UltimateZoneBuilder/Source/Core
MaxED c9f125aade Added Rendering toolbar items to the View menu.
Merged "Toggle models, dynamic lights and fog rendering" and "Toggle Geometry Effects" actions into "Toggle Enhanced Rendering Effects" action.
Removed "Dynamic light size" and "Dynamic light intensity" settings.
Updated documentation ("Rendering toolbar" page).
2016-09-07 15:15:07 +00:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Compilers Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
Config Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Controls Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. 2016-09-06 12:05:47 +00:00
Data Added more checks to TGA file format detection logic. 2016-08-30 13:37:20 +00:00
Editing Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
General Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Geometry Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode. 2016-09-06 19:14:49 +00:00
GZBuilder Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height. 2016-08-01 08:08:57 +00:00
IO Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb. 2016-06-30 17:57:51 +00:00
Map Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth. 2016-09-05 18:36:22 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Rendering Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
Resources Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Types Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
VisualModes Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Windows Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
ZDoom Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file. 2016-08-31 15:14:55 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00