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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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596 lines
21 KiB
C#
Executable file
596 lines
21 KiB
C#
Executable file
#region ================== Namespaces
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using System;
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using System.Windows.Forms;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Windows;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes.Interface
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{
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public partial class SectorDrawingOptionsPanel : UserControl
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{
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#region ================== Constructor / Setup
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public SectorDrawingOptionsPanel()
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{
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InitializeComponent();
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}
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public void Setup()
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{
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ceilHeight.Text = General.Map.Options.CustomCeilingHeight.ToString();
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floorHeight.Text = General.Map.Options.CustomFloorHeight.ToString();
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brightness.StepValues = General.Map.Config.BrightnessLevels;
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brightness.Text = General.Map.Options.CustomBrightness.ToString();
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ceiling.TextureName = General.Map.Options.DefaultCeilingTexture;
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floor.TextureName = General.Map.Options.DefaultFloorTexture;
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top.TextureName = General.Map.Options.DefaultTopTexture;
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middle.TextureName = General.Map.Options.DefaultWallTexture;
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bottom.TextureName = General.Map.Options.DefaultBottomTexture;
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cbOverrideCeilingTexture.Checked = General.Map.Options.OverrideCeilingTexture;
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cbOverrideFloorTexture.Checked = General.Map.Options.OverrideFloorTexture;
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cbOverrideTopTexture.Checked = General.Map.Options.OverrideTopTexture;
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cbOverrideMiddleTexture.Checked = General.Map.Options.OverrideMiddleTexture;
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cbOverrideBottomTexture.Checked = General.Map.Options.OverrideBottomTexture;
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cbCeilHeight.Checked = General.Map.Options.OverrideCeilingHeight;
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cbFloorHeight.Checked = General.Map.Options.OverrideFloorHeight;
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cbBrightness.Checked = General.Map.Options.OverrideBrightness;
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getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
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getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
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getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
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ceiling.Enabled = cbOverrideCeilingTexture.Checked;
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floor.Enabled = cbOverrideFloorTexture.Checked;
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top.Enabled = cbOverrideTopTexture.Checked;
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middle.Enabled = cbOverrideMiddleTexture.Checked;
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bottom.Enabled = cbOverrideBottomTexture.Checked;
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ceilHeight.Enabled = cbCeilHeight.Checked;
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floorHeight.Enabled = cbFloorHeight.Checked;
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brightness.Enabled = cbBrightness.Checked;
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}
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internal void Terminate()
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{
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ceiling.StopUpdate();
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floor.StopUpdate();
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top.StopUpdate();
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middle.StopUpdate();
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bottom.StopUpdate();
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}
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#endregion
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#region ================== Checkbox Events
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private void cbOverrideCeilingTexture_CheckedChanged(object sender, EventArgs e)
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{
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ceiling.Enabled = cbOverrideCeilingTexture.Checked;
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General.Map.Options.OverrideCeilingTexture = cbOverrideCeilingTexture.Checked;
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// If we don't set the default texture here it'll not be set until a different texture is selected
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if (ceiling.Enabled)
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General.Map.Options.DefaultCeilingTexture = ceiling.TextureName;
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getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
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}
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private void cbOverrideFloorTexture_CheckedChanged(object sender, EventArgs e)
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{
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floor.Enabled = cbOverrideFloorTexture.Checked;
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General.Map.Options.OverrideFloorTexture = cbOverrideFloorTexture.Checked;
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// If we don't set the default texture here it'll not be set until a different texture is selected
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if (floor.Enabled)
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General.Map.Options.DefaultFloorTexture = floor.TextureName;
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getsectortexturesfromselection.Enabled = (cbOverrideCeilingTexture.Checked || cbOverrideFloorTexture.Checked);
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}
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private void cbOverrideTopTexture_CheckedChanged(object sender, EventArgs e)
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{
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top.Enabled = cbOverrideTopTexture.Checked;
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General.Map.Options.OverrideTopTexture = cbOverrideTopTexture.Checked;
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// If we don't set the default texture here it'll not be set until a different texture is selected
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if (top.Enabled)
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General.Map.Options.DefaultTopTexture = top.TextureName;
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getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
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}
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private void cbOverrideMiddleTexture_CheckedChanged(object sender, EventArgs e)
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{
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middle.Enabled = cbOverrideMiddleTexture.Checked;
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General.Map.Options.OverrideMiddleTexture = cbOverrideMiddleTexture.Checked;
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// If we don't set the default texture here it'll not be set until a different texture is selected
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if (middle.Enabled)
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General.Map.Options.DefaultWallTexture = middle.TextureName;
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getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
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}
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private void cbOverrideBottomTexture_CheckedChanged(object sender, EventArgs e)
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{
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bottom.Enabled = cbOverrideBottomTexture.Checked;
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General.Map.Options.OverrideBottomTexture = cbOverrideBottomTexture.Checked;
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// If we don't set the default texture here it'll not be set until a different texture is selected
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if (bottom.Enabled)
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General.Map.Options.DefaultBottomTexture = bottom.TextureName;
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getsidetexturesfromselection.Enabled = (cbOverrideTopTexture.Checked || cbOverrideMiddleTexture.Checked || cbOverrideBottomTexture.Checked);
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}
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private void cbCeilHeight_CheckedChanged(object sender, EventArgs e)
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{
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ceilHeight.Enabled = cbCeilHeight.Checked;
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General.Map.Options.OverrideCeilingHeight = cbCeilHeight.Checked;
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getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
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}
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private void cbFloorHeight_CheckedChanged(object sender, EventArgs e)
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{
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floorHeight.Enabled = cbFloorHeight.Checked;
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General.Map.Options.OverrideFloorHeight = cbFloorHeight.Checked;
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getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
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}
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private void cbBrightness_CheckedChanged(object sender, EventArgs e)
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{
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brightness.Enabled = cbBrightness.Checked;
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General.Map.Options.OverrideBrightness = cbBrightness.Checked;
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getheightandbrightnessfromselection.Enabled = (cbCeilHeight.Checked || cbFloorHeight.Checked || cbBrightness.Checked);
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}
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#endregion
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#region ================== Inputs Events
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private void ceilHeight_WhenTextChanged(object sender, EventArgs e)
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{
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General.Map.Options.CustomCeilingHeight = ceilHeight.GetResult(General.Map.Options.CustomCeilingHeight);
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}
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private void floorHeight_WhenTextChanged(object sender, EventArgs e)
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{
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General.Map.Options.CustomFloorHeight = floorHeight.GetResult(General.Map.Options.CustomFloorHeight);
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}
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private void brightness_WhenTextChanged(object sender, EventArgs e)
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{
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General.Map.Options.CustomBrightness = General.Clamp(brightness.GetResult(General.Map.Options.CustomBrightness), 0, 255);
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}
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private void ceiling_OnValueChanged(object sender, EventArgs e)
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{
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General.Map.Options.DefaultCeilingTexture = ceiling.TextureName;
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}
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private void floor_OnValueChanged(object sender, EventArgs e)
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{
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General.Map.Options.DefaultFloorTexture = floor.TextureName;
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}
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private void top_OnValueChanged(object sender, EventArgs e)
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{
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General.Map.Options.DefaultTopTexture = top.TextureName;
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}
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private void middle_OnValueChanged(object sender, EventArgs e)
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{
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General.Map.Options.DefaultWallTexture = middle.TextureName;
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}
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private void bottom_OnValueChanged(object sender, EventArgs e)
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{
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General.Map.Options.DefaultBottomTexture = bottom.TextureName;
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}
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#endregion
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#region ================== Texture Fill
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private void fillceiling_Click(object sender, EventArgs e)
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{
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ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
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if(sectors.Count == 0) return;
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string undodesc = "sector";
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if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
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General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
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foreach(Sector s in sectors) s.SetCeilTexture(ceiling.TextureName);
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures)
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General.Interface.RedrawDisplay();
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}
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private void fillfloor_Click(object sender, EventArgs e)
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{
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ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
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if(sectors.Count == 0) return;
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string undodesc = "sector";
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if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
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General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
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foreach(Sector s in sectors) s.SetFloorTexture(floor.TextureName);
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures)
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General.Interface.RedrawDisplay();
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}
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private void fillupper_Click(object sender, EventArgs e)
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) return;
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string undodesc = "linedef";
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if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Fill upper texture for " + undodesc);
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foreach(Linedef l in lines)
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{
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if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName);
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if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName);
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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}
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private void fillmiddle_Click(object sender, EventArgs e)
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) return;
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string undodesc = "linedef";
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if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Fill middle texture for " + undodesc);
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foreach(Linedef l in lines)
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{
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if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName);
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if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName);
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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}
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private void filllower_Click(object sender, EventArgs e)
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) return;
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string undodesc = "linedef";
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if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Fill lower texture for " + undodesc);
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foreach(Linedef l in lines)
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{
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if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName);
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if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName);
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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}
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private void fillall_Click(object sender, EventArgs e)
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{
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ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
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//if we have selected sectors - fill their textures
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if(sectors.Count > 0)
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{
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//make undo
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General.Map.UndoRedo.CreateUndo("Fill all textures for " + sectors.Count + (sectors.Count > 1 ? " sectors" : " sector"));
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foreach(Sector s in sectors)
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{
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//fill sidedefs
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foreach(Sidedef side in s.Sidedefs)
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{
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if(top.Enabled && side.HighRequired()) side.SetTextureHigh(top.TextureName);
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if(middle.Enabled && side.MiddleRequired()) side.SetTextureMid(middle.TextureName);
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if(bottom.Enabled && side.LowRequired()) side.SetTextureLow(bottom.TextureName);
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}
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//fill flats
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if(floor.Enabled) s.SetFloorTexture(floor.TextureName);
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if(ceiling.Enabled) s.SetCeilTexture(ceiling.TextureName);
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}
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}
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else //if we don't - fill linedef textures
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) return;
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//make undo
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General.Map.UndoRedo.CreateUndo("Fill all textures for " + lines.Count + (lines.Count > 1 ? " linedefs" : " linedef"));
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//fill textures
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foreach(Linedef l in lines)
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{
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if(top.Enabled)
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{
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if(l.Front != null && l.Front.HighRequired()) l.Front.SetTextureHigh(top.TextureName);
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if(l.Back != null && l.Back.HighRequired()) l.Back.SetTextureHigh(top.TextureName);
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}
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if(middle.Enabled)
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{
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if(l.Front != null && l.Front.MiddleRequired()) l.Front.SetTextureMid(middle.TextureName);
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if(l.Back != null && l.Back.MiddleRequired()) l.Back.SetTextureMid(middle.TextureName);
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}
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if(bottom.Enabled)
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{
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if(l.Front != null && l.Front.LowRequired()) l.Front.SetTextureLow(bottom.TextureName);
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if(l.Back != null && l.Back.LowRequired()) l.Back.SetTextureLow(bottom.TextureName);
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}
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}
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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// Update entire display
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General.Map.Map.Update();
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General.Interface.RedrawDisplay();
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}
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#endregion
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#region ================== Clear Textures
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private void clearceiling_Click(object sender, EventArgs e)
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{
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ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
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if(sectors.Count == 0) return;
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string undodesc = "sector";
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if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
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General.Map.UndoRedo.CreateUndo("Clear ceiling texture from " + undodesc);
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foreach(Sector s in sectors) s.SetCeilTexture("-");
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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// Update entire display
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General.Map.Map.Update();
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if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.CeilingTextures)
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General.Interface.RedrawDisplay();
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}
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private void clearfloor_Click(object sender, EventArgs e)
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{
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ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
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if(sectors.Count == 0) return;
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string undodesc = "sector";
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if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
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General.Map.UndoRedo.CreateUndo("Clear floor texture from " + undodesc);
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foreach(Sector s in sectors) s.SetFloorTexture("-");
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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// Update entire display
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General.Map.Map.Update();
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if(General.Map.Renderer2D.ViewMode == Rendering.ViewMode.FloorTextures)
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General.Interface.RedrawDisplay();
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}
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private void clearupper_Click(object sender, EventArgs e)
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) return;
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string undodesc = "linedef";
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if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Clear upper texture from " + undodesc);
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foreach(Linedef l in lines)
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{
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if(l.Front != null && l.Front.HighTexture != "-") l.Front.SetTextureHigh("-");
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if(l.Back != null && l.Back.HighTexture != "-") l.Back.SetTextureHigh("-");
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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}
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private void clearmiddle_Click(object sender, EventArgs e)
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) return;
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string undodesc = "linedef";
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if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Clear middle texture from " + undodesc);
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foreach(Linedef l in lines)
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{
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if(l.Front != null && l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-");
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if(l.Back != null && l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-");
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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}
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private void clearlower_Click(object sender, EventArgs e)
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{
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ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
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if(lines.Count == 0) return;
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string undodesc = "linedef";
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if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Clear lower texture from " + undodesc);
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foreach(Linedef l in lines)
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{
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if(l.Front != null && l.Front.LowTexture != "-") l.Front.SetTextureLow("-");
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if(l.Back != null && l.Back.LowTexture != "-") l.Back.SetTextureLow("-");
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}
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// Update the used textures
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General.Map.Data.UpdateUsedTextures();
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General.Map.IsChanged = true;
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}
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private void clearall_Click(object sender, EventArgs e)
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{
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//if we have selected sectors - clear their textures
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ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
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if(sectors.Count > 0)
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{
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//make undo
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string undodesc = "sector";
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if(sectors.Count > 1) undodesc = sectors.Count + " sectors";
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General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc);
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foreach(Sector s in sectors)
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{
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//clear side textures
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foreach(Sidedef side in s.Sidedefs)
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{
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if(side.HighTexture != "-") side.SetTextureHigh("-");
|
|
if(side.MiddleTexture != "-") side.SetTextureMid("-");
|
|
if(side.LowTexture != "-") side.SetTextureLow("-");
|
|
}
|
|
|
|
//clear flats
|
|
s.SetCeilTexture("-");
|
|
s.SetFloorTexture("-");
|
|
}
|
|
|
|
}
|
|
else //if we don't - clear linedef textures
|
|
{
|
|
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(lines.Count == 0) return;
|
|
|
|
//make undo
|
|
string undodesc = "linedef";
|
|
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
|
|
General.Map.UndoRedo.CreateUndo("Clear all texture from " + undodesc);
|
|
|
|
//clear textures
|
|
foreach(Linedef l in lines)
|
|
{
|
|
if(l.Front != null)
|
|
{
|
|
if(l.Front.HighTexture != "-") l.Front.SetTextureHigh("-");
|
|
if(l.Front.MiddleTexture != "-") l.Front.SetTextureMid("-");
|
|
if(l.Front.LowTexture != "-") l.Front.SetTextureLow("-");
|
|
}
|
|
if(l.Back != null)
|
|
{
|
|
if(l.Back.HighTexture != "-") l.Back.SetTextureHigh("-");
|
|
if(l.Back.MiddleTexture != "-") l.Back.SetTextureMid("-");
|
|
if(l.Back.LowTexture != "-") l.Back.SetTextureLow("-");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update the used textures
|
|
General.Map.Data.UpdateUsedTextures();
|
|
General.Map.IsChanged = true;
|
|
|
|
// Update entire display
|
|
General.Map.Map.Update();
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Get Properties from Selection Events
|
|
|
|
private void getsectortexturesfromselection_Click(object sender, EventArgs e)
|
|
{
|
|
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
|
|
if(sectors.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected sector");
|
|
return;
|
|
}
|
|
|
|
Sector s = General.GetByIndex(sectors, 0);
|
|
if(cbOverrideCeilingTexture.Checked) ceiling.TextureName = s.CeilTexture;
|
|
if(cbOverrideFloorTexture.Checked) floor.TextureName = s.FloorTexture;
|
|
}
|
|
|
|
private void getsidetexturesfromselection_Click(object sender, EventArgs e)
|
|
{
|
|
ICollection<Linedef> lines = General.Map.Map.GetSelectedLinedefs(true);
|
|
if(lines.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected linedef");
|
|
return;
|
|
}
|
|
|
|
Sidedef s = null;
|
|
foreach(Linedef l in lines)
|
|
{
|
|
s = (l.Front ?? l.Back);
|
|
if(s.MiddleTexture != "-" || s.HighTexture != "-" || s.LowTexture != "-") break;
|
|
}
|
|
|
|
if(s == null)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "Selection doesn't contain suitable sidedefs");
|
|
return;
|
|
}
|
|
|
|
if(cbOverrideTopTexture.Checked) top.TextureName = s.HighTexture;
|
|
if(cbOverrideMiddleTexture.Checked) middle.TextureName = s.MiddleTexture;
|
|
if(cbOverrideBottomTexture.Checked) bottom.TextureName = s.LowTexture;
|
|
}
|
|
|
|
private void getheightandbrightnessfromselection_Click(object sender, EventArgs e)
|
|
{
|
|
ICollection<Sector> sectors = General.Map.Map.GetSelectedSectors(true);
|
|
if(sectors.Count == 0)
|
|
{
|
|
General.Interface.DisplayStatus(StatusType.Warning, "This action requires selected sector");
|
|
return;
|
|
}
|
|
|
|
Sector s = General.GetByIndex(sectors, 0);
|
|
if(cbCeilHeight.Checked) ceilHeight.Text = s.CeilHeight.ToString();
|
|
if(cbFloorHeight.Checked) floorHeight.Text = s.FloorHeight.ToString();
|
|
if(cbBrightness.Checked) brightness.Text = s.Brightness.ToString();
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|