mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 04:41:00 +00:00
6679 lines
88 KiB
INI
6679 lines
88 KiB
INI
/*************************************************************\
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Doom Builder Game Configuration for (Hexen format)
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\*************************************************************/
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// This is required to prevent accedential use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "ZDoom (Doom in Hexen format)";
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// This is the simplified game engine/sourceport name
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engine = "zdoom";
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// The format interface handles the map data format
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formatinterface = "HexenMapSetIO";
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" +map %L %NM";
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// Skill levels
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skills
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{
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1 = "I'm too young to die";
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2 = "Hey, not too rough";
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3 = "Hurt me plenty";
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4 = "Ultra-Violence";
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5 = "Nightmare!";
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}
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// Special linedefs
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// See linedefflags
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soundlinedefflag = 64;
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singlesidedflag = 1;
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doublesidedflag = 4;
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg0 = 0;
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makedoorarg1 = 16;
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makedoorarg2 = 0;
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makedoorarg3 = 3;
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makedoorarg4 = 0;
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// Generalized actions
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generalizedlinedefs = false;
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generalizedsectors = true;
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// Texture loading options
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mixtexturesflats = true;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Thing number for start position in 3D Mode
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start3dmode = 32000;
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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32;
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64;
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128;
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256;
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512;
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}
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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and flats in the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the
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key name doesnt matter) and any textures or flats in between them
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are loaded in either the textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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*/
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// Texture sources
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textures
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{
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zdoom1
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{
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start = "TX_START";
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end = "TX_END";
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}
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}
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// Flat sources
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flats
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{
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standard1
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{
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start = "F_START";
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end = "F_END";
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}
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standard2
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{
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start = "FF_START";
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end = "FF_END";
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}
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standard3
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{
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start = "FF_START";
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end = "F_END";
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}
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standard4
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{
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start = "F_START";
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end = "FF_END";
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}
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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TEXTMAP = 2;
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ENDMAP = 2;
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EXTENDED = 2;
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BEHAVIOR = 3;
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E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
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E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
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E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
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E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
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MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
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MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
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MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
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MAP31 = 1; MAP32 = 1; MAP33 = 1; MAP34 = 1; MAP35 = 1; MAP36 = 1; MAP37 = 1; MAP38 = 1; MAP39 = 1; MAP40 = 1;
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MAP41 = 1;
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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maplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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THINGS
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{
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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LINEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SIDEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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VERTEXES
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SEGS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SSECTORS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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NODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SECTORS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BEHAVIOR
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{
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required = true;
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nodebuild = false;
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blindcopy = true;
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}
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SCRIPTS
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{
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required = false;
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nodebuild = false;
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script = "ZDoom_ACS.cfg";
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}
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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240;
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224;
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208;
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192;
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176;
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160;
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144;
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128;
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112;
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96;
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80;
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64;
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48;
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32;
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16;
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0;
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}
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// SECTOR TYPES
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sectortypes
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{
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0 = "Normal";
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1 = "Light Phased";
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2 = "Light Sequence Start";
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3 = "Light Sequence Special 1";
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4 = "Light Sequence Special 2";
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21 = "Light Phased";
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22 = "Light Sequence Start";
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23 = "Light Sequence Special 1";
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24 = "Light Sequence Special 2";
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26 = "Stairs Special 1";
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27 = "Stairs Special 2";
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65 = "Light Flicker";
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66 = "Light Strobe Fast";
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67 = "Light Strobe Slow";
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68 = "Light Strobe Hurt";
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69 = "Damage Hellslime";
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71 = "Damage Nukage";
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72 = "Light Glow";
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74 = "Sector Door Close (30 sec)";
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75 = "Damage End Level";
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76 = "Light StrobeSlowSync";
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77 = "Light StrobeFastSync";
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78 = "Sector Door Raise (5 min)";
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79 = "Low Friction";
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80 = "Damage Super Hellslime";
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81 = "Light Fire Flicker";
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82 = "Damage -2 or -5% health (no protection)";
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83 = "Damage -4 or -8% health (no protection)";
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84 = "Scroll east + -2 or -5% health (no protection)";
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105 = "Delayed damage weak";
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115 = "Instant death (doesn't work in 2.0.93 yet!)";
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116 = "Delayed damage strong";
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118 = "Carry player by tag";
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198 = "Light Indoor 2";
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199 = "Light Indoor 1";
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200 = "Sky 2 (MAPINFO)";
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201 = "Scroll North (slow)";
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202 = "Scroll North (medium)";
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203 = "Scroll North (fast)";
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204 = "Scroll East (slow)";
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205 = "Scroll East (medium)";
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206 = "Scroll East (fast)";
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207 = "Scroll South (slow)";
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208 = "Scroll South (medium)";
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209 = "Scroll South (fast)";
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210 = "Scroll West (slow)";
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211 = "Scroll West (medium)";
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212 = "Scroll West (fast)";
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213 = "Scroll NorthWest (slow)";
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214 = "Scroll NorthWest (medium)";
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215 = "Scroll NorthWest (fast)";
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216 = "Scroll NorthEast (slow)";
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217 = "Scroll NorthEast (medium)";
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218 = "Scroll NorthEast (fast)";
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219 = "Scroll SouthEast (slow)";
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220 = "Scroll SouthEast (medium)";
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221 = "Scroll SouthEast (fast)";
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222 = "Scroll SouthWest (slow)";
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223 = "Scroll SouthWest (medium)";
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224 = "Scroll SouthWest (fast)";
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40 = "Wind East weak";
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41 = "Wind East medium";
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42 = "Wind East strong";
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43 = "Wind North weak";
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44 = "Wind North medium";
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45 = "Wind North strong";
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46 = "Wind South weak";
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47 = "Wind South medium";
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48 = "Wind South strong";
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49 = "Wind West weak";
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50 = "Wind West medium";
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51 = "Wind West strong";
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225 = "Carry East Slow";
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226 = "Carry East Med.Slow";
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227 = "Carry East Medium";
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228 = "Carry East Med.Fast";
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229 = "Carry East Fast";
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230 = "Carry North Slow";
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231 = "Carry North Med.Slow";
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232 = "Carry North Medium";
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233 = "Carry North Med.Fast";
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234 = "Carry North Fast";
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235 = "Carry South Slow";
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236 = "Carry South Med.Slow";
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237 = "Carry South Medium";
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238 = "Carry South Med.Fast";
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239 = "Carry South Fast";
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240 = "Carry West Slow";
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241 = "Carry West Med.Slow";
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242 = "Carry West Medium";
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243 = "Carry West Med.Fast";
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244 = "Carry West Fast";
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}
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// GENERALIZED SECTOR TYPES
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gen_sectortypes
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{
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effect
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{
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0 = "Normal";
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1 = "Light Phased";
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2 = "Light Sequence Start";
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3 = "Light Sequence Special 1";
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4 = "Light Sequence Special 2";
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21 = "Light Phased";
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22 = "Light Sequence Start";
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23 = "Light Sequence Special 1";
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24 = "Light Sequence Special 2";
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26 = "Stairs Special 1";
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27 = "Stairs Special 2";
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65 = "Light Flicker";
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66 = "Light Strobe Fast";
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67 = "Light Strobe Slow";
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68 = "Light Strobe Hurt";
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69 = "Damage Hellslime";
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71 = "Damage Nukage";
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72 = "Light Glow";
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74 = "Sector Door Close (30 sec)";
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75 = "Damage End Level";
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76 = "Light StrobeSlowSync";
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77 = "Light StrobeFastSync";
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78 = "Sector Door Raise (5 min)";
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80 = "Damage Super Hellslime";
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81 = "Light Fire Flicker";
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82 = "Damage -2 or -5% health (no protection)";
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83 = "Damage -4 or -8% health (no protection)";
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84 = "Scroll east + -2 or -5% health (no protection)";
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105 = "Delayed damage weak";
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115 = "Instant death (doesn't work in 2.0.93 yet!)";
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116 = "Delayed damage strong";
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118 = "Carry player by tag";
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198 = "Light Indoor 2";
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199 = "Light Indoor 1";
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200 = "Sky 2 (MAPINFO)";
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201 = "Scroll North (slow)";
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202 = "Scroll North (medium)";
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203 = "Scroll North (fast)";
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204 = "Scroll East (slow)";
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205 = "Scroll East (medium)";
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206 = "Scroll East (fast)";
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207 = "Scroll South (slow)";
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208 = "Scroll South (medium)";
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209 = "Scroll South (fast)";
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210 = "Scroll West (slow)";
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211 = "Scroll West (medium)";
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212 = "Scroll West (fast)";
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213 = "Scroll NorthWest (slow)";
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214 = "Scroll NorthWest (medium)";
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215 = "Scroll NorthWest (fast)";
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216 = "Scroll NorthEast (slow)";
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217 = "Scroll NorthEast (medium)";
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218 = "Scroll NorthEast (fast)";
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219 = "Scroll SouthEast (slow)";
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220 = "Scroll SouthEast (medium)";
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221 = "Scroll SouthEast (fast)";
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222 = "Scroll SouthWest (slow)";
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223 = "Scroll SouthWest (medium)";
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224 = "Scroll SouthWest (fast)";
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40 = "Wind East weak";
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41 = "Wind East medium";
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42 = "Wind East strong";
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43 = "Wind North weak";
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44 = "Wind North medium";
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45 = "Wind North strong";
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46 = "Wind South weak";
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47 = "Wind South medium";
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48 = "Wind South strong";
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49 = "Wind West weak";
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50 = "Wind West medium";
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51 = "Wind West strong";
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225 = "Carry East Slow";
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226 = "Carry East Med.Slow";
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227 = "Carry East Medium";
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228 = "Carry East Med.Fast";
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229 = "Carry East Fast";
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230 = "Carry North Slow";
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231 = "Carry North Med.Slow";
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232 = "Carry North Medium";
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233 = "Carry North Med.Fast";
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234 = "Carry North Fast";
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235 = "Carry South Slow";
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236 = "Carry South Med.Slow";
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237 = "Carry South Medium";
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238 = "Carry South Med.Fast";
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239 = "Carry South Fast";
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240 = "Carry West Slow";
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241 = "Carry West Med.Slow";
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242 = "Carry West Medium";
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243 = "Carry West Med.Fast";
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244 = "Carry West Fast";
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}
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damage
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{
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0 = "None";
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256 = "Damage 5 per second";
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512 = "Damage 10 per second";
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768 = "Damage 20 per second";
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}
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secret
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{
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0 = "No";
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1024 = "Yes";
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}
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friction
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{
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0 = "Disabled";
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2048 = "Enabled";
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}
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pusher
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{
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0 = "Disabled";
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4096 = "Enabled";
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}
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}
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|
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// LINEDEF FLAGS
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linedefflags
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{
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|
1 = "Impassable";
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|
2 = "Block Monster";
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|
4 = "Double Sided";
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8 = "Upper Unpegged";
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16 = "Lower Unpegged";
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32 = "Secret";
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|
64 = "Block Sound";
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|
128 = "Hidden";
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256 = "Shown";
|
|
512 = "Repeatable Action";
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|
8192 = "Monster Activates";
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|
32768 = "Block Everything";
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}
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|
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// Activations filter for Hexen type activations
|
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// This filters the activation bits from the flags
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|
linedefactivationsfilter = 7168;
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|
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// LINEDEF ACTIVATIONS
|
|
// Make sure these are in order from lowest value to highest value
|
|
linedefactivations
|
|
{
|
|
0 = "Player walks over";
|
|
1024 = "Player presses Use";
|
|
2048 = "Monster walks over";
|
|
3072 = "Projectile hits";
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4096 = "Player bumps";
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|
5120 = "Projectile flies over";
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|
6144 = "Player presses Use (PassThru)";
|
|
7168 = "Projectile hits or crosses";
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|
}
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|
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// LINEDEF TYPES
|
|
linedeftypes
|
|
{
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misc
|
|
{
|
|
|
|
0
|
|
{
|
|
title = "None";
|
|
}
|
|
}
|
|
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polyobj
|
|
{
|
|
title = "Polyobj";
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|
|
|
1
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|
{
|
|
title = "Polyobj Start Line";
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|
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arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Mirror Polyobj Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Sound Number";
|
|
}
|
|
}
|
|
|
|
2
|
|
{
|
|
title = "Polyobj Rotate Left";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
3
|
|
{
|
|
title = "Polyobj Rotate Right";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
4
|
|
{
|
|
title = "Polyobj Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length";
|
|
}
|
|
}
|
|
|
|
5
|
|
{
|
|
title = "Polyobj Explicit Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Rendering order";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Mirror Polyobj Number";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Sound Number";
|
|
}
|
|
}
|
|
|
|
6
|
|
{
|
|
title = "Polyobj Move (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length (8px)";
|
|
}
|
|
}
|
|
|
|
7
|
|
{
|
|
title = "Polyobj Door Swing";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
|
|
8
|
|
{
|
|
title = "Polyobj Door Slide";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
|
|
90
|
|
{
|
|
title = "Polyobj Rotate Left (override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
91
|
|
{
|
|
title = "Polyobj Rotate Right (override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Angle";
|
|
}
|
|
}
|
|
|
|
92
|
|
{
|
|
title = "Polyobj Move (override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length";
|
|
}
|
|
}
|
|
|
|
93
|
|
{
|
|
title = "Polyobj Move (8px, override)";
|
|
|
|
arg0
|
|
{
|
|
title = "Polyobj Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Length (8px)";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
line
|
|
{
|
|
title = "Line";
|
|
|
|
9
|
|
{
|
|
title = "Line Horizon";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Line Identification";
|
|
|
|
arg0
|
|
{
|
|
title = "Set Line ID";
|
|
}
|
|
}
|
|
|
|
182
|
|
{
|
|
title = "Line Mirror";
|
|
}
|
|
}
|
|
|
|
|
|
door
|
|
{
|
|
title = "Door";
|
|
|
|
10
|
|
{
|
|
title = "Door Close";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
11
|
|
{
|
|
title = "Door Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
12
|
|
{
|
|
title = "Door Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Close Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Door Locked Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Close Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Key Number";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
14
|
|
{
|
|
title = "Door Animated";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Animation Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Close Delay";
|
|
}
|
|
}
|
|
|
|
202
|
|
{
|
|
title = "Door Generic";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_door_types";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Lock";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
249
|
|
{
|
|
title = "Door Close Wait Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Light Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
autosave
|
|
{
|
|
title = "Autosave";
|
|
|
|
15
|
|
{
|
|
title = "Autosave";
|
|
}
|
|
}
|
|
|
|
|
|
floor
|
|
{
|
|
title = "Floor";
|
|
|
|
20
|
|
{
|
|
title = "Floor Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Floor Lower to Lowest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
22
|
|
{
|
|
title = "Floor Lower to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
23
|
|
{
|
|
title = "Floor Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
24
|
|
{
|
|
title = "Floor Raise to Highest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
25
|
|
{
|
|
title = "Floor Raise to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
28
|
|
{
|
|
title = "Floor Crusher Start";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
35
|
|
{
|
|
title = "Floor Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
36
|
|
{
|
|
title = "Floor Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
46
|
|
{
|
|
title = "Floor Crusher Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
66
|
|
{
|
|
title = "Floor Lower Instantly (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Height (8px)";
|
|
}
|
|
}
|
|
|
|
67
|
|
{
|
|
title = "Floor Raise Instantly (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Height (8px)";
|
|
}
|
|
}
|
|
|
|
68
|
|
{
|
|
title = "Floor Move (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Height (8px)";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
95
|
|
{
|
|
title = "Floor and Ceiling Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
96
|
|
{
|
|
title = "Floor and Ceiling Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
138
|
|
{
|
|
title = "Floor Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Amplitude";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Phase Offset";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
}
|
|
}
|
|
|
|
200
|
|
{
|
|
title = "Floor Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_floor_target";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Remove effect";
|
|
2 = "Change texture";
|
|
3 = "Change special";
|
|
4 = "Numeric model";
|
|
8 = "Raise";
|
|
16 = "Crusher";
|
|
}
|
|
}
|
|
}
|
|
|
|
235
|
|
{
|
|
title = "Floor Transfer Trigger";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
236
|
|
{
|
|
title = "Floor Transfer Numeric";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
238
|
|
{
|
|
title = "Floor Raise to Lowest Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
239
|
|
{
|
|
title = "Floor Raise by TxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
240
|
|
{
|
|
title = "Floor Raise by Texture";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
241
|
|
{
|
|
title = "Floor Lower to Lowest TxTy";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
242
|
|
{
|
|
title = "Floor Lower to Highest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Adjust Target Height";
|
|
}
|
|
}
|
|
|
|
250
|
|
{
|
|
title = "Floor Donut";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Pillar Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Stairs Movement Speed";
|
|
}
|
|
}
|
|
|
|
251
|
|
{
|
|
title = "Floor and Ceiling Lower and Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Floor Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Ceiling Movement Speed";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
stairs
|
|
{
|
|
title = "Stairs";
|
|
|
|
26
|
|
{
|
|
title = "Stairs Build Down";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
27
|
|
{
|
|
title = "Stairs Build Up";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
31
|
|
{
|
|
title = "Stairs Build Down (sync)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
32
|
|
{
|
|
title = "Stairs Build Up (sync)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
204
|
|
{
|
|
title = "Stairs Generic Build";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Upwards";
|
|
2 = "Ignore textures";
|
|
}
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
|
|
217
|
|
{
|
|
title = "Stairs Build Doom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Step Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Build Step Delay";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Reset Delay";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
pillar
|
|
{
|
|
title = "Pillar";
|
|
|
|
29
|
|
{
|
|
title = "Pillar Build";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
30
|
|
{
|
|
title = "Pillar Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Floor Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Ceiling Movement Amount";
|
|
}
|
|
}
|
|
|
|
94
|
|
{
|
|
title = "Pillar Build and Crush";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
forcefield
|
|
{
|
|
title = "Forcefield";
|
|
|
|
33
|
|
{
|
|
title = "Forcefield Set";
|
|
}
|
|
|
|
34
|
|
{
|
|
title = "Forcefield Remove";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
38
|
|
{
|
|
title = "Ceiling Waggle";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Amplitude";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Frequency";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Phase Offset";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Duration";
|
|
}
|
|
}
|
|
|
|
40
|
|
{
|
|
title = "Ceiling Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Ceiling Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
42
|
|
{
|
|
title = "Ceiling Crusher Start";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
43
|
|
{
|
|
title = "Ceiling Crush Once";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
44
|
|
{
|
|
title = "Ceiling Crusher Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
45
|
|
{
|
|
title = "Ceiling Crush Once and Open";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
69
|
|
{
|
|
title = "Ceiling Move (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Negative Height";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
192
|
|
{
|
|
title = "Ceiling Lower to Highest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
193
|
|
{
|
|
title = "Ceiling Lower Instantly";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
194
|
|
{
|
|
title = "Ceiling Raise Instantly";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
195
|
|
{
|
|
title = "Ceiling Crush Once and Open A";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
196
|
|
{
|
|
title = "Ceiling Crush Start A";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
197
|
|
{
|
|
title = "Ceiling Crush Start A (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
198
|
|
{
|
|
title = "Ceiling Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
199
|
|
{
|
|
title = "Ceiling Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
201
|
|
{
|
|
title = "Ceiling Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target";
|
|
type = 11;
|
|
enum = "generic_ceiling_target";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Remove effect";
|
|
2 = "Change texture";
|
|
3 = "Change effect";
|
|
4 = "Numeric model";
|
|
8 = "Raise";
|
|
16 = "Crusher";
|
|
}
|
|
}
|
|
}
|
|
|
|
205
|
|
{
|
|
title = "Ceiling Generic Crush";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Amount";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Silent";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
|
|
252
|
|
{
|
|
title = "Ceiling Raise to Nearest Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
253
|
|
{
|
|
title = "Ceiling Lower to Lowest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
254
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
255
|
|
{
|
|
title = "Ceiling Crush Once and Open A (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Crush Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Raise Movement Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Crush Damage";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
breakable
|
|
{
|
|
title = "Breakable";
|
|
|
|
49
|
|
{
|
|
title = "Breakable Glass";
|
|
}
|
|
}
|
|
|
|
|
|
transfer
|
|
{
|
|
title = "Transfer";
|
|
|
|
50
|
|
{
|
|
title = "Transfer Brightness Level";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "From Control Ceiling Down to Type 0";
|
|
1 = "From Target Ceiling Down to Control Floor";
|
|
2 = "From Control Ceiling Down to Any";
|
|
}
|
|
}
|
|
}
|
|
|
|
209
|
|
{
|
|
title = "Transfer Heights";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Use fake ceiling/floor";
|
|
2 = "Draw fake floor only";
|
|
4 = "Inside sector only";
|
|
8 = "Swimmable below fake";
|
|
16 = "Do not draw";
|
|
32 = "Keep lighting";
|
|
}
|
|
}
|
|
}
|
|
|
|
210
|
|
{
|
|
title = "Transfer Floor Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
211
|
|
{
|
|
title = "Transfer Ceiling Brightness";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
platform
|
|
{
|
|
title = "Platform";
|
|
|
|
60
|
|
{
|
|
title = "Platform Perpetual Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
61
|
|
{
|
|
title = "Platform Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Platform Lower Wait Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
63
|
|
{
|
|
title = "Platform Lower (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
64
|
|
{
|
|
title = "Platform Raise Wait Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
65
|
|
{
|
|
title = "Platform Raise (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Movement Amount (8px)";
|
|
}
|
|
}
|
|
|
|
172
|
|
{
|
|
title = "Platform Raise to Nearest Wait Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
}
|
|
|
|
203
|
|
{
|
|
title = "Platform Generic Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Type";
|
|
type = 11;
|
|
enum = "generic_lift_types";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
206
|
|
{
|
|
title = "Platform Lower Wait Raise (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Movement sound type";
|
|
}
|
|
}
|
|
|
|
207
|
|
{
|
|
title = "Platform Perpetual Move (lip)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Delay";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Lip Amount";
|
|
}
|
|
}
|
|
|
|
228
|
|
{
|
|
title = "Platform Raise Tx0";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
230
|
|
{
|
|
title = "Platform Raise by Value Tx (8px)";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Amount";
|
|
}
|
|
}
|
|
|
|
231
|
|
{
|
|
title = "Platform Toggle Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
39
|
|
{
|
|
title = "Teleport to Pain State (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
70
|
|
{
|
|
title = "Teleport";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
71
|
|
{
|
|
title = "Teleport (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "Target MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Keep orientation";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
74
|
|
{
|
|
title = "Teleport To Map";
|
|
|
|
arg0
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Position";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Keep orientation";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
|
|
76
|
|
{
|
|
title = "Teleport Other";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
77
|
|
{
|
|
title = "Teleport Group";
|
|
|
|
arg0
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Move source";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
|
|
78
|
|
{
|
|
title = "Teleport in sector";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Source Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Group Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
215
|
|
{
|
|
title = "Teleport To Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Source Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Reverse Angle";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
thing
|
|
{
|
|
title = "Thing";
|
|
|
|
72
|
|
{
|
|
title = "Thing Thrust";
|
|
|
|
arg0
|
|
{
|
|
title = "Thrust Angle";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Thrust Distance";
|
|
}
|
|
}
|
|
|
|
73
|
|
{
|
|
title = "Thing Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Damage Amount";
|
|
}
|
|
}
|
|
|
|
119
|
|
{
|
|
title = "Thing Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Damage";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Thing Move";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
127
|
|
{
|
|
title = "Thing Set Special";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Special";
|
|
type = 4;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Special arg 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Special arg 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Special arg 3";
|
|
}
|
|
}
|
|
|
|
128
|
|
{
|
|
title = "Thing Thrust Z";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Force";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Down Up";
|
|
type = 11;
|
|
enum = "updown";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Add Set";
|
|
type = 11;
|
|
enum = "addset";
|
|
}
|
|
}
|
|
|
|
130
|
|
{
|
|
title = "Thing Activate";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
131
|
|
{
|
|
title = "Thing Deactivate";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
132
|
|
{
|
|
title = "Thing Remove";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
133
|
|
{
|
|
title = "Thing Destroy";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
|
|
134
|
|
{
|
|
title = "Thing Projectile";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
135
|
|
{
|
|
title = "Thing Spawn";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Thing Angle";
|
|
}
|
|
}
|
|
|
|
136
|
|
{
|
|
title = "Thing Projectile with Gravity";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
137
|
|
{
|
|
title = "Thing Spawn (silent)";
|
|
|
|
arg0
|
|
{
|
|
title = "MapSpot Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Thing Angle";
|
|
}
|
|
}
|
|
|
|
139
|
|
{
|
|
title = "Thing Spawn Facing";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fog";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
175
|
|
{
|
|
title = "Thing Projectile Intercept";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Thing ID target";
|
|
type = 14;
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
176
|
|
{
|
|
title = "Thing ID Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Old Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
177
|
|
{
|
|
title = "Thing Hate";
|
|
|
|
arg0
|
|
{
|
|
title = "Hater ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Hatee ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Hate";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "Target only";
|
|
1 = "Target and Player";
|
|
2 = "Forced Target and Player";
|
|
3 = "Hunt Target and Player";
|
|
4 = "Forced Hunt Target and Player";
|
|
5 = "Target, Ignore Player";
|
|
6 = "Forced Target, Ignore Player";
|
|
}
|
|
}
|
|
}
|
|
|
|
178
|
|
{
|
|
title = "Thing Aimed Projectile";
|
|
|
|
arg0
|
|
{
|
|
title = "Mapspot ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Spawn Thing";
|
|
type = 11;
|
|
enum = "spawnthing";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Target Thing ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "New Thing ID";
|
|
}
|
|
}
|
|
|
|
180
|
|
{
|
|
title = "Thing Set Translation";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing ID";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Translation index";
|
|
}
|
|
}
|
|
|
|
229
|
|
{
|
|
title = "Thing Goal";
|
|
|
|
arg0
|
|
{
|
|
title = "Monster Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Target Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
|
|
248
|
|
{
|
|
title = "Thing Heal";
|
|
|
|
arg0
|
|
{
|
|
title = "Health Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
end
|
|
{
|
|
title = "End";
|
|
|
|
75
|
|
{
|
|
title = "End Game";
|
|
}
|
|
|
|
243
|
|
{
|
|
title = "End Normal";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
|
|
244
|
|
{
|
|
title = "End Secret";
|
|
|
|
arg0
|
|
{
|
|
title = "Position";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
script
|
|
{
|
|
title = "Script";
|
|
|
|
80
|
|
{
|
|
title = "Script Execute";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
|
|
81
|
|
{
|
|
title = "Script Suspend";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
}
|
|
|
|
82
|
|
{
|
|
title = "Script Terminate";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
}
|
|
|
|
83
|
|
{
|
|
title = "Script Locked Execute";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Key Number";
|
|
type = 11;
|
|
enum = "keys";
|
|
}
|
|
}
|
|
|
|
84
|
|
{
|
|
title = "Script Execute with Result";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
|
|
226
|
|
{
|
|
title = "Script Execute Always";
|
|
|
|
arg0
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Map Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
100
|
|
{
|
|
title = "Scroll Texture Left";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
101
|
|
{
|
|
title = "Scroll Texture Right";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
102
|
|
{
|
|
title = "Scroll Texture Up";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
103
|
|
{
|
|
title = "Scroll Texture Down";
|
|
|
|
arg0
|
|
{
|
|
title = "Scroll Speed";
|
|
}
|
|
}
|
|
|
|
221
|
|
{
|
|
title = "Scroll Texture Both";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Left Speed";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Right Speed";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Down Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Up Speed";
|
|
}
|
|
}
|
|
|
|
222
|
|
{
|
|
title = "Scroll Texture Model";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
}
|
|
}
|
|
}
|
|
|
|
223
|
|
{
|
|
title = "Scroll Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
224
|
|
{
|
|
title = "Scroll Ceiling";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Displacement";
|
|
2 = "Accelerative";
|
|
4 = "Scroll by linedef dx/dy";
|
|
}
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Scroll";
|
|
type = 11;
|
|
enum
|
|
{
|
|
1 = "Texture only";
|
|
2 = "Things only";
|
|
4 = "Both";
|
|
}
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Horizontal Speed";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Speed";
|
|
}
|
|
}
|
|
|
|
225
|
|
{
|
|
title = "Scroll Texture by Offsets";
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
title = "Light";
|
|
|
|
110
|
|
{
|
|
title = "Light Raise";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Lighting Amount";
|
|
}
|
|
}
|
|
|
|
111
|
|
{
|
|
title = "Light Lower";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Lighting Amount";
|
|
}
|
|
}
|
|
|
|
112
|
|
{
|
|
title = "Light Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightness Level";
|
|
}
|
|
}
|
|
|
|
113
|
|
{
|
|
title = "Light Fade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightness Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Fade Duration";
|
|
}
|
|
}
|
|
|
|
114
|
|
{
|
|
title = "Light Flow";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Fade Duration";
|
|
}
|
|
}
|
|
|
|
115
|
|
{
|
|
title = "Light Flicker";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
}
|
|
|
|
116
|
|
{
|
|
title = "Light Strobe";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Level";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Level";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Brightest Duration";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Darkest Duration";
|
|
}
|
|
}
|
|
|
|
117
|
|
{
|
|
title = "Light Stop";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
232
|
|
{
|
|
title = "Light Strobe Doom";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Brightest Duration";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Darkest Duration";
|
|
}
|
|
}
|
|
|
|
233
|
|
{
|
|
title = "Light Change to Darkest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
|
|
234
|
|
{
|
|
title = "Light Change to Brightest";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
earthquake
|
|
{
|
|
title = "Earthquake";
|
|
|
|
120
|
|
{
|
|
title = "Earthquake";
|
|
|
|
arg0
|
|
{
|
|
title = "Intensity";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Duration";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Damage Radius";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Tremor Radius";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
use
|
|
{
|
|
title = "Use";
|
|
|
|
129
|
|
{
|
|
title = "Use Puzzle Item";
|
|
|
|
arg0
|
|
{
|
|
title = "Item Number";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Script Number";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Script Argument 1";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Script Argument 2";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Script Argument 3";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
sector
|
|
{
|
|
title = "Sector";
|
|
|
|
140
|
|
{
|
|
title = "Sector Change Sound";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Sound Number";
|
|
}
|
|
}
|
|
|
|
183
|
|
{
|
|
title = "Sector Floor Alignment to Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Line Side";
|
|
type = 11;
|
|
enum = "frontback";
|
|
}
|
|
}
|
|
|
|
184
|
|
{
|
|
title = "Sector Ceiling Alignment to Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Line Side";
|
|
type = 11;
|
|
enum = "frontback";
|
|
}
|
|
}
|
|
|
|
185
|
|
{
|
|
title = "Sector Rotate Alignment";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Floor Angle";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Ceiling Angle";
|
|
}
|
|
}
|
|
|
|
186
|
|
{
|
|
title = "Sector Ceiling Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
187
|
|
{
|
|
title = "Sector Floor Panning";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
188
|
|
{
|
|
title = "Sector Ceiling Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
189
|
|
{
|
|
title = "Sector Floor Scale";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Horizontal Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Horizontal Fractional";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Vertical Integral";
|
|
}
|
|
|
|
arg4
|
|
{
|
|
title = "Vertical Fractional";
|
|
}
|
|
}
|
|
|
|
212
|
|
{
|
|
title = "Sector Color";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
|
|
213
|
|
{
|
|
title = "Sector Fade";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Red";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Green";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Blue";
|
|
}
|
|
}
|
|
|
|
214
|
|
{
|
|
title = "Sector Damage";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Damage Amount";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Death";
|
|
type = 11;
|
|
enum = "death_types";
|
|
}
|
|
}
|
|
|
|
216
|
|
{
|
|
title = "Sector Gravity";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Gravity Integral";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Gravity Fractional";
|
|
}
|
|
}
|
|
|
|
218
|
|
{
|
|
title = "Sector Wind";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Wind Strength";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Wind Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
|
|
219
|
|
{
|
|
title = "Sector Friction";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Friction Amount";
|
|
}
|
|
}
|
|
|
|
220
|
|
{
|
|
title = "Sector Current";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Current Strength";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Current Angle";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
alert
|
|
{
|
|
title = "Alert";
|
|
|
|
173
|
|
{
|
|
title = "Alert monsters";
|
|
|
|
arg0
|
|
{
|
|
title = "Target ID";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Emitter ID";
|
|
type = 14;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
communicator
|
|
{
|
|
title = "Communicator";
|
|
|
|
174
|
|
{
|
|
title = "Communicator message";
|
|
|
|
arg0
|
|
{
|
|
title = "Message ID";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Front side only";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Message identification";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Add to Log";
|
|
type = 11;
|
|
enum = "yesno";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
change
|
|
{
|
|
title = "Change";
|
|
|
|
179
|
|
{
|
|
title = "Change Skill";
|
|
|
|
arg0
|
|
{
|
|
title = "New Skill Level";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
plane
|
|
{
|
|
title = "Plane";
|
|
|
|
181
|
|
{
|
|
title = "Plane Align (slope)";
|
|
|
|
arg0
|
|
{
|
|
title = "Align Floor";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Align Ceiling";
|
|
type = 11;
|
|
enum
|
|
{
|
|
0 = "None";
|
|
1 = "Front";
|
|
2 = "Back";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static
|
|
{
|
|
title = "Static";
|
|
|
|
190
|
|
{
|
|
title = "Static Init";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Property";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Flip Sky";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
player
|
|
{
|
|
title = "Player";
|
|
|
|
191
|
|
{
|
|
title = "Player Property";
|
|
|
|
arg0
|
|
{
|
|
title = "Everyone";
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Toggle";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Property";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
translucent
|
|
{
|
|
title = "Translucent";
|
|
|
|
208
|
|
{
|
|
title = "Translucent Line";
|
|
|
|
arg0
|
|
{
|
|
title = "Line Tag";
|
|
type = 15;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Transparency Amount";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
point
|
|
{
|
|
title = "Point";
|
|
|
|
227
|
|
{
|
|
title = "Point Pusher and Puller Force";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Strength";
|
|
}
|
|
|
|
arg3
|
|
{
|
|
title = "Line Vector";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
camera
|
|
{
|
|
title = "Camera";
|
|
|
|
237
|
|
{
|
|
title = "Camera Change";
|
|
|
|
arg0
|
|
{
|
|
title = "Thing Tag";
|
|
type = 14;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Everyone";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
|
|
arg2
|
|
{
|
|
title = "Movement Resets";
|
|
type = 11;
|
|
enum = "noyes";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
elevator
|
|
{
|
|
title = "Elevator";
|
|
|
|
245
|
|
{
|
|
title = "Elevator Raise to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
246
|
|
{
|
|
title = "Elevator Raise to Activated Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
|
|
247
|
|
{
|
|
title = "Elevator Lower to Nearest Floor";
|
|
|
|
arg0
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
|
|
arg1
|
|
{
|
|
title = "Movement Speed";
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// THING FLAGS
|
|
thingflags
|
|
{
|
|
1 = "Easy";
|
|
2 = "Medium";
|
|
4 = "Hard";
|
|
8 = "Deaf";
|
|
16 = "Dormant";
|
|
32 = "Fighter class";
|
|
64 = "Cleric class";
|
|
128 = "Mage class";
|
|
256 = "Singleplayer";
|
|
512 = "Cooperative";
|
|
1024 = "Deathmatch";
|
|
2048 = "Translucent (25%)";
|
|
4096 = "Invisible";
|
|
8192 = "Friendly";
|
|
16384 = "Frozen while inactive";
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "skill1";
|
|
2 = "skill2";
|
|
4 = "skill3";
|
|
8 = "ambush";
|
|
16 = "dormant";
|
|
32 = "class1";
|
|
64 = "class2";
|
|
128 = "class3";
|
|
256 = "single";
|
|
512 = "coop";
|
|
1024 = "dm";
|
|
2048 = "translucent";
|
|
4096 = "invisible";
|
|
8192 = "friend";
|
|
16384 = "standing";
|
|
}
|
|
|
|
// THING FLAGS ERROR MASK
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 1792; // 256 + 512 + 1024
|
|
|
|
|
|
// THING TYPES
|
|
// Color numbers are the basic colors
|
|
// Arrow indicates if the things will have an arrow to indicate direction
|
|
// Sort: 0 = List as in configuration, 1 = List alphabetically
|
|
// Blocking: 0 = No, 1 = Completely, 2 = True-Height
|
|
// Error:
|
|
// 0 = Dont check for errors
|
|
// 1 = Must be inside map (default)
|
|
// 2 = Must be inside map and may not collide
|
|
thingtypes
|
|
{
|
|
editor
|
|
{
|
|
color = 15; // White
|
|
arrow = 1;
|
|
title = "Editor Things";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 0;
|
|
fixedsize = true;
|
|
|
|
32000 = "Visual Mode camera";
|
|
}
|
|
|
|
cameras
|
|
{
|
|
color = 7; // Light Grey
|
|
arrow = 1;
|
|
title = "Cameras and Interpolation";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 1;
|
|
fixedsize = true;
|
|
|
|
9025
|
|
{
|
|
title = "Camera";
|
|
arg1
|
|
{
|
|
title = "Pitch";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Pan";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Time";
|
|
}
|
|
}
|
|
9073
|
|
{
|
|
title = "Aiming Camera";
|
|
arg1
|
|
{
|
|
title = "Pitch";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Max Angle";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Max Pitch";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9080 = "Skybox Viewpoint";
|
|
9081
|
|
{
|
|
title = "Skybox Picker";
|
|
arg1
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9074
|
|
{
|
|
title = "Actor Mover";
|
|
arg1
|
|
{
|
|
title = "Point";
|
|
}
|
|
arg2
|
|
{
|
|
title = "High Point";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Linear path";
|
|
2 = "Use point angle";
|
|
4 = "Use point pitch";
|
|
8 = "Face movement direction";
|
|
128 = "Nonsolid";
|
|
}
|
|
}
|
|
arg4
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9070
|
|
{
|
|
title = "Interpolation point";
|
|
arg1
|
|
{
|
|
title = "Pitch";
|
|
}
|
|
arg2
|
|
{
|
|
title = "Travel Time";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Hold Time";
|
|
}
|
|
arg4
|
|
{
|
|
title = "Next";
|
|
}
|
|
arg5
|
|
{
|
|
title = "High Next";
|
|
}
|
|
}
|
|
9075 = "Interpolation Special";
|
|
9072
|
|
{
|
|
title = "Moving Camera";
|
|
arg1
|
|
{
|
|
title = "Point";
|
|
}
|
|
arg2
|
|
{
|
|
title = "High Point";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Linear path";
|
|
2 = "Use point angle";
|
|
4 = "Use point pitch";
|
|
8 = "Face movement direction";
|
|
128 = "Everyone";
|
|
}
|
|
}
|
|
arg4
|
|
{
|
|
title = "Thing";
|
|
type = 14;
|
|
}
|
|
}
|
|
9071
|
|
{
|
|
title = "Path Follower";
|
|
arg1
|
|
{
|
|
title = "Point";
|
|
}
|
|
arg2
|
|
{
|
|
title = "High Point";
|
|
}
|
|
arg3
|
|
{
|
|
title = "Options";
|
|
type = 12;
|
|
enum
|
|
{
|
|
1 = "Linear path";
|
|
2 = "Use point angle";
|
|
4 = "Use point pitch";
|
|
8 = "Face movement direction";
|
|
}
|
|
}
|
|
}
|
|
9047 = "Patrol Special";
|
|
}
|
|
|
|
bridges
|
|
{
|
|
color = 8; // Grey
|
|
arrow = 0;
|
|
title = "Bridges";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 1;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 1;
|
|
|
|
5064
|
|
{
|
|
title = "Bridge radius 16";
|
|
width = 16;
|
|
}
|
|
5061
|
|
{
|
|
title = "Bridge radius 32";
|
|
width = 32;
|
|
}
|
|
5065
|
|
{
|
|
title = "Bridge radius 8";
|
|
width = 8;
|
|
}
|
|
9990
|
|
{
|
|
title = "Bridge Custom";
|
|
arg1 = "Radius";
|
|
arg2 = "Thickness";
|
|
}
|
|
}
|
|
|
|
players
|
|
{
|
|
color = 10; // Light Green
|
|
arrow = 1;
|
|
title = "Player Starts";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 2;
|
|
error = 2;
|
|
|
|
1
|
|
{
|
|
title = "Player 1 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
2
|
|
{
|
|
title = "Player 2 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
3
|
|
{
|
|
title = "Player 3 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4
|
|
{
|
|
title = "Player 4 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4001
|
|
{
|
|
title = "Player 5 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4002
|
|
{
|
|
title = "Player 6 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4003
|
|
{
|
|
title = "Player 7 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
4004
|
|
{
|
|
title = "Player 8 start";
|
|
sprite = "PLAYA2A8";
|
|
}
|
|
11
|
|
{
|
|
title = "Player Deathmatch start";
|
|
sprite = "PLAYF1";
|
|
}
|
|
}
|
|
|
|
teleports
|
|
{
|
|
color = 2; // Green
|
|
arrow = 1;
|
|
title = "Teleports";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
error = 1;
|
|
|
|
14
|
|
{
|
|
title = "Teleport Destination";
|
|
sprite = "TFOGB0";
|
|
}
|
|
9044
|
|
{
|
|
title = "Teleport with Z Height";
|
|
sprite = "TFOGB0";
|
|
}
|
|
}
|
|
|
|
monsters
|
|
{
|
|
color = 12; // Light Red
|
|
arrow = 1;
|
|
title = "Monsters";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 2;
|
|
error = 2;
|
|
|
|
3004
|
|
{
|
|
title = "Former Human";
|
|
sprite = "POSSA2A8";
|
|
}
|
|
|
|
|
|
9
|
|
{
|
|
title = "Former Sergeant";
|
|
sprite = "SPOSA2A8";
|
|
}
|
|
|
|
|
|
3001
|
|
{
|
|
title = "Imp";
|
|
sprite = "TROOA2A8";
|
|
}
|
|
|
|
|
|
65
|
|
{
|
|
title = "Chaingunner";
|
|
sprite = "CPOSA2";
|
|
}
|
|
|
|
|
|
3002
|
|
{
|
|
title = "Demon";
|
|
width = 30;
|
|
sprite = "SARGA2A8";
|
|
}
|
|
|
|
|
|
58
|
|
{
|
|
title = "Spectre";
|
|
width = 30;
|
|
sprite = "SARGA2A8";
|
|
}
|
|
|
|
|
|
3006
|
|
{
|
|
title = "Lost Soul";
|
|
width = 16;
|
|
sprite = "SKULA8A2";
|
|
}
|
|
|
|
|
|
3005
|
|
{
|
|
title = "Cacodemon";
|
|
width = 31;
|
|
sprite = "HEADA2A8";
|
|
}
|
|
|
|
|
|
69
|
|
{
|
|
title = "Hell Knight";
|
|
width = 24;
|
|
sprite = "BOS2A2C8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
3003
|
|
{
|
|
title = "Baron of Hell";
|
|
width = 24;
|
|
sprite = "BOSSA2A8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
68
|
|
{
|
|
title = "Arachnotron";
|
|
width = 64;
|
|
sprite = "BSPIA2A8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
71
|
|
{
|
|
title = "Pain Elemental";
|
|
width = 31;
|
|
sprite = "PAINA2A8";
|
|
}
|
|
|
|
|
|
66
|
|
{
|
|
title = "Revenant";
|
|
sprite = "SKELA2D8";
|
|
}
|
|
|
|
|
|
67
|
|
{
|
|
title = "Mancubus";
|
|
width = 48;
|
|
sprite = "FATTC2C8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
64
|
|
{
|
|
title = "Archvile";
|
|
sprite = "VILEA2D8";
|
|
}
|
|
|
|
|
|
16
|
|
{
|
|
title = "Cyberdemon";
|
|
width = 40;
|
|
sprite = "CYBRA2";
|
|
height = 110;
|
|
}
|
|
|
|
|
|
7
|
|
{
|
|
title = "Spider Mastermind";
|
|
width = 128;
|
|
sprite = "SPIDA2A8";
|
|
height = 100;
|
|
}
|
|
|
|
|
|
84
|
|
{
|
|
title = "Wolfenstein SS";
|
|
sprite = "SSWVA2";
|
|
}
|
|
|
|
|
|
72
|
|
{
|
|
title = "Commander Keen";
|
|
width = 16;
|
|
sprite = "KEENA0";
|
|
height = 72;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
88
|
|
{
|
|
title = "Icon of Sin";
|
|
width = 16;
|
|
sprite = "BBRNA0";
|
|
height = 16;
|
|
}
|
|
|
|
|
|
89
|
|
{
|
|
title = "Monsters Spawner";
|
|
sprite = "BOSFB0";
|
|
height = 32;
|
|
}
|
|
|
|
|
|
87
|
|
{
|
|
title = "Monsters Target";
|
|
height = 32;
|
|
}
|
|
|
|
|
|
9050
|
|
{
|
|
title = "Arachnotron (stealth)";
|
|
width = 64;
|
|
sprite = "BSPIA2A8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
9051
|
|
{
|
|
title = "Archvile (stealth)";
|
|
width = 20;
|
|
sprite = "VILEA2D8";
|
|
}
|
|
|
|
|
|
9052
|
|
{
|
|
title = "Baron of Hell (stealth)";
|
|
width = 24;
|
|
sprite = "BOSSA2A8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
9053
|
|
{
|
|
title = "Cacodemon (stealth)";
|
|
width = 31;
|
|
sprite = "HEADA2A8";
|
|
}
|
|
|
|
|
|
9054
|
|
{
|
|
title = "Chaingunner (stealth)";
|
|
sprite = "CPOSA2";
|
|
}
|
|
|
|
|
|
9055
|
|
{
|
|
title = "Demon (stealth)";
|
|
width = 30;
|
|
sprite = "SARGA2A8";
|
|
}
|
|
|
|
|
|
9056
|
|
{
|
|
title = "Hell Knight (stealth)";
|
|
width = 24;
|
|
sprite = "BOS2A2C8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
9057
|
|
{
|
|
title = "Imp (stealth)";
|
|
sprite = "TROOA2A8";
|
|
}
|
|
|
|
|
|
9058
|
|
{
|
|
title = "Mancubus (stealth)";
|
|
width = 48;
|
|
sprite = "FATTC2C8";
|
|
height = 64;
|
|
}
|
|
|
|
|
|
9059
|
|
{
|
|
title = "Revenant (stealth)";
|
|
sprite = "SKELA2D8";
|
|
}
|
|
|
|
|
|
9060
|
|
{
|
|
title = "Former Sergeant (stealth)";
|
|
sprite = "SPOSA2A8";
|
|
}
|
|
|
|
|
|
9061
|
|
{
|
|
title = "Former Human (stealth)";
|
|
sprite = "POSSA2A8";
|
|
}
|
|
}
|
|
|
|
weapons
|
|
{
|
|
color = 14; // Yellow
|
|
arrow = 0;
|
|
title = "Weapons";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 25;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
2005
|
|
{
|
|
title = "Chainsaw";
|
|
sprite = "CSAWA0";
|
|
}
|
|
2001
|
|
{
|
|
title = "Shotgun";
|
|
sprite = "SHOTA0";
|
|
}
|
|
82
|
|
{
|
|
title = "Super Shotgun";
|
|
sprite = "SGN2A0";
|
|
}
|
|
2002
|
|
{
|
|
title = "Chaingun";
|
|
sprite = "MGUNA0";
|
|
}
|
|
2003
|
|
{
|
|
title = "Rocket launcher";
|
|
sprite = "LAUNA0";
|
|
}
|
|
2004
|
|
{
|
|
title = "Plasma gun";
|
|
sprite = "PLASA0";
|
|
}
|
|
2006
|
|
{
|
|
title = "BFG9000";
|
|
sprite = "BFUGA0";
|
|
height = 30;
|
|
}
|
|
}
|
|
|
|
ammunition
|
|
{
|
|
color = 6; // Brown
|
|
arrow = 0;
|
|
title = "Ammunition";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 16;
|
|
blocking = 0;
|
|
hangs = 0;
|
|
|
|
2007
|
|
{
|
|
title = "Ammo clip";
|
|
sprite = "CLIPA0";
|
|
}
|
|
2008
|
|
{
|
|
title = "Shotgun shells";
|
|
sprite = "SHELA0";
|
|
}
|
|
2010
|
|
{
|
|
title = "Rocket";
|
|
sprite = "ROCKA0";
|
|
height = 25;
|
|
}
|
|
2047
|
|
{
|
|
title = "Cell charge";
|
|
sprite = "CELLA0";
|
|
}
|
|
2048
|
|
{
|
|
title = "Box of Ammo";
|
|
sprite = "AMMOA0";
|
|
}
|
|
2049
|
|
{
|
|
title = "Box of Shells";
|
|
sprite = "SBOXA0";
|
|
}
|
|
2046
|
|
{
|
|
title = "Box of Rockets";
|
|
sprite = "BROKA0";
|
|
width = 30;
|
|
height = 25;
|
|
}
|
|
17
|
|
{
|
|
title = "Cell charge pack";
|
|
sprite = "CELPA0";
|
|
height = 25;
|
|
}
|
|
8
|
|
{
|
|
title = "Backpack";
|
|
sprite = "BPAKA0";
|
|
}
|
|
}
|
|
|
|
health
|
|
{
|
|
color = 1; // Blue
|
|
arrow = 0;
|
|
title = "Health and Armor";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
2011
|
|
{
|
|
title = "Stimpack";
|
|
sprite = "STIMA0";
|
|
}
|
|
2012
|
|
{
|
|
title = "Medikit";
|
|
sprite = "MEDIA0";
|
|
height = 25;
|
|
}
|
|
2014
|
|
{
|
|
title = "Health bonus";
|
|
sprite = "BON1A0";
|
|
}
|
|
2015
|
|
{
|
|
title = "Armor bonus";
|
|
sprite = "BON2A0";
|
|
}
|
|
2018
|
|
{
|
|
title = "Green armor";
|
|
sprite = "ARM1A0";
|
|
}
|
|
2019
|
|
{
|
|
title = "Blue armor";
|
|
sprite = "ARM2A0";
|
|
}
|
|
}
|
|
|
|
powerups
|
|
{
|
|
color = 9; // Light Blue
|
|
arrow = 0;
|
|
title = "Powerups";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 40;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
83
|
|
{
|
|
title = "Megasphere";
|
|
sprite = "MEGAA0";
|
|
height = 40;
|
|
}
|
|
2013
|
|
{
|
|
title = "Soulsphere";
|
|
sprite = "SOULA0";
|
|
height = 45;
|
|
}
|
|
2022
|
|
{
|
|
title = "Invulnerability";
|
|
sprite = "PINVA0";
|
|
height = 30;
|
|
}
|
|
2023
|
|
{
|
|
title = "Berserk";
|
|
sprite = "PSTRA0";
|
|
}
|
|
2024
|
|
{
|
|
title = "Invisibility";
|
|
sprite = "PINSA0";
|
|
height = 45;
|
|
}
|
|
2025
|
|
{
|
|
title = "Radiation suit";
|
|
sprite = "SUITA0";
|
|
height = 60;
|
|
}
|
|
2026
|
|
{
|
|
title = "Computer map";
|
|
sprite = "PMAPA0";
|
|
height = 35;
|
|
}
|
|
2045
|
|
{
|
|
title = "Lite Amplification goggles";
|
|
sprite = "PVISA0";
|
|
}
|
|
}
|
|
|
|
keys
|
|
{
|
|
color = 13; // Light Magenta
|
|
arrow = 0;
|
|
title = "Keys";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
5
|
|
{
|
|
title = "Blue keycard";
|
|
sprite = "BKEYA0";
|
|
}
|
|
40
|
|
{
|
|
title = "Blue skullkey";
|
|
sprite = "BSKUB0";
|
|
}
|
|
13
|
|
{
|
|
title = "Red keycard";
|
|
sprite = "RKEYA0";
|
|
}
|
|
38
|
|
{
|
|
title = "Red skullkey";
|
|
sprite = "RSKUB0";
|
|
}
|
|
6
|
|
{
|
|
title = "Yellow keycard";
|
|
sprite = "YKEYA0";
|
|
}
|
|
39
|
|
{
|
|
title = "Yellow skullkey";
|
|
sprite = "YSKUB0";
|
|
}
|
|
}
|
|
|
|
obstacles
|
|
{
|
|
color = 3; // Cyan
|
|
arrow = 0;
|
|
title = "Obstacles";
|
|
width = 20;
|
|
sort = 1;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 2;
|
|
|
|
2035
|
|
{
|
|
title = "Barrel";
|
|
width = 10;
|
|
sprite = "BAR1A0";
|
|
height = 32;
|
|
}
|
|
70
|
|
{
|
|
title = "Burning barrel";
|
|
width = 10;
|
|
sprite = "FCANA0";
|
|
height = 32;
|
|
}
|
|
48
|
|
{
|
|
title = "Tall techno pillar";
|
|
sprite = "ELECA0";
|
|
}
|
|
30
|
|
{
|
|
title = "Tall green pillar";
|
|
sprite = "COL1A0";
|
|
}
|
|
32
|
|
{
|
|
title = "Tall red pillar";
|
|
sprite = "COL3A0";
|
|
}
|
|
31
|
|
{
|
|
title = "Short green pillar";
|
|
sprite = "COL2A0";
|
|
}
|
|
36
|
|
{
|
|
title = "Short green pillar (beating heart)";
|
|
sprite = "COL5A0";
|
|
}
|
|
33
|
|
{
|
|
title = "Short red pillar";
|
|
sprite = "COL4A0";
|
|
}
|
|
37
|
|
{
|
|
title = "Short red pillar (skull)";
|
|
sprite = "COL6A0";
|
|
}
|
|
47
|
|
{
|
|
title = "Stalagmite";
|
|
sprite = "SMITA0";
|
|
}
|
|
43
|
|
{
|
|
title = "Gray tree";
|
|
sprite = "TRE1A0";
|
|
}
|
|
54
|
|
{
|
|
title = "Large brown tree";
|
|
width = 32;
|
|
sprite = "TRE2A0";
|
|
}
|
|
41
|
|
{
|
|
title = "Evil Eye";
|
|
sprite = "CEYEA0";
|
|
}
|
|
42
|
|
{
|
|
title = "Floating skull rock";
|
|
sprite = "FSKUA0";
|
|
}
|
|
}
|
|
|
|
lights
|
|
{
|
|
color = 11; // Light Cyan
|
|
arrow = 0;
|
|
title = "Light sources";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 16;
|
|
hangs = 0;
|
|
blocking = 2;
|
|
|
|
85
|
|
{
|
|
title = "Tall techno floor lamp";
|
|
sprite = "TLMPA0";
|
|
}
|
|
86
|
|
{
|
|
title = "Short techno floor lamp";
|
|
sprite = "TLP2A0";
|
|
}
|
|
2028
|
|
{
|
|
title = "Floor lamp";
|
|
sprite = "COLUA0";
|
|
}
|
|
34
|
|
{
|
|
title = "Candle";
|
|
sprite = "CANDA0";
|
|
blocking = 0;
|
|
}
|
|
35
|
|
{
|
|
title = "Candelabra";
|
|
sprite = "CBRAA0";
|
|
}
|
|
44
|
|
{
|
|
title = "Tall blue firestick";
|
|
sprite = "TBLUA0";
|
|
}
|
|
45
|
|
{
|
|
title = "Tall green firestick";
|
|
sprite = "TGRNA0";
|
|
}
|
|
46
|
|
{
|
|
title = "Tall red firestick";
|
|
sprite = "TREDA0";
|
|
}
|
|
55
|
|
{
|
|
title = "Short blue firestick";
|
|
sprite = "SMBTA0";
|
|
}
|
|
56
|
|
{
|
|
title = "Short green firestick";
|
|
sprite = "SMGTA0";
|
|
}
|
|
57
|
|
{
|
|
title = "Short red firestick";
|
|
sprite = "SMRTA0";
|
|
}
|
|
}
|
|
|
|
decoration
|
|
{
|
|
color = 4; // Red
|
|
arrow = 0;
|
|
title = "Decoration";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 16;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
79
|
|
{
|
|
title = "Pool of blood";
|
|
sprite = "POB2A0";
|
|
}
|
|
|
|
|
|
80
|
|
{
|
|
title = "Pool of blood";
|
|
sprite = "POL5A0";
|
|
}
|
|
|
|
|
|
81
|
|
{
|
|
title = "Pool of brains";
|
|
sprite = "BRS1A0";
|
|
}
|
|
|
|
|
|
49
|
|
{
|
|
title = "Hanging victim, twitching (blocking)";
|
|
sprite = "GOR1A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
63
|
|
{
|
|
title = "Hanging victim, twitching";
|
|
sprite = "GOR1A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
50
|
|
{
|
|
title = "Hanging victim, arms out (blocking)";
|
|
sprite = "GOR2A0";
|
|
height = 84;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
59
|
|
{
|
|
title = "Hanging victim, arms out";
|
|
sprite = "GOR2A0";
|
|
height = 84;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
52
|
|
{
|
|
title = "Hanging pair of legs (blocking)";
|
|
sprite = "GOR4A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
60
|
|
{
|
|
title = "Hanging pair of legs";
|
|
sprite = "GOR4A0";
|
|
height = 68;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
51
|
|
{
|
|
title = "Hanging victim, 1-legged (blocking)";
|
|
sprite = "GOR3A0";
|
|
height = 84;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
61
|
|
{
|
|
title = "Hanging victim, 1-legged";
|
|
sprite = "GOR3A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
53
|
|
{
|
|
title = "Hanging leg (blocking)";
|
|
sprite = "GOR5A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
62
|
|
{
|
|
title = "Hanging leg";
|
|
sprite = "GOR5A0";
|
|
height = 52;
|
|
hangs = 1;
|
|
}
|
|
|
|
|
|
25
|
|
{
|
|
title = "Impaled human";
|
|
sprite = "POL1A0";
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
26
|
|
{
|
|
title = "Twitching impaled human";
|
|
sprite = "POL6A0";
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
27
|
|
{
|
|
title = "Skull on a pole";
|
|
sprite = "POL4A0";
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
28
|
|
{
|
|
title = "5 skulls shish kebob";
|
|
sprite = "POL2A0";
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
29
|
|
{
|
|
title = "Pile of skulls and candles";
|
|
sprite = "POL3A0";
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
10
|
|
{
|
|
title = "Bloody mess 1";
|
|
sprite = "PLAYW0";
|
|
}
|
|
|
|
|
|
12
|
|
{
|
|
title = "Bloody mess 2";
|
|
sprite = "PLAYW0";
|
|
}
|
|
|
|
|
|
24
|
|
{
|
|
title = "Pool of blood and flesh";
|
|
sprite = "POL5A0";
|
|
}
|
|
|
|
|
|
15
|
|
{
|
|
title = "Dead player";
|
|
sprite = "PLAYN0";
|
|
}
|
|
|
|
|
|
18
|
|
{
|
|
title = "Dead former human";
|
|
sprite = "POSSL0";
|
|
width = 20;
|
|
}
|
|
|
|
|
|
19
|
|
{
|
|
title = "Dead former sergeant";
|
|
sprite = "SPOSL0";
|
|
width = 20;
|
|
}
|
|
|
|
|
|
20
|
|
{
|
|
title = "Dead imp";
|
|
sprite = "TROOM0";
|
|
width = 20;
|
|
}
|
|
|
|
|
|
21
|
|
{
|
|
title = "Dead demon";
|
|
sprite = "SARGN0";
|
|
width = 30;
|
|
}
|
|
|
|
|
|
22
|
|
{
|
|
title = "Dead cacodemon";
|
|
sprite = "HEADL0";
|
|
width = 31;
|
|
}
|
|
|
|
|
|
23
|
|
{
|
|
title = "Dead lost soul";
|
|
}
|
|
|
|
|
|
73
|
|
{
|
|
title = "Hanging victim, guts removed";
|
|
sprite = "HDB1A0";
|
|
height = 88;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
74
|
|
{
|
|
title = "Hanging victim, guts and brain removed";
|
|
sprite = "HDB2A0";
|
|
height = 88;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
75
|
|
{
|
|
title = "Hanging torso, looking down";
|
|
sprite = "HDB3A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
76
|
|
{
|
|
title = "Hanging torso, open skull";
|
|
sprite = "HDB4A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
77
|
|
{
|
|
title = "Hanging torso, looking up";
|
|
sprite = "HDB5A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
|
|
|
|
78
|
|
{
|
|
title = "Hanging torso, brain removed";
|
|
sprite = "HDB6A0";
|
|
height = 64;
|
|
hangs = 1;
|
|
blocking = 2;
|
|
}
|
|
9027 = "Red Particle Fountain";
|
|
9028 = "Green Particle Fountain";
|
|
9029 = "Blue Particle Fountain";
|
|
9030 = "Yellow Particle Fountain";
|
|
9031 = "Purple Particle Fountain";
|
|
9032 = "Black Particle Fountain";
|
|
9033 = "White Particle Fountain";
|
|
}
|
|
|
|
sectors
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Sector Actions";
|
|
sort = 1;
|
|
width = 10;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:action";
|
|
|
|
9082 = "Silent Sector";
|
|
9998 = "Actor enters sector";
|
|
9989 = "Actor hits fake floor";
|
|
9996 = "Actor hits ceiling";
|
|
9999 = "Actor hits floor";
|
|
9997 = "Actor leaves sector";
|
|
9982 = "Eyes above fake ceiling";
|
|
9992 = "Eyes above fake floor";
|
|
9983 = "Eyes below fake ceiling";
|
|
9993 = "Eyes below fake floor";
|
|
9995 = "Player uses sector";
|
|
9994 = "Player uses wall";
|
|
}
|
|
|
|
sounds
|
|
{
|
|
color = 5; // Purple
|
|
arrow = 0;
|
|
title = "Sounds";
|
|
sort = 1;
|
|
width = 10;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:sound";
|
|
|
|
1400 = "Sound Sequence 0";
|
|
1401 = "Sound Sequence 1";
|
|
1402 = "Sound Sequence 2";
|
|
1403 = "Sound Sequence 3";
|
|
1404 = "Sound Sequence 4";
|
|
1405 = "Sound Sequence 5";
|
|
1406 = "Sound Sequence 6";
|
|
1407 = "Sound Sequence 7";
|
|
1408 = "Sound Sequence 8";
|
|
1409 = "Sound Sequence 9";
|
|
1411
|
|
{
|
|
title = "Sound Sequence";
|
|
arg1
|
|
{
|
|
title = "Sound Sequence Number";
|
|
}
|
|
}
|
|
14001 = "Ambient Sound 1";
|
|
14002 = "Ambient Sound 2";
|
|
14003 = "Ambient Sound 3";
|
|
14004 = "Ambient Sound 4";
|
|
14005 = "Ambient Sound 5";
|
|
14006 = "Ambient Sound 6";
|
|
14007 = "Ambient Sound 7";
|
|
14008 = "Ambient Sound 8";
|
|
14009 = "Ambient Sound 9";
|
|
14010 = "Ambient Sound 10";
|
|
14011 = "Ambient Sound 11";
|
|
14012 = "Ambient Sound 12";
|
|
14013 = "Ambient Sound 13";
|
|
14014 = "Ambient Sound 14";
|
|
14015 = "Ambient Sound 15";
|
|
14016 = "Ambient Sound 16";
|
|
14017 = "Ambient Sound 17";
|
|
14018 = "Ambient Sound 18";
|
|
14019 = "Ambient Sound 19";
|
|
14020 = "Ambient Sound 20";
|
|
14021 = "Ambient Sound 21";
|
|
14022 = "Ambient Sound 22";
|
|
14023 = "Ambient Sound 23";
|
|
14024 = "Ambient Sound 24";
|
|
14025 = "Ambient Sound 25";
|
|
14026 = "Ambient Sound 26";
|
|
14027 = "Ambient Sound 27";
|
|
14028 = "Ambient Sound 28";
|
|
14029 = "Ambient Sound 29";
|
|
14030 = "Ambient Sound 30";
|
|
14031 = "Ambient Sound 31";
|
|
14032 = "Ambient Sound 32";
|
|
14033 = "Ambient Sound 33";
|
|
14034 = "Ambient Sound 34";
|
|
14035 = "Ambient Sound 35";
|
|
14036 = "Ambient Sound 36";
|
|
14037 = "Ambient Sound 37";
|
|
14038 = "Ambient Sound 38";
|
|
14039 = "Ambient Sound 39";
|
|
14040 = "Ambient Sound 40";
|
|
14041 = "Ambient Sound 41";
|
|
14042 = "Ambient Sound 42";
|
|
14043 = "Ambient Sound 43";
|
|
14044 = "Ambient Sound 44";
|
|
14045 = "Ambient Sound 45";
|
|
14046 = "Ambient Sound 46";
|
|
14047 = "Ambient Sound 47";
|
|
14048 = "Ambient Sound 48";
|
|
14049 = "Ambient Sound 49";
|
|
14050 = "Ambient Sound 50";
|
|
14051 = "Ambient Sound 51";
|
|
14052 = "Ambient Sound 52";
|
|
14053 = "Ambient Sound 53";
|
|
14054 = "Ambient Sound 54";
|
|
14055 = "Ambient Sound 55";
|
|
14056 = "Ambient Sound 56";
|
|
14057 = "Ambient Sound 57";
|
|
14058 = "Ambient Sound 58";
|
|
14059 = "Ambient Sound 59";
|
|
14060 = "Ambient Sound 60";
|
|
14061 = "Ambient Sound 61";
|
|
14062 = "Ambient Sound 62";
|
|
14063 = "Ambient Sound 63";
|
|
14064 = "Ambient Sound 64";
|
|
14065
|
|
{
|
|
title = "Ambient Sound";
|
|
arg1
|
|
{
|
|
title = "Ambient Sound Number";
|
|
}
|
|
}
|
|
}
|
|
|
|
marine
|
|
{
|
|
color = 15;
|
|
arrow = 1;
|
|
title = "Marines";
|
|
width = 16;
|
|
sort = 1;
|
|
height = 56;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
|
|
9100 = "Scripted Marine";
|
|
9101 = "Marine Fist";
|
|
9102 = "Marine Berserk";
|
|
9103 = "Marine Chainsaw";
|
|
9104 = "Marine Pistol";
|
|
9105 = "Marine Shotgun";
|
|
9106 = "Marine SSG";
|
|
9107 = "Marine Chaingun";
|
|
9108 = "Marine Rocket Launcher";
|
|
9109 = "Marine Plasma Rifle";
|
|
9110 = "Marine Railgun";
|
|
9111 = "Marine BFG9000";
|
|
}
|
|
|
|
slopes
|
|
{
|
|
color = 8; // Grey
|
|
arrow = 0;
|
|
title = "Slopes";
|
|
width = 0;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
|
|
9511
|
|
{
|
|
title = "Copy ceiling plane";
|
|
arg1
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
9510
|
|
{
|
|
title = "Copy floor plane";
|
|
arg1
|
|
{
|
|
title = "Sector Tag";
|
|
type = 13;
|
|
}
|
|
}
|
|
9503
|
|
{
|
|
title = "Set ceiling slope";
|
|
arrow = 1;
|
|
arg1
|
|
{
|
|
title = "Z-Angle";
|
|
}
|
|
}
|
|
9502
|
|
{
|
|
title = "Set floor slope";
|
|
arrow = 1;
|
|
arg1
|
|
{
|
|
title = "Z-Angle";
|
|
}
|
|
}
|
|
9501
|
|
{
|
|
title = "Slope ceiling to here";
|
|
arg1
|
|
{
|
|
title = "Line";
|
|
type = 15;
|
|
}
|
|
}
|
|
9500
|
|
{
|
|
title = "Slope floor to here";
|
|
arg1
|
|
{
|
|
title = "Line";
|
|
type = 15;
|
|
}
|
|
}
|
|
}
|
|
|
|
zdoom
|
|
{
|
|
color = 7; // Light Grey
|
|
arrow = 1;
|
|
title = "ZDoom";
|
|
sort = 1;
|
|
width = 10;
|
|
height = 20;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
sprite = "internal:arrow";
|
|
|
|
9200
|
|
{
|
|
title = "Decal";
|
|
arg1
|
|
{
|
|
title = "Decal ID";
|
|
}
|
|
}
|
|
5001 = "Pusher";
|
|
5002 = "Puller";
|
|
9024
|
|
{
|
|
title = "Path Node";
|
|
arg1
|
|
{
|
|
title = "Next Node";
|
|
type = 14;
|
|
}
|
|
arg2
|
|
{
|
|
title = "Delay";
|
|
}
|
|
}
|
|
9026
|
|
{
|
|
title = "Spark";
|
|
arg1
|
|
{
|
|
title = "Particles Amount";
|
|
}
|
|
}
|
|
9045 = "Deep Water";
|
|
9046 = "Secret";
|
|
9300 = "Polyobject Anchor";
|
|
9301 = "Polyobject Start Spot";
|
|
9302 = "Polyobject Start Spot (crush)";
|
|
9303 = "Polyobject Spawn(Hurts to touch)";
|
|
9001 = "Map Spot";
|
|
9013 = "Map Spot (gravity)";
|
|
9076 = "Hate target";
|
|
}
|
|
|
|
portals
|
|
{
|
|
color = 7;
|
|
arrow = 0;
|
|
title = "Portals";
|
|
width = 0;
|
|
sort = 1;
|
|
height = 0;
|
|
hangs = 0;
|
|
blocking = 0;
|
|
fixedsize = true;
|
|
|
|
9077
|
|
{
|
|
title = "Upper Sector";
|
|
arg1
|
|
{
|
|
title = "Flat Transparency";
|
|
}
|
|
}
|
|
|
|
9078
|
|
{
|
|
title = "Lower Sector";
|
|
arg1
|
|
{
|
|
title = "Flat Transparency";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// ENUMERATIONS
|
|
// These are enumerated lists for linedef types and UDMF fields.
|
|
enums
|
|
{
|
|
yesno
|
|
{
|
|
1 = "Yes";
|
|
0 = "No";
|
|
}
|
|
|
|
noyes
|
|
{
|
|
0 = "Yes";
|
|
1 = "No";
|
|
}
|
|
|
|
onoff
|
|
{
|
|
0 = "On";
|
|
1 = "Off";
|
|
}
|
|
|
|
offon
|
|
{
|
|
1 = "On";
|
|
0 = "Off";
|
|
}
|
|
|
|
updown
|
|
{
|
|
0 = "Up";
|
|
1 = "Down";
|
|
}
|
|
|
|
addset
|
|
{
|
|
0 = "Add";
|
|
1 = "Set";
|
|
}
|
|
|
|
frontback
|
|
{
|
|
0 = "Front";
|
|
1 = "Back";
|
|
}
|
|
|
|
backfront
|
|
{
|
|
1 = "Front";
|
|
0 = "Back";
|
|
}
|
|
|
|
keys
|
|
{
|
|
0 = "None";
|
|
1 = "Red key card";
|
|
2 = "Blue key card";
|
|
3 = "Yellow key card";
|
|
4 = "Red skull key";
|
|
5 = "Blue skull key";
|
|
6 = "Yellow skull key";
|
|
100 = "Any key";
|
|
101 = "All keys";
|
|
102 = "Impossible";
|
|
129 = "Any red key";
|
|
130 = "Any blue key";
|
|
131 = "Any yellow key";
|
|
229 = "One of each color";
|
|
}
|
|
|
|
spawnthing
|
|
{
|
|
0 = "None";
|
|
1 = "Shotgun Guy";
|
|
2 = "Chaingun Guy";
|
|
3 = "Baron Of Hell";
|
|
4 = "Zombieman";
|
|
5 = "Imp";
|
|
6 = "Arachnotron";
|
|
7 = "Spider Mastermind";
|
|
8 = "Demon";
|
|
9 = "Spectre";
|
|
10 = "Imp Fireball";
|
|
11 = "Clip";
|
|
12 = "Shells";
|
|
19 = "Cacodemon";
|
|
20 = "Revenant";
|
|
21 = "Bridge";
|
|
22 = "Armour Bonus";
|
|
23 = "Stimpack";
|
|
24 = "Medkit";
|
|
25 = "Soul Sphere";
|
|
27 = "Shotgun";
|
|
28 = "Chaingun";
|
|
29 = "Rocket Launcher";
|
|
30 = "Plasma Gun";
|
|
31 = "BFG";
|
|
32 = "Chainsaw";
|
|
33 = "Super Shotgun";
|
|
51 = "Plasma Bolt";
|
|
53 = "Tracer";
|
|
68 = "Green Armour";
|
|
69 = "Blue Armour";
|
|
75 = "Cell";
|
|
85 = "Blue Keycard";
|
|
86 = "Red Keycard";
|
|
87 = "Yellow Keycard";
|
|
88 = "Yellow Skullkey";
|
|
89 = "Red Skullkey";
|
|
90 = "Blue Skullkey";
|
|
98 = "Temp Large Flame";
|
|
100 = "Stealth Baron";
|
|
101 = "Stealth Hell Knight";
|
|
102 = "Stealth Zombieman";
|
|
103 = "Stealth Shotgun Guy";
|
|
110 = "Lost Soul";
|
|
111 = "Arch-Vile";
|
|
112 = "Mancubus";
|
|
113 = "Hell Knight";
|
|
114 = "Cyberdemon";
|
|
115 = "Pain Elemental";
|
|
116 = "Wolf SS Soldier";
|
|
117 = "Stealth Arachnotron";
|
|
118 = "Stealth Arch-Vile";
|
|
119 = "Stealth Cacodemon";
|
|
120 = "Stealth Chaingun Guy";
|
|
121 = "Stealth Demon";
|
|
122 = "Stealth Imp";
|
|
123 = "Stealth Mancubus";
|
|
124 = "Stealth Revenant";
|
|
125 = "Barrel";
|
|
126 = "Cacodemon Shot";
|
|
127 = "Rocket (Projectile)";
|
|
128 = "BFG Shot";
|
|
129 = "Arachnotron Plasma Bolt";
|
|
130 = "Blood";
|
|
131 = "Bullet Puff";
|
|
132 = "Megasphere";
|
|
133 = "Invulnerability Sphere";
|
|
134 = "Berserk Pack";
|
|
135 = "Invisibility Sphere";
|
|
136 = "Radiation Suit";
|
|
137 = "Computer Map";
|
|
138 = "Light-Amp Goggles";
|
|
139 = "Box Of Ammo";
|
|
140 = "Rocket (Ammo)";
|
|
141 = "Box Of Rockets";
|
|
142 = "Larce Cell";
|
|
143 = "Box Of Shells";
|
|
144 = "Backpack";
|
|
145 = "Guts";
|
|
146 = "Blood Pool 1";
|
|
147 = "Blood Pool 2";
|
|
148 = "Blood Pool 3";
|
|
149 = "Flaming Barrel";
|
|
150 = "Brains";
|
|
151 = "Scripted Marine";
|
|
152 = "Health Bonus";
|
|
153 = "Mancubus Shot";
|
|
154 = "Baron Fireball";
|
|
}
|
|
|
|
generic_floor_target
|
|
{
|
|
0 = "Relative offset";
|
|
1 = "Highest neighbor";
|
|
2 = "Lowest neighbor";
|
|
3 = "Nearest neighbor";
|
|
4 = "Lowest neighbor";
|
|
5 = "Ceiling";
|
|
6 = "Shortest lower texture";
|
|
}
|
|
|
|
generic_ceiling_target
|
|
{
|
|
0 = "Relative offset";
|
|
1 = "Highest neighbor";
|
|
2 = "Lowest neighbor";
|
|
3 = "Nearest neighbor";
|
|
4 = "Highest neighbor";
|
|
5 = "Floor";
|
|
6 = "Shortest lower texture";
|
|
}
|
|
|
|
generic_door_types
|
|
{
|
|
0 = "Open Close";
|
|
1 = "Open Stay";
|
|
2 = "Close Open";
|
|
3 = "Close Stay";
|
|
}
|
|
|
|
generic_lift_types
|
|
{
|
|
0 = "Up Stay";
|
|
1 = "Down Up";
|
|
2 = "Down to nearest";
|
|
3 = "Down to lowest";
|
|
4 = "Perpetual raise";
|
|
}
|
|
|
|
death_types
|
|
{
|
|
0 = "Unknown";
|
|
12 = "Water";
|
|
13 = "Slime";
|
|
14 = "Lava";
|
|
15 = "Crush";
|
|
16 = "Telefrag";
|
|
17 = "Falling";
|
|
18 = "Suicide";
|
|
19 = "Barrel";
|
|
20 = "Exit";
|
|
21 = "Splash";
|
|
22 = "Hit";
|
|
}
|
|
}
|