UltimateZoneBuilder/Source/Core/VisualModes
MaxED c6b0f38563 Fixed a crash when trying to update a vertex handle geometry.
The editor will fail more gracefully when no D3D device is detected.
In some cases the editor was constantly checking D3D device availability when minimized.
Added more DX-related debug output (only in Debug builds).
2014-09-17 12:46:47 +00:00
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IVisualPickable.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockMap.cs Linedef Edit Form, Sector Edit Form: when several map elements with different textures are selected, the "texture stack" icon is shown in the texture selectors instead of the "missing texture" icon. 2014-03-05 09:21:28 +00:00
VisualCamera.cs Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode. 2014-02-10 09:26:13 +00:00
VisualGeometry.cs Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
VisualMode.cs Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00
VisualPickResult.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualSector.cs Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
VisualThing.cs A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer. 2014-05-20 09:09:28 +00:00
VisualVertex.cs Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)". 2014-09-16 08:51:27 +00:00