A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-01-12 15:49:39 +00:00
Build default setting for fixed aspect now set to false (only applies to new users) 2009-01-12 15:49:39 +00:00
Documents - updated zdoom acs script configuration 2009-01-05 06:52:12 +00:00
Resources added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
Setup - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
Source implemented Invert Y Axis mouse option and Fixed 4:3 Aspect option (but I have my doubt about the fixed aspect, is it correct? is it useful?) 2009-01-12 15:45:55 +00:00
Tests added a triangulation test where triangulation is incorrect 2009-01-12 09:32:54 +00:00
Builder.sln - added solution & project configurations for debug build with revision number lookup 2009-01-04 23:07:56 +00:00
MakeRevisionsLog.bat added script to create svn log file in xml format 2009-01-08 18:03:41 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe - changed how VersionFromSVN.exe works so that normal debug builds are made faster 2009-01-12 06:11:30 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.