UltimateZoneBuilder/Source/Core/Rendering
2019-12-29 18:54:22 +01:00
..
Color3.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Color4.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
ColorCollection.cs - fix alpha ending up in red channel 2019-08-16 05:37:03 +02:00
ColorSetting.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CommentType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CustomTextLabel.cs - force texture and buffer updating to go through RenderDevice 2019-08-15 02:52:21 +02:00
FlatQuad.cs - rename draw functions 2019-08-16 07:12:26 +02:00
FlatVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00
IndexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
IRenderer2D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderer3D.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
IRenderResource.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Matrix.cs Use C++ and SSE code to do matrix math 2019-12-19 03:12:44 +01:00
Mesh.cs - remove unsafe keyword from functions no longer needing it 2019-08-22 15:52:17 +02:00
PixelColor.cs Fixed: alpha in the plotter was applied twice 2019-12-15 08:09:41 +02:00
Plotter.cs Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331) 2019-12-26 08:16:38 +02:00
Presentation.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderDevice.cs Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
Renderer.cs - rename classes with D3D in them 2019-08-09 23:22:16 +02:00
Renderer2D.cs Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
Renderer3D.cs Rename the sampler filters so that they use the same naming convention as modern graphics APIs 2019-12-29 18:54:22 +01:00
RenderLayers.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderModeEnums.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
RenderPasses.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceBufferSet.cs - remove SlimDX.Direct3D9 namespace 2019-08-08 03:51:21 +02:00
SurfaceEntry.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
SurfaceEntryCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SurfaceManager.cs Fix crash when adding a new sector with the same number of vertices as another 2019-09-10 00:17:53 -04:00
SurfaceUpdate.cs Added UDMF desaturation preview in classic modes 2018-04-10 20:54:57 +03:00
TextAlignment.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextFont.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextLabel.cs Used slightly better approach for executing stuff in the main thread 2019-12-28 22:01:57 +02:00
Texture.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
Vector2.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Vector3.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
Vector4.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
VertexBuffer.cs Misc fixes for mono P/Invoke of BuilderNative 2019-08-30 10:30:28 +02:00
ViewMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VisualVertexHandle.cs - don't pass sizes into VertexBuffer and IndexBuffer constructors 2019-08-16 11:24:22 +02:00
WorldVertex.cs - add BuilderNative library that does the actual rendering 2019-08-09 06:18:08 +02:00