UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
MaxED c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
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BaseVisualGeometrySector.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
BaseVisualGeometrySidedef.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
BaseVisualMode.cs Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
BaseVisualSector.cs Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on. 2016-04-27 10:10:57 +00:00
BaseVisualThing.cs Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation. 2016-07-13 21:53:48 +00:00
BaseVisualVertex.cs Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
Effect3DFloor.cs Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings. 2016-03-25 14:06:00 +00:00
EffectBrightnessLevel.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
EffectCopySlope.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
EffectGlowingFlat.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
EffectLineSlope.cs Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. 2016-05-15 00:38:41 +00:00
EffectPlaneCopySlope.cs Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. 2016-05-15 00:38:41 +00:00
EffectThingLineSlope.cs Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0. 2016-05-02 18:36:17 +00:00
EffectThingSlope.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
EffectThingVertexSlope.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
EffectTransferCeilingBrightness.cs Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces. 2016-07-19 19:47:36 +00:00
EffectTransferFloorBrightness.cs Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces. 2016-07-19 19:47:36 +00:00
EffectUDMFVertexOffset.cs UDMF map format: increased maximum supported texture name length to 2048. 2014-05-19 13:33:38 +00:00
IVisualEventReceiver.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
NullVisualEventReceiver.cs Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes. 2016-05-12 11:32:10 +00:00
SectorData.cs Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef. 2016-05-15 00:38:41 +00:00
SectorEffect.cs Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1). 2015-04-01 12:51:26 +00:00
SectorLevel.cs Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings. 2016-03-25 14:06:00 +00:00
SectorLevelComparer.cs Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings. 2016-03-25 14:06:00 +00:00
SectorLevelType.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
TexturePlane.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
ThingData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VertexData.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualActionResult.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
VisualCeiling.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
VisualFloor.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
VisualFogBoundary.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
VisualLower.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
VisualMiddle3D.cs Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode. 2016-09-06 19:14:49 +00:00
VisualMiddleBack.cs Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them. 2016-07-04 21:13:43 +00:00
VisualMiddleDouble.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
VisualMiddleSingle.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
VisualSidedefParts.cs Added, Visual mode: fog boundaries are now rendered. 2015-12-04 12:29:22 +00:00
VisualUpper.cs Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
WallPolygon.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00