UltimateZoneBuilder/Source/Core
MaxED ca03109006 Info panels: thing and sector flags are now displayed.
Visual mode: changed "Move Texture Left/Right/Up/Down by 8" actions to "Move Texture Left/Right/Up/Down by cur. grid size"
Visual mode: holding Ctrl-Shift while dragging texture with the mouse will snap texture offsets to current grid size.
Classic modes: interiors of highlighted sectors are now highlighted when the action target of currently highlighted map element is sector.
Unhandeled exceptions infos are now written to the event log.
2013-12-05 09:24:55 +00:00
..
Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Config Fixed a crash when opening Thing Filters form when non-UDMF map was loaded. 2013-12-03 10:50:33 +00:00
Controls Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
Data New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
Editing Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
General Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
Geometry Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
GZBuilder Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
IO "Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly. 2013-12-03 13:12:12 +00:00
Map Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
Plugins Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
Properties Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Rendering New angle control logic was behaving incorrectly in some cases. 2013-12-04 13:27:34 +00:00
Resources Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Types Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualModes Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
Windows Info panels: thing and sector flags are now displayed. 2013-12-05 09:24:55 +00:00
ZDoom Script editor: fixed a crash when trying to compile one-line script. 2013-11-18 12:36:42 +00:00
Builder.csproj Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00