UltimateZoneBuilder/Source/Editing/EditModeAttribute.cs
2008-01-02 21:49:43 +00:00

68 lines
1.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
[AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = true)]
public class EditModeAttribute : Attribute
{
#region ================== Variables
// Properties
private string switchaction;
private string buttonimage;
private string buttondesc;
private int buttonorder;
private bool configspecific;
#endregion
#region ================== Properties
public string SwitchAction { get { return switchaction; } set { switchaction = value; } }
public string ButtonImage { get { return buttonimage; } set { buttonimage = value; } }
public string ButtonDesc { get { return buttondesc; } set { buttondesc = value; } }
public int ButtonOrder { get { return buttonorder; } set { buttonorder = value; } }
public bool ConfigSpecific { get { return configspecific; } set { configspecific = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public EditModeAttribute()
{
// Initialize
}
#endregion
#region ================== Methods
#endregion
}
}