mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
16b97e1c83
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported). Several values from (Z)MAPINFO are now used in Visual modes. Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section). MODELDEF parser now checks which model(s) is/are used in first frame. Dynamic lights are now created with more meaningful default parameters. Added errors and warnings indicator to main window.
444 lines
7.3 KiB
Text
444 lines
7.3 KiB
Text
// -----------------------
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// -- Hexen Decorations --
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// -----------------------
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// Candles
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flickerlight2 HCANDLES
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{
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color 1.0 1.0 0.0
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size 16
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secondarySize 20
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interval 0.1
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}
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object ZCandle
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{
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frame CNDL { light HCANDLES }
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}
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// Twined torch
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flickerlight2 TWINETORCH
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{
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color 1.0 0.7 0.0
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size 46
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secondarySize 52
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interval 0.1
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offset 0 64 0
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}
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object ZTwinedTorch
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{
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frame TWTRA { light TWINETORCH }
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frame TWTRB { light TWINETORCH }
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frame TWTRC { light TWINETORCH }
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frame TWTRD { light TWINETORCH }
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frame TWTRE { light TWINETORCH }
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frame TWTRF { light TWINETORCH }
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frame TWTRG { light TWINETORCH }
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frame TWTRH { light TWINETORCH }
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}
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object ZTwinedTorchUnlit
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{
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frame TWTRA { light TWINETORCH }
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frame TWTRB { light TWINETORCH }
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frame TWTRC { light TWINETORCH }
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frame TWTRD { light TWINETORCH }
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frame TWTRE { light TWINETORCH }
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frame TWTRF { light TWINETORCH }
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frame TWTRG { light TWINETORCH }
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frame TWTRH { light TWINETORCH }
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}
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// Wall torch
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flickerlight2 WALLTORCH2
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{
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color 1.0 0.7 0.0
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size 24
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secondarySize 28
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interval 0.1
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offset 0 24 0
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}
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object ZWallTorch
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{
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frame WLTRA { light WALLTORCH2 }
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frame WLTRB { light WALLTORCH2 }
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frame WLTRC { light WALLTORCH2 }
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frame WLTRD { light WALLTORCH2 }
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frame WLTRE { light WALLTORCH2 }
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frame WLTRF { light WALLTORCH2 }
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frame WLTRG { light WALLTORCH2 }
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frame WLTRH { light WALLTORCH2 }
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}
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object ZWallTorchUnlit
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{
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frame WLTRA { light WALLTORCH2 }
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frame WLTRB { light WALLTORCH2 }
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frame WLTRC { light WALLTORCH2 }
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frame WLTRD { light WALLTORCH2 }
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frame WLTRE { light WALLTORCH2 }
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frame WLTRF { light WALLTORCH2 }
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frame WLTRG { light WALLTORCH2 }
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frame WLTRH { light WALLTORCH2 }
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}
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// Fire bull
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flickerlight2 FIREBULL
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{
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color 1.0 0.7 0.0
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size 64
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secondarySize 70
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interval 0.1
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offset 0 40 0
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}
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object ZFireBull
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{
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frame FBULA { light FIREBULL }
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frame FBULB { light FIREBULL }
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frame FBULC { light FIREBULL }
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frame FBULD { light FIREBULL }
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frame FBULE { light FIREBULL }
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frame FBULF { light FIREBULL }
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frame FBULG { light FIREBULL }
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frame FBULH { light FIREBULL }
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}
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object ZFireBullUnlit
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{
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frame FBULA { light FIREBULL }
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frame FBULB { light FIREBULL }
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frame FBULC { light FIREBULL }
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frame FBULD { light FIREBULL }
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frame FBULE { light FIREBULL }
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frame FBULF { light FIREBULL }
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frame FBULG { light FIREBULL }
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frame FBULH { light FIREBULL }
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}
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// Cauldron
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flickerlight2 CAULFLAME
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{
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color 1.0 0.9 0.0
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size 24
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secondarySize 26
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interval 0.1
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}
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object ZCauldron
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{
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frame CDRNB { light CAULFLAME }
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frame CDRNC { light CAULFLAME }
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frame CDRND { light CAULFLAME }
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frame CDRNE { light CAULFLAME }
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frame CDRNF { light CAULFLAME }
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frame CDRNG { light CAULFLAME }
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frame CDRNH { light CAULFLAME }
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}
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object ZCauldronUnlit
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{
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frame CDRNB { light CAULFLAME }
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frame CDRNC { light CAULFLAME }
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frame CDRND { light CAULFLAME }
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frame CDRNE { light CAULFLAME }
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frame CDRNF { light CAULFLAME }
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frame CDRNG { light CAULFLAME }
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frame CDRNH { light CAULFLAME }
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}
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// Blue candle
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flickerlight2 BCANDLE
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{
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color 0.3 0.3 1.0
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size 14
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secondarySize 16
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interval 0.1
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}
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object ZBlueCandle
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{
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frame CAND { light BCANDLE }
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}
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// Small flame
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object FlameSmall
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{
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frame FFSM { light HCANDLES }
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}
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object FlameSmallTemp
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{
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frame FFSM { light HCANDLES }
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}
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// Large flame
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flickerlight2 LARGEFLAME
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{
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color 1.0 0.7 0.0
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size 40
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secondarySize 48
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interval 0.1
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}
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object FlameLarge
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{
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frame FFLG { light LARGEFLAME }
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}
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object FlameLargeTemp
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{
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frame FFLG { light LARGEFLAME }
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}
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// Chandelier
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flickerlight2 CHANDELIER
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{
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color 1.0 1.0 0.0
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size 64
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secondarySize 68
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interval 0.1
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}
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object ZChandelier
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{
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frame CDLR { light CHANDELIER }
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}
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// Brass torch
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flickerlight2 BRASSTORCH
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{
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color 1.0 0.7 0.0
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size 40
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secondarySize 48
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interval 0.1
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offset 0 32 0
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}
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object BrassTorch
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{
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frame BRTR { light BRASSTORCH }
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}
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// Skull flame
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object FireThing
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{
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frame FSKL { light BRASSTORCH }
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}
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// Teleport smoke
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flickerlight2 TELESMOKE
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{
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color 1.0 0.0 0.0
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size 64
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secondarySize 72
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interval 0.1
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offset 0 44 0
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}
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object TeleSmoke
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{
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frame TSMK { light TELESMOKE }
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}
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// Fireball
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pointlight HFIREBALL
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{
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color 1.0 0.4 0.0
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size 48
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}
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object FireBall
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{
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frame FBL1A { light HFIREBALL }
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frame FBL1B { light HFIREBALL }
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}
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// -----------------
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// -- Hexen Items --
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// -----------------
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// Blue mana
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pointlight MANA1
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{
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color 0.0 0.0 0.7
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size 24
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offset 0 36 0
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}
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object Mana1
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{
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frame MAN1 { light MANA1 }
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}
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// Green mana
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pointlight MANA2
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{
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color 0.0 0.6 0.0
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size 24
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offset 0 36 0
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}
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object Mana2
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{
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frame MAN2 { light MANA2 }
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}
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// Combined mana
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pointlight MANA3
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{
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color 0.7 0.0 0.0
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size 24
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offset 0 36 0
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}
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object Mana3
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{
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frame MAN3 { light MANA3 }
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}
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// ZXmasTree
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flickerlight2 XMASFIRE1
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{
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color 1.0 0.7 0.0
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size 16
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secondarySize 24
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interval 0.1
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offset 0 48 0
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}
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flickerlight2 XMASFIRE2
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{
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color 1.0 0.8 0.0
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size 32
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secondarySize 48
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interval 0.1
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offset 0 48 0
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}
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flickerlight2 XMASFIRE3
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{
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color 1.0 0.9 0.0
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size 48
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secondarySize 64
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interval 0.1
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offset 0 32 0
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}
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flickerlight2 XMASFIRE4
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{
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color 1.0 0.8 0.0
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size 32
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secondarySize 40
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interval 0.1
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offset 0 120 0
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}
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flickerlight2 XMASFIRE5
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{
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color 1.0 0.7 0.0
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size 12
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secondarySize 20
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interval 0.1
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offset 0 140 0
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}
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flickerlight2 XMASFIRE6
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{
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color 1.0 0.8 0.0
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size 10
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secondarySize 14
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interval 0.1
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offset 0 148 0
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}
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object ZXmasTree
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{
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frame XMASB { light XMASFIRE1 }
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frame XMASC { light XMASFIRE2 }
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frame XMASD { light XMASFIRE3 }
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frame XMASE { light XMASFIRE3 }
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frame XMASF { light XMASFIRE4 }
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frame XMASG { light XMASFIRE5 }
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frame XMASH { light XMASFIRE6 }
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}
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// TreeDestructible
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flickerlight2 TDESTRUCT1
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{
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color 1.0 0.8 0.0
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size 48
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secondarySize 56
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interval 0.1
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offset 0 32 0
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}
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flickerlight2 TDESTRUCT2
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{
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color 1.0 0.9 0.0
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size 56
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secondarySize 72
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interval 0.1
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offset 0 32 0
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}
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flickerlight2 TDESTRUCT3
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{
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color 1.0 0.8 0.0
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size 40
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secondarySize 48
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interval 0.1
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offset 0 20 0
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}
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flickerlight2 TDESTRUCT4
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{
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color 1.0 0.7 0.0
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size 16
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secondarySize 24
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interval 0.1
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offset 0 12 0
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}
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flickerlight2 TDESTRUCT5
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{
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color 1.0 0.7 0.0
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size 8
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secondarySize 12
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interval 0.1
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offset 0 4 0
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}
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object TreeDestructible
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{
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frame TRDTH { light TDESTRUCT1 }
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frame TRDTI { light TDESTRUCT2 }
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frame TRDTJ { light TDESTRUCT2 }
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frame TRDTK { light TDESTRUCT2 }
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frame TRDTL { light TDESTRUCT2 }
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frame TRDTM { light TDESTRUCT3 }
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frame TRDTN { light TDESTRUCT4 }
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frame TRDTO { light TDESTRUCT4 }
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frame TRDTP { light TDESTRUCT5 }
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}
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