UltimateZoneBuilder/Help/gz_cfg_settings.html
MaxED 8891395b3a Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
Replaced all doubles with floats.
Script Editor: 
Navigator drop-down now updates automatically.
Navigator drop-down now also works for external files.
Added Navigator drop-down support for Decorate and Modeldef.
2012-07-12 22:34:12 +00:00

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<h1>GZDoom Builder-specific settings in game configurations</h1>
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<p><h3>General settings:</h3></br><b>basegame</b> - indicates on which game current configuration is based. Used to load game-specific GLDEFS lumps (DOOMDEFS, HTICDEFS, HEXNDEFS or STRFDEFS)</br>
<b>Possile values:</b> 1 (DOOM), 2 (HERETIC), 3 (HEXEN) or 4 (STRIFE).</br>
<b>Example:</b> <code>basegame = 0;</code></p>
<h3>Thing and linedef definition:</h3>
Default values can be set in Thing and Linedef argument definitions.</br>
<b>Example:</b> </br>
<code>arg1</br>
{</br>
title = "Speed";</br>
default = 100;</br>
}</br></code></p>
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