mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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643460efa6
Fixed: script editor must be closed during "Open map in current WAD" action. Added: PNG offsets are now taken into account when loading sprites.
66 lines
No EOL
1.6 KiB
C#
66 lines
No EOL
1.6 KiB
C#
#region ================== Namespaces
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using System;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultShortLinedef : ErrorResult
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{
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#region ================== Variables
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private readonly Linedef line;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 0; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultShortLinedef(Linedef l)
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{
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// Initialize
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line = l;
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viewobjects.Add(l);
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hidden = l.IgnoredErrorChecks.Contains(this.GetType()); //mxd
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description = "This linedef is shorter than 1 map unit. This can porentially cause nodebuilding errors.";
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}
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#endregion
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#region ================== Methods
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// This sets if this result is displayed in ErrorCheckForm (mxd)
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internal override void Hide(bool hide)
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{
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hidden = hide;
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Type t = this.GetType();
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if(hide) line.IgnoredErrorChecks.Add(t);
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else if(line.IgnoredErrorChecks.Contains(t)) line.IgnoredErrorChecks.Remove(t);
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}
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Linedef " + line.Index + " is shorter than 1 m.u.";
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(line, General.Colors.Selection);
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renderer.PlotVertex(line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(line.End, ColorCollection.VERTICES);
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}
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#endregion
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}
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} |