UltimateZoneBuilder/Help
MaxED c6f9146b8b Fixed, DECORATE parser: enums were not handled properly.
General interface: selection info is now always displayed.
Visual mode: you can now hold Alt-Shift or Ctrl-Alt while selecting sidedefs to stop selecting connected sidedefs when already (un)selected sidedef is encountered.
Added, Numeric Textbox: you can now use "+++" and "---" prefixes to incrementally increase or decrease result values by given value.
Fixed, Numeric Textbox: fixed a potential divide by zero exception when using "/" prefix in numeric textboxes with decimal input enabled.
Fixed, Thing Info panel: relative z position of things with "+SPAWNCEILING" flag was incorrect.
Changed: Update checker now displays messages using MessageBoxes when called manually.
Map Analysis: changed result descriptions for Unknown Texture and Missing Texture checks.
Doom map format: renamed "Secret" linedef flag to "Shown as 1-sided on automap".
Updated ZDoom_DECORATE.cfg (A_RadiusGive stuff).
2015-07-26 23:18:13 +00:00
..
Excluded @ working on the reference manual 2009-04-22 04:51:31 +00:00
gzdb Fixed, DECORATE parser: enums were not handled properly. 2015-07-26 23:18:13 +00:00
a_template.html @ working on the reference manual 2009-03-23 10:22:04 +00:00
classiccontrols.html Reference manual corrections. 2009-04-21 05:23:44 +00:00
commandlineparams.html Added "-portable" command line parameter. With this parameter, the editor will use the "GZBuilder.cfg" located in the program directory to load and save program settings. Log and crash report files will be also created in the program directory. 2015-04-02 10:57:08 +00:00
compilerconfigs.html Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order. 2015-03-26 11:30:36 +00:00
configstructure.html Added a help page about configuration syntax (more to come) 2010-01-05 15:41:07 +00:00
configurations.html @ little progress on the help docs 2010-01-05 21:47:00 +00:00
Contents.hhc Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
default.css Added, Thing Edit form: thing class is now displayed. 2015-03-17 12:28:42 +00:00
e_curvelinedefs.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_drawgeometry.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_editselection.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_findreplace.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_linedefs.html @ working on the reference manual 2009-04-14 17:44:35 +00:00
e_makesectors.html Reference manual corrections. 2009-04-21 05:23:44 +00:00
e_mapanalysis.html @ working on the reference manual 2009-04-18 23:28:51 +00:00
e_sectors.html Set all the default controls and other settings 2009-04-16 20:29:44 +00:00
e_things.html @ working on the reference manual 2009-04-14 17:44:35 +00:00
e_vertices.html @ working on the reference manual 2009-04-14 17:44:35 +00:00
e_visual.html Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
editingmodes.html Added reference manual framework 2009-03-15 23:05:26 +00:00
gameconfigs.html @ Some documentation on the Game Configurations in the reference manual 2010-01-11 15:49:03 +00:00
gc_argumentsettings.html DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
gc_basicsettings.html Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
gc_decoratekeys.html Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
gc_formatsettings.html Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
gc_linedefsettings.html Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
gc_resourcesettings.html @ Some documentation on the Game Configurations in the reference manual 2010-01-11 15:49:03 +00:00
gc_sectorsettings.html Fixed documentation typos reported by Overwatch-C-17. 2015-03-31 18:39:49 +00:00
gc_sidedefsettings.html Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order. 2015-03-26 11:30:36 +00:00
gc_thingsettings.html Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
gz_introduction.html Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
header.gif working on the reference manual 2009-03-16 22:58:54 +00:00
Index.hhk Added reference manual framework 2009-03-15 23:05:26 +00:00
introduction.html Updated documentation. 2013-08-19 12:12:31 +00:00
Refmanual.hhp Updated documentation. 2013-08-19 12:12:31 +00:00
scriptingconfigs.html High-DPI: main menu and toolbar icons are now scaled to match current DPI settings. 2015-03-30 11:22:46 +00:00
scripts.js Updated documentation. 2013-08-19 12:12:31 +00:00
template.html - Added new version of ZDBSP nodebuilder 2009-03-23 06:27:20 +00:00
terminology.html @ manual correction by Robin Palmer 2009-04-24 05:52:41 +00:00
userinterface.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_customfields.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_errorsandwarnings.html Added a help page about configuration syntax (more to come) 2010-01-05 15:41:07 +00:00
w_gameconfigurations.html Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder. 2015-04-03 12:05:37 +00:00
w_gridsetup.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_imagesbrowser.html Added Tab key in images browser to jump between the same image in "Used textures" and "Available textures" areas. 2009-05-05 12:24:00 +00:00
w_linedefedit.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_mainwindow.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_mainwindow.png - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_mapoptions.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_openmapoptions.html - Made a bunch of corrections, thanks to Robin Palmer 2009-04-13 21:37:03 +00:00
w_preferences.html Fixed, portable mode: fixed a possible crash when trying to check write permissions for GZDB folder. 2015-04-03 12:05:37 +00:00
w_resourceoptions.html @ working on the reference manual 2009-03-26 16:34:17 +00:00
w_scripteditor.html Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
w_scripteditor.png @ working on the reference manual 2009-03-26 05:58:51 +00:00
w_sectoredit.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_textureset.html Manual corrections, thanks to Robin Palmer 2009-04-20 08:43:06 +00:00
w_thingedit.html @ working on the reference manual 2009-04-22 04:51:31 +00:00
w_thingsfilters.html @ working on the reference manual 2009-04-10 13:41:29 +00:00
w_vertexedit.html @ working on the reference manual 2009-04-10 13:41:29 +00:00