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c6b0f38563
The editor will fail more gracefully when no D3D device is detected. In some cases the editor was constantly checking D3D device availability when minimized. Added more DX-related debug output (only in Debug builds). |
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.. | ||
BinaryHeap.cs | ||
Clock.cs | ||
CRC.cs | ||
ErrorItem.cs | ||
ErrorLogger.cs | ||
General.cs | ||
Launcher.cs | ||
MapManager.cs | ||
SavePurpose.cs | ||
StepsList.cs |