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Actions
UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
2013-07-19 15:30:58 +00:00
Compilers
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
Config
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
2013-12-03 10:50:33 +00:00
Controls
Info panels: thing and sector flags are now displayed.
2013-12-05 09:24:55 +00:00
Data
New angle control logic was behaving incorrectly in some cases.
2013-12-04 13:27:34 +00:00
Editing
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
General
Info panels: thing and sector flags are now displayed.
2013-12-05 09:24:55 +00:00
Geometry
Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled.
2013-11-29 14:45:29 +00:00
GZBuilder
Info panels: thing and sector flags are now displayed.
2013-12-05 09:24:55 +00:00
IO
"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
2013-12-03 13:12:12 +00:00
Map
Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled.
2013-11-29 14:45:29 +00:00
Plugins
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
2013-11-20 13:29:41 +00:00
Properties
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
Rendering
New angle control logic was behaving incorrectly in some cases.
2013-12-04 13:27:34 +00:00
Resources
Classic modes: thing sprites are now rendered in classic modes.
2013-11-27 12:45:28 +00:00
Types
Replaced massive amount of spaces with (massive amount of tabs / 4)
2013-09-11 09:47:53 +00:00
VisualModes
Texture Browser: textures can now be filtered by size.
2013-09-26 12:43:39 +00:00
Windows
Info panels: thing and sector flags are now displayed.
2013-12-05 09:24:55 +00:00
ZDoom
Script editor: fixed a crash when trying to compile one-line script.
2013-11-18 12:36:42 +00:00
Builder.csproj
Classic modes: thing sprites are now rendered in classic modes.
2013-11-27 12:45:28 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00