..
Actions
Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once.
2016-03-18 12:52:12 +00:00
Compilers
Added, Tag Explorer plugin, UDMF: added multiple tags support.
2016-03-14 00:01:21 +00:00
Config
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
Controls
Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
2016-04-09 23:18:39 +00:00
Data
Added, Classic modes: thing sprites are now angle-dependent.
2016-04-08 14:02:08 +00:00
Editing
Fixed, "Check Polyobjects" error check: an error is no longer added when "Mirror Polyobject Number" of "Polyobj_Startline" is 0.
2016-03-24 09:25:54 +00:00
General
Classic modes: further text label rendering optimization.
2016-04-06 11:44:38 +00:00
Geometry
Fixed, Visual mode: in some cases "Flood-fill textures" actions were not working when "use long texture names" Map Options setting was enabled.
2016-04-07 20:01:59 +00:00
GZBuilder
Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
2016-04-09 23:18:39 +00:00
IO
Fixed inability to disable bilinear filtering in Visual mode some users experienced.
2016-03-29 14:38:07 +00:00
Map
Fixed: fixed a crash when determining sprite angles when there were sprites for both rotated (like TESTA2A8) and non-rotated (like TESTA0) versions of the same frame.
2016-04-09 23:18:39 +00:00
Plugins
Cosmetic: changed ' to " in some more Error and Warning messages.
2016-03-08 20:41:06 +00:00
Properties
Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it).
2016-03-17 23:58:08 +00:00
Rendering
Added, Classic modes: thing sprites are now angle-dependent.
2016-04-08 14:02:08 +00:00
Resources
Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window.
2016-04-01 10:49:19 +00:00
Types
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
VisualModes
Changed, Visual mode: adjusted fog density calculation to better match with GZDoom.
2016-03-23 21:26:26 +00:00
Windows
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
ZDoom
Added, Classic modes: thing sprites are now angle-dependent.
2016-04-08 14:02:08 +00:00
app.manifest
Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
2015-01-08 15:01:57 +00:00
Builder.csproj
Added, Game configurations: added "Enum option + enum bits":26 action argument type. It can be used when an argument combines both exclusive and bit flag values.
2016-04-11 12:05:23 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00