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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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cf3d416967
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration. TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded. Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector. Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources. Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures. |
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BuilderEffects | ||
BuilderModes | ||
ColorPicker | ||
CommentsPanel | ||
CopyPasteSectorProps | ||
ImageDrawingExample | ||
NodesViewer | ||
Statistics | ||
TagExplorer | ||
TagRange | ||
UMDFControls | ||
USDF | ||
VisplaneExplorer | ||
vpo_dll | ||
WadAuthorMode |