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AboutForm.cs
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Changed link to UDB
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2019-12-24 19:47:07 +02:00 |
AboutForm.Designer.cs
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Fixed logos in the About form
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2019-12-26 15:15:13 +02:00 |
AboutForm.resx
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Fixed: a single selected linedef was deselected after flipping it
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2021-05-19 12:59:24 +03:00 |
ActionBrowserForm.cs
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Action browser form: fixed a visual glitch with action ids that have more than 3 digits
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2021-05-24 22:26:01 +02:00 |
ActionBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ActionBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
AngleForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
AngleForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
AngleForm.resx
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsAndOptionsForm.resx
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
BitFlagsForm.resx
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2017-01-15 00:35:40 +02:00 |
CenterOnCoordinatesForm.cs
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Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
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2020-05-22 22:30:32 +02:00 |
CenterOnCoordinatesForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
CenterOnCoordinatesForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ChangeMapForm.cs
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Fixed an issue that allowed to open Hexen format maps with a Doom format game configuration when using the "Open Map in Current WAD..:" feature.
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2022-07-03 15:22:33 +02:00 |
ChangeMapForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ChangeMapForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ConfigForm.cs
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Skip validating unchecked game config resources (#593)
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2021-08-12 12:54:41 +02:00 |
ConfigForm.Designer.cs
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Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
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2019-12-25 19:45:19 +02:00 |
ConfigForm.resx
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Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
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2019-12-25 19:45:19 +02:00 |
CustomFieldsForm.cs
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2017-01-15 00:35:40 +02:00 |
CustomFieldsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
CustomFieldsForm.resx
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2017-01-15 00:35:40 +02:00 |
DelayedForm.cs
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2017-01-15 00:35:40 +02:00 |
DelayedForm.resx
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2017-01-15 00:35:40 +02:00 |
EffectBrowserForm.cs
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Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
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2021-07-31 23:51:47 +02:00 |
EffectBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
EffectBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ErrorsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
ErrorsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ErrorsForm.resx
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2017-01-15 00:35:40 +02:00 |
ExceptionDialog.cs
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More renaming GZDB Visual Mode to just Visual Mode
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2020-11-01 18:33:19 +01:00 |
ExceptionDialog.designer.cs
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ExceptionDialog.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FindReplaceOptions.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
FlagsForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FlagsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
FlagsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
FlatBrowserForm.cs
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2017-01-15 00:35:40 +02:00 |
FlatBrowserForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
FlatBrowserForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
GridSetupForm.cs
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
GridSetupForm.Designer.cs
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
GridSetupForm.resx
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Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
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2021-09-04 12:21:17 +02:00 |
IMainForm.cs
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UDBScript asynchronous execution (#684)
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2022-01-03 14:33:34 +01:00 |
LinedefColorPresetsForm.cs
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Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
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2021-03-22 10:41:21 +01:00 |
LinedefColorPresetsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
LinedefColorPresetsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
LinedefEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
LinedefEditForm.Designer.cs
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Fixed nonsensical values being returned when using +++/--- in many fields.
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2020-01-04 23:29:35 +01:00 |
LinedefEditForm.resx
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
LinedefEditFormUDMF.cs
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GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
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2022-01-29 14:48:41 +01:00 |
LinedefEditFormUDMF.Designer.cs
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GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
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2022-01-29 14:48:41 +01:00 |
LinedefEditFormUDMF.resx
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GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
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2022-01-29 14:48:41 +01:00 |
MainForm.cs
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More fixes related to crashes when running actions when no map is opened
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2022-05-29 17:30:54 +02:00 |
MainForm.Designer.cs
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Toolbar buttons now show their assigned shortcut key in their tool tip
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2022-05-28 16:19:01 +02:00 |
MainForm.resx
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Changed splash image and icons
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2019-12-24 11:59:58 +02:00 |
MapOptionsForm.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
MapOptionsForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
MapOptionsForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
MenuSection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MessageBeepType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
OpenMapOptionsForm.cs
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Improve game detection in "Open Map" modal dialog (#595)
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2021-08-14 11:40:09 +02:00 |
OpenMapOptionsForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
OpenMapOptionsForm.resx
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Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
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2021-05-29 12:04:32 +02:00 |
PasteOptionsForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PasteOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
PasteOptionsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PluginToolbarButton.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PreAndPostCommandsForm.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreAndPostCommandsForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreAndPostCommandsForm.resx
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
PreferencesController.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
PreferencesForm.cs
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Vertex rendering options (#701)
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2022-02-06 12:19:03 +01:00 |
PreferencesForm.Designer.cs
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Vertex rendering options (#701)
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2022-02-06 12:19:03 +01:00 |
PreferencesForm.resx
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When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
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2021-12-11 12:43:33 +01:00 |
ResourceOptionsForm.cs
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Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
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2018-07-13 07:56:13 +03:00 |
ResourceOptionsForm.Designer.cs
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Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
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2018-07-13 08:20:45 +03:00 |
ResourceOptionsForm.resx
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Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
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2018-07-13 08:20:45 +03:00 |
RunExternalCommandForm.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
RunExternalCommandForm.Designer.cs
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
RunExternalCommandForm.resx
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Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
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2021-09-27 16:33:35 +02:00 |
ScriptEditorForm.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
ScriptEditorForm.Designer.cs
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Add map scripting capabilities to UDB (#656)
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2021-11-28 14:00:24 +01:00 |
ScriptEditorForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ScriptFindReplaceForm.cs
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Avoid infinite recursion in script editor's Find/Replace All (#615)
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2021-09-11 12:30:08 +02:00 |
ScriptFindReplaceForm.Designer.cs
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Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425.
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2020-06-17 23:38:26 +02:00 |
ScriptFindReplaceForm.resx
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Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425.
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2020-06-17 23:38:26 +02:00 |
ScriptGoToLineForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ScriptGoToLineForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
ScriptGoToLineForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SectorEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
SectorEditForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditFormUDMF.cs
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Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
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2021-09-13 21:19:48 +02:00 |
SectorEditFormUDMF.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
SectorEditFormUDMF.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
StatusInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TagStatisticsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
TagStatisticsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TagStatisticsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TanColorTable.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextEditForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextureBrowserForm.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TextureBrowserForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureBrowserForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureSetForm.cs
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fixed: Classic Texture Select: selected item in white background is supposed to be blue;
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2017-01-15 03:40:11 +02:00 |
TextureSetForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
TextureSetForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ThingBrowserForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingBrowserForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingBrowserForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
ThingEditForm.Designer.cs
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ThingEditForm.resx
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Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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2017-02-12 20:58:19 +02:00 |
ThingEditFormUDMF.cs
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Things: fixed an issue where inserting a new thing would not immediately apply ZScript user variables
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2022-06-12 20:07:41 +02:00 |
ThingEditFormUDMF.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ThingEditFormUDMF.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
ThingsFiltersForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingsFiltersForm.Designer.cs
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2017-01-15 00:35:40 +02:00 |
ThingsFiltersForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingStatisticsForm.cs
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Apply workaround to datagridviews
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2020-09-12 02:06:14 +02:00 |
ThingStatisticsForm.Designer.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingStatisticsForm.resx
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ToolbarSection.cs
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2017-01-15 00:35:40 +02:00 |
UpdateForm.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UpdateForm.Designer.cs
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Rebranding
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2019-12-24 09:14:28 +02:00 |
UpdateForm.resx
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Fixed wrong icon in auto-update Newsflash
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2019-12-24 20:04:20 +02:00 |
VertexEditForm.cs
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Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
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2021-04-01 23:31:52 +02:00 |
VertexEditForm.Designer.cs
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |
VertexEditForm.resx
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Make everything build with VS2015 again
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2019-12-14 23:42:44 +02:00 |