UltimateZoneBuilder/Source/Plugins/BuilderEffects
MaxED c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
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Controls Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
Interface General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
Modes Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z. 2014-09-02 20:44:58 +00:00
Properties Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
BuilderEffects.csproj A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
BuilderPlug.cs "Reset" button was missing from "Draw Grid" settings. 2014-03-04 09:04:43 +00:00