drawellipsemode.angle", panel.Angle);
General.Settings.WritePluginSetting("drawellipsemode.continuousdrawing", panel.ContinuousDrawing);
General.Settings.WritePluginSetting("drawellipsemode.showguidelines", panel.ShowGuidelines);
// Remove the buttons
panel.Unregister();
}
#endregion
#region ================== Methods
override protected Vector2D[] GetShape(Vector2D pStart, Vector2D pEnd)
{
// No shape
if(pEnd.x == pStart.x && pEnd.y == pStart.y) return new Vector2D[0];
// Line
if(pEnd.x == pStart.x || pEnd.y == pStart.y) return new[] { pStart, pEnd };
// Got shape
if(subdivisions < 6)
currentbevelwidth = 0; // Works strange otherwise
else if(bevelwidth < 0)
currentbevelwidth = -Math.Min(Math.Abs(bevelwidth), Math.Min(width, height) / 2) + 1;
else
currentbevelwidth = bevelwidth;
Vector2D[] shape = new Vector2D[subdivisions + 1];
bool doBevel = false;
float hw = width / 2.0f;
float hh = height / 2.0f;
Vector2D center = new Vector2D(pStart.x + hw, pStart.y + hh);
float curAngle = angle;
float angleStep = -Angle2D.PI / subdivisions * 2;
for(int i = 0; i < subdivisions; i++)
{
float px, py;
if(doBevel)
{
px = (float)Math.Round(center.x - (float)Math.Sin(curAngle) * (hw + currentbevelwidth));
py = (float)Math.Round(center.y - (float)Math.Cos(curAngle) * (hh + currentbevelwidth));
}
else
{
px = (float)Math.Round(center.x - (float)Math.Sin(curAngle) * hw);
py = (float)Math.Round(center.y - (float)Math.Cos(curAngle) * hh);
}
doBevel = !doBevel;
shape[i] = new Vector2D(px, py);
curAngle += angleStep;
}
// Add final point
shape[subdivisions] = shape[0];
// Now fit it inside the bounding box
float minx = float.MaxValue;
float miny = float.MaxValue;
float maxx = float.MinValue;
float maxy = float.MinValue;
// Calculate shape extents
foreach(Vector2D v in shape)
{
if(v.x < minx) minx = v.x;
if(v.x > maxx) maxx = v.x;
if(v.y < miny) miny = v.y;
if(v.y > maxy) maxy = v.y;
}
// Calculate scalers
float scalerx = 1.0f;
float scalery = 1.0f;
if(minx != pStart.x || maxx != pEnd.x)
scalerx = (pEnd.x - pStart.x) / (maxx - minx);
if(miny != pStart.y)
scalery = (pEnd.y - pStart.y) / (maxy - miny);
// Apply scalers
if(scalerx != 1.0f || scalery != 1.0f)
{
for(int i = 0; i < shape.Length; i++)
{
shape[i].x = ((center.x - shape[i].x) * scalerx + center.x);
shape[i].y = ((center.y - shape[i].y) * scalery + center.y);
}
}
// Calculate shape extents again...
minx = float.MaxValue;
miny = float.MaxValue;
foreach(Vector2D v in shape)
{
if(v.x < minx) minx = v.x;
if(v.y < miny) miny = v.y;
}
// Calculate shape offset...
Vector2D offset = new Vector2D();
if(minx != pStart.x) offset.x = pStart.x - minx;
if(miny != pStart.y) offset.y = pStart.y - miny;
// Apply offset...
if(offset.x != 0.0f || offset.y != 0.0f)
for(int i = 0; i < shape.Length; i++) shape[i] += offset;
// Done
return shape;
}
protected override string GetHintText()
{
List<string> result = new List<string>();
if(bevelwidth != 0) result.Add("BVL: " + bevelwidth);
if(subdivisions != 0) result.Add("VERTS: " + subdivisions);
if(panel.Angle != 0) result.Add("ANGLE: " + panel.Angle);
return string.Join("; ", result.ToArray());
}
#endregion
#region ================== Events
public override void OnAccept()
{
switch(points.Count - 1) // Last point matches the first one
{
case 3: undoname = "Triangle draw"; shapename = "triangle"; break;
case 4: undoname = "Rhombus draw"; shapename = "rhombus"; break;
case 5: undoname = "Pentagon draw"; shapename = "pentagon"; break;
case 6: undoname = "Hexagon draw"; shapename = "hexagon"; break;
case 7: undoname = "Heptagon draw"; shapename = "heptagon"; break;
case 8: undoname = "Octagon draw"; shapename = "octagon"; break;
case 9: undoname = "Enneagon draw"; shapename = "enneagon"; break;
case 10: undoname = "Decagon draw"; shapename = "decagon"; break;
case 11: undoname = "Hendecagon draw"; shapename = "hendecagon"; break;
case 12: undoname = "Dodecagon draw"; shapename = "dodecagon"; break;
case 13: undoname = "Tridecagon draw"; shapename = "tridecagon"; break;
case 14: undoname = "Tetradecagon draw"; shapename = "tetradecagon"; break;
case 15: undoname = "Pentadecagon draw"; shapename = "pentadecagon"; break;
case 16: undoname = "Hexadecagon draw"; shapename = "hexadecagon"; break;
case 17: undoname = "Heptadecagon draw"; shapename = "heptadecagon"; break;
case 18: undoname = "Octadecagon draw"; shapename = "octadecagon"; break;
case 19: undoname = "Enneadecagon draw"; shapename = "enneadecagon"; break;
case 20: undoname = "Icosagon draw"; shapename = "icosagon"; break;
default: undoname = "Ellipse draw"; shapename = "ellipse"; break;
}
base.OnAccept();
}
private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs)
{
bevelwidth = panel.Spikiness;
subdivisions = Math.Min(maxsubdivisions, panel.Subdivisions);
angle = Angle2D.DegToRad(panel.Angle);
Update();
}
public override void OnHelp()
{
General.ShowHelp("/gzdb/features/classic_modes/mode_drawellipse.html");
}
#endregion
#region ================== Actions
override protected void IncreaseSubdivLevel()
{
if(maxsubdivisions - subdivisions > 1)
{
subdivisions += (subdivisions % 2 != 0 ? 1 : 2);
panel.Subdivisions = subdivisions;
Update();
}
}
override protected void DecreaseSubdivLevel()
{
if(subdivisions - minsubdivisions > 1)
{
subdivisions -= (subdivisions % 2 != 0 ? 1 : 2);
panel.Subdivisions = subdivisions;
Update();
}
}
protected override void IncreaseBevel()
{
if(points.Count < 2 || currentbevelwidth == bevelwidth || bevelwidth < 0)
{
bevelwidth = Math.Min(bevelwidth + General.Map.Grid.GridSize, panel.MaxSpikiness);
panel.Spikiness = bevelwidth;
Update();
}
}
protected override void DecreaseBevel()
{
if(bevelwidth > 0 || currentbevelwidth <= bevelwidth + 1)
{
bevelwidth = Math.Max(bevelwidth - General.Map.Grid.GridSize, panel.MinSpikiness);
panel.Spikiness = bevelwidth;
Update();
}
}
[BeginAction("rotateclockwise")]
private void IncreaseAngle()
{
panel.Angle = General.ClampAngle(panel.Angle + 5);
angle = Angle2D.DegToRad(panel.Angle);
Update();
}
[BeginAction("rotatecounterclockwise")]
private void DecreaseAngle()
{
panel.Angle = General.ClampAngle(panel.Angle - 5);
angle = Angle2D.DegToRad(panel.Angle);
Update();
}
#endregion
}
}