mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
50b9765377
- Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position) @ Some other stuff dealing with the new dockers I forgot what it's for.
168 lines
4.7 KiB
C#
168 lines
4.7 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed unsafe class TextureImage : ImageData
|
|
{
|
|
#region ================== Variables
|
|
|
|
private List<TexturePatch> patches;
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public TextureImage(string name, int width, int height, float scalex, float scaley)
|
|
{
|
|
// Initialize
|
|
this.width = width;
|
|
this.height = height;
|
|
this.scale.x = scalex;
|
|
this.scale.y = scaley;
|
|
this.patches = new List<TexturePatch>();
|
|
SetName(name);
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This adds a patch to the texture
|
|
public void AddPatch(TexturePatch patch)
|
|
{
|
|
// Add it
|
|
patches.Add(patch);
|
|
}
|
|
|
|
// This loads the image
|
|
protected override void LocalLoadImage()
|
|
{
|
|
IImageReader reader;
|
|
BitmapData bitmapdata = null;
|
|
MemoryStream mem;
|
|
PixelColor* pixels = (PixelColor*)0;
|
|
Stream patchdata;
|
|
byte[] membytes;
|
|
|
|
// Checks
|
|
if(this.IsImageLoaded) return;
|
|
if((width == 0) || (height == 0)) return;
|
|
|
|
lock(this)
|
|
{
|
|
// Create texture bitmap
|
|
try
|
|
{
|
|
if(bitmap != null) bitmap.Dispose();
|
|
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
|
bitmapdata = bitmap.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
|
pixels = (PixelColor*)bitmapdata.Scan0.ToPointer();
|
|
General.ZeroMemory(new IntPtr(pixels), width * height * sizeof(PixelColor));
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
// Unable to make bitmap
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to load texture image '" + this.Name + "'. " + e.GetType().Name + ": " + e.Message);
|
|
loadfailed = true;
|
|
}
|
|
|
|
if(!loadfailed)
|
|
{
|
|
// Go for all patches
|
|
foreach(TexturePatch p in patches)
|
|
{
|
|
// Get the patch data stream
|
|
patchdata = General.Map.Data.GetPatchData(p.lumpname);
|
|
if(patchdata != null)
|
|
{
|
|
// Copy patch data to memory
|
|
patchdata.Seek(0, SeekOrigin.Begin);
|
|
membytes = new byte[(int)patchdata.Length];
|
|
patchdata.Read(membytes, 0, (int)patchdata.Length);
|
|
mem = new MemoryStream(membytes);
|
|
mem.Seek(0, SeekOrigin.Begin);
|
|
|
|
// Get a reader for the data
|
|
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
|
|
if(reader is UnknownImageReader)
|
|
{
|
|
// Data is in an unknown format!
|
|
General.ErrorLogger.Add(ErrorType.Error, "Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'. Does this lump contain valid picture data at all?");
|
|
loadfailed = true;
|
|
}
|
|
else
|
|
{
|
|
// Draw the patch
|
|
mem.Seek(0, SeekOrigin.Begin);
|
|
try { reader.DrawToPixelData(mem, pixels, width, height, p.x, p.y); }
|
|
catch(InvalidDataException)
|
|
{
|
|
// Data cannot be read!
|
|
General.ErrorLogger.Add(ErrorType.Error, "Patch lump '" + p.lumpname + "' data format could not be read, while loading texture '" + this.Name + "'. Does this lump contain valid picture data at all?");
|
|
loadfailed = true;
|
|
}
|
|
}
|
|
|
|
// Done
|
|
mem.Dispose();
|
|
}
|
|
else
|
|
{
|
|
// Missing a patch lump!
|
|
General.ErrorLogger.Add(ErrorType.Error, "Missing patch lump '" + p.lumpname + "' while loading texture '" + this.Name + "'. Did you forget to include required resources?");
|
|
loadfailed = true;
|
|
}
|
|
}
|
|
|
|
// Done
|
|
bitmap.UnlockBits(bitmapdata);
|
|
}
|
|
|
|
// Dispose bitmap if load failed
|
|
if(loadfailed && (bitmap != null))
|
|
{
|
|
bitmap.Dispose();
|
|
bitmap = null;
|
|
}
|
|
|
|
// Pass on to base
|
|
base.LocalLoadImage();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|