mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
264 lines
7.5 KiB
C#
264 lines
7.5 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.GZDoomEditing
|
|
{
|
|
internal class BaseVisualSector : VisualSector
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
protected BaseVisualMode mode;
|
|
|
|
protected SectorData data;
|
|
protected VisualFloor floor;
|
|
protected VisualCeiling ceiling;
|
|
protected Dictionary<Effect3DFloor, VisualFloor> extrafloors;
|
|
protected Dictionary<Effect3DFloor, VisualCeiling> extraceilings;
|
|
protected Dictionary<Sidedef, VisualSidedefParts> sides;
|
|
|
|
// If this is set to true, the sector will be rebuilt after the action is performed.
|
|
protected bool changed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public SectorData Data { get { return data; } }
|
|
public VisualFloor Floor { get { return floor; } }
|
|
public VisualCeiling Ceiling { get { return ceiling; } }
|
|
public bool Changed { get { return changed; } set { changed |= value; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public BaseVisualSector(BaseVisualMode mode, Sector s) : base(s)
|
|
{
|
|
this.mode = mode;
|
|
|
|
// Initialize
|
|
Rebuild();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!IsDisposed)
|
|
{
|
|
// Clean up
|
|
sides = null;
|
|
floor = null;
|
|
ceiling = null;
|
|
extrafloors = null;
|
|
extraceilings = null;
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This updates this virtual the sector and neightbours if needed
|
|
public void UpdateSectorGeometry(bool includeneighbours)
|
|
{
|
|
// Rebuild sector
|
|
this.Changed = true;
|
|
|
|
data.Reset();
|
|
|
|
// Update sectors that rely on this sector
|
|
foreach(KeyValuePair<Sector, bool> s in data.UpdateAlso)
|
|
{
|
|
if(mode.VisualSectorExists(s.Key))
|
|
{
|
|
BaseVisualSector vs = (BaseVisualSector)mode.GetVisualSector(s.Key);
|
|
vs.UpdateSectorGeometry(s.Value);
|
|
}
|
|
}
|
|
|
|
// Go for all things in this sector
|
|
foreach(Thing t in General.Map.Map.Things)
|
|
{
|
|
if(t.Sector == this.Sector)
|
|
{
|
|
if(mode.VisualThingExists(t))
|
|
{
|
|
// Update thing
|
|
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
|
|
vt.Changed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(includeneighbours)
|
|
{
|
|
// Also rebuild surrounding sectors, because outside sidedefs may need to be adjusted
|
|
foreach(Sidedef sd in this.Sector.Sidedefs)
|
|
{
|
|
if(sd.Other != null)
|
|
{
|
|
if(mode.VisualSectorExists(sd.Other.Sector))
|
|
{
|
|
BaseVisualSector bvs = (BaseVisualSector)mode.GetVisualSector(sd.Other.Sector);
|
|
bvs.Changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// This (re)builds the visual sector, calculating all geometry from scratch
|
|
public void Rebuild()
|
|
{
|
|
// Forget old geometry
|
|
base.ClearGeometry();
|
|
|
|
// Get sector data
|
|
data = mode.GetSectorData(this.Sector);
|
|
if(!data.Updated) data.Update();
|
|
|
|
// Create floor
|
|
floor = floor ?? new VisualFloor(mode, this, data.Floor);
|
|
if(floor.Setup())
|
|
base.AddGeometry(floor);
|
|
|
|
// Create ceiling
|
|
ceiling = ceiling ?? new VisualCeiling(mode, this, data.Ceiling);
|
|
if(ceiling.Setup())
|
|
base.AddGeometry(ceiling);
|
|
|
|
// Create 3D floors
|
|
Dictionary<Effect3DFloor, VisualFloor> oldextrafloors = extrafloors ?? new Dictionary<Effect3DFloor, VisualFloor>(1);
|
|
extrafloors = new Dictionary<Effect3DFloor, VisualFloor>(data.ExtraFloors.Count);
|
|
Dictionary<Effect3DFloor, VisualCeiling> oldextraceilings = extraceilings ?? new Dictionary<Effect3DFloor, VisualCeiling>(1);
|
|
extraceilings = new Dictionary<Effect3DFloor, VisualCeiling>(data.ExtraFloors.Count);
|
|
foreach(Effect3DFloor ef in data.ExtraFloors)
|
|
{
|
|
// Create a floor
|
|
VisualFloor vf = oldextrafloors.ContainsKey(ef) ? oldextrafloors[ef] : new VisualFloor(mode, this, ef.Floor);
|
|
if(vf.Setup())
|
|
base.AddGeometry(vf);
|
|
extrafloors.Add(ef, vf);
|
|
|
|
// Create a ceiling
|
|
VisualCeiling vc = oldextraceilings.ContainsKey(ef) ? oldextraceilings[ef] : new VisualCeiling(mode, this, ef.Ceiling);
|
|
if(vc.Setup())
|
|
base.AddGeometry(vc);
|
|
extraceilings.Add(ef, vc);
|
|
}
|
|
|
|
// Go for all sidedefs
|
|
Dictionary<Sidedef, VisualSidedefParts> oldsides = sides ?? new Dictionary<Sidedef, VisualSidedefParts>(1);
|
|
sides = new Dictionary<Sidedef, VisualSidedefParts>(base.Sector.Sidedefs.Count);
|
|
foreach(Sidedef sd in base.Sector.Sidedefs)
|
|
{
|
|
// VisualSidedef already exists?
|
|
VisualSidedefParts parts = oldsides.ContainsKey(sd) ? oldsides[sd] : new VisualSidedefParts();
|
|
|
|
// Doublesided or singlesided?
|
|
if(sd.Other != null)
|
|
{
|
|
// Create upper part
|
|
VisualUpper vu = parts.upper ?? new VisualUpper(mode, this, sd);
|
|
if(vu.Setup())
|
|
base.AddGeometry(vu);
|
|
|
|
// Create lower part
|
|
VisualLower vl = parts.lower ?? new VisualLower(mode, this, sd);
|
|
if(vl.Setup())
|
|
base.AddGeometry(vl);
|
|
|
|
// Create middle part
|
|
VisualMiddleDouble vm = parts.middledouble ?? new VisualMiddleDouble(mode, this, sd);
|
|
if(vm.Setup())
|
|
base.AddGeometry(vm);
|
|
|
|
// Create 3D wall parts
|
|
SectorData osd = mode.GetSectorData(sd.Other.Sector);
|
|
if(!osd.Updated) osd.Update();
|
|
Dictionary<Effect3DFloor, VisualMiddle3D> oldfloors = parts.middle3d ?? new Dictionary<Effect3DFloor, VisualMiddle3D>(2);
|
|
Dictionary<Effect3DFloor, VisualMiddle3D> newfloors = new Dictionary<Effect3DFloor, VisualMiddle3D>(2);
|
|
foreach(Effect3DFloor ef in osd.ExtraFloors)
|
|
{
|
|
VisualMiddle3D vm3 = oldfloors.ContainsKey(ef) ? oldfloors[ef] : new VisualMiddle3D(mode, this, sd, ef);
|
|
if(vm3.Setup())
|
|
base.AddGeometry(vm3);
|
|
newfloors.Add(ef, vm3);
|
|
}
|
|
|
|
// Store
|
|
sides.Add(sd, new VisualSidedefParts(vu, vl, vm, newfloors));
|
|
}
|
|
else
|
|
{
|
|
// Create middle part
|
|
VisualMiddleSingle vm = parts.middlesingle ?? new VisualMiddleSingle(mode, this, sd);
|
|
if(vm.Setup())
|
|
base.AddGeometry(vm);
|
|
|
|
// Store
|
|
sides.Add(sd, new VisualSidedefParts(vm));
|
|
}
|
|
}
|
|
|
|
// Done
|
|
changed = false;
|
|
}
|
|
|
|
// This returns the visual sidedef parts for a given sidedef
|
|
public VisualSidedefParts GetSidedefParts(Sidedef sd)
|
|
{
|
|
if(sides.ContainsKey(sd))
|
|
return sides[sd];
|
|
else
|
|
return new VisualSidedefParts();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|