mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
8cf084fc41
Fixed, Open Map Option window: fixed a crash when switching to a map configuration with long texture names support enabled when the wad being open has no maps (this will probably never happen because of previous change, but let's be on the safe side...).
557 lines
No EOL
17 KiB
C#
557 lines
No EOL
17 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using System.IO;
|
|
using System.Collections;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Config;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Windows
|
|
{
|
|
internal partial class OpenMapOptionsForm : DelayedForm
|
|
{
|
|
// Variables
|
|
private Configuration mapsettings;
|
|
private MapOptions options;
|
|
private WAD wadfile;
|
|
private readonly string filepathname;
|
|
private string selectedmapname;
|
|
|
|
// Properties
|
|
public string FilePathName { get { return filepathname; } }
|
|
public MapOptions Options { get { return options; } }
|
|
|
|
// Constructor
|
|
public OpenMapOptionsForm(string filepathname)
|
|
{
|
|
// Initialize
|
|
InitializeComponent();
|
|
this.Text = "Open Map from " + Path.GetFileName(filepathname);
|
|
this.filepathname = filepathname;
|
|
datalocations.StartPath = filepathname; //mxd
|
|
this.options = null;
|
|
}
|
|
|
|
// Constructor
|
|
public OpenMapOptionsForm(string filepathname, MapOptions options)
|
|
{
|
|
// Initialize
|
|
InitializeComponent();
|
|
this.Text = "Open Map from " + Path.GetFileName(filepathname);
|
|
this.filepathname = filepathname;
|
|
this.options = options;
|
|
datalocations.StartPath = filepathname; //mxd
|
|
datalocations.EditResourceLocationList(options.Resources);
|
|
}
|
|
|
|
// This loads the settings and attempt to find a suitable config
|
|
private void LoadSettings()
|
|
{
|
|
string gameconfig;
|
|
int index;
|
|
|
|
// Busy
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
|
|
// Check if the file exists
|
|
if(!File.Exists(filepathname))
|
|
{
|
|
// WAD file does not exist
|
|
MessageBox.Show(this, "Could not open the WAD file: The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
this.DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
// Open the WAD file
|
|
wadfile = new WAD(filepathname, true);
|
|
}
|
|
catch(Exception)
|
|
{
|
|
// Unable to open WAD file (or its config)
|
|
MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
if(wadfile != null) wadfile.Dispose();
|
|
this.DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
return;
|
|
}
|
|
|
|
// Open the Map Settings configuration
|
|
string dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs";
|
|
if(File.Exists(dbsfile))
|
|
try { mapsettings = new Configuration(dbsfile, true); }
|
|
catch(Exception) { mapsettings = new Configuration(true); }
|
|
else
|
|
mapsettings = new Configuration(true);
|
|
|
|
// Check strict patches box, check what game configuration is preferred
|
|
if (options != null)
|
|
{
|
|
strictpatches.Checked = options.StrictPatches;
|
|
gameconfig = options.ConfigFile;
|
|
}
|
|
else
|
|
{
|
|
strictpatches.Checked = mapsettings.ReadSetting("strictpatches", false);
|
|
gameconfig = mapsettings.ReadSetting("gameconfig", "");
|
|
}
|
|
|
|
//mxd. Fill script compilers list
|
|
foreach(KeyValuePair<string, ScriptConfiguration> group in General.CompiledScriptConfigs)
|
|
{
|
|
scriptcompiler.Items.Add(group.Value);
|
|
}
|
|
|
|
//mxd. Go for all enabled configurations
|
|
for(int i = 0; i < General.Configs.Count; i++)
|
|
{
|
|
if(!General.Configs[i].Enabled) continue;
|
|
|
|
// Add config name to list
|
|
index = config.Items.Add(General.Configs[i]);
|
|
|
|
// Select this item
|
|
if(General.Configs[i].Filename == gameconfig) config.SelectedIndex = index;
|
|
}
|
|
|
|
//mxd. No dice? Try disabled ones
|
|
if(config.SelectedIndex == -1)
|
|
{
|
|
for(int i = 0; i < General.Configs.Count; i++)
|
|
{
|
|
if(General.Configs[i].Enabled) continue;
|
|
|
|
if(General.Configs[i].Filename == gameconfig)
|
|
{
|
|
//add and Select this item
|
|
config.SelectedIndex = config.Items.Add(General.Configs[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Still no configuration selected?
|
|
if(config.SelectedIndex == -1)
|
|
{
|
|
// Then go for all configurations to find a suitable one
|
|
for(int i = 0; i < General.Configs.Count; i++)
|
|
{
|
|
// Check if a resource location is set for this configuration, if so, match the wad against this configuration
|
|
if(General.Configs[i].Resources.Count > 0 && MatchConfiguration(General.Configs[i].Configuration, wadfile))
|
|
{
|
|
//mxd. Already added?
|
|
index = config.Items.IndexOf(General.Configs[i]);
|
|
if (index != -1)
|
|
{
|
|
// Select this item
|
|
config.SelectedIndex = index;
|
|
}
|
|
else
|
|
{
|
|
// Add and select this item
|
|
config.SelectedIndex = config.Items.Add(General.Configs[i]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Bail out if still no dice...
|
|
if(config.SelectedIndex == -1)
|
|
{
|
|
this.Visible = false;
|
|
General.ShowWarningMessage("Unable to find maps using any game configuration.\nDoes this wad contain any maps at all?..", MessageBoxButtons.OK);
|
|
cancel_Click(this, EventArgs.Empty);
|
|
}
|
|
|
|
// Done
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
// mxd. This matches a WAD file with the specified game configuration
|
|
// by checking if the specific lumps are detected
|
|
private static bool MatchConfiguration(Configuration cfg, WAD wadfile)
|
|
{
|
|
int scanindex, checkoffset;
|
|
int lumpsfound, lumpsrequired = 0;
|
|
string lumpname;
|
|
|
|
// Get the map lump names
|
|
IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable());
|
|
|
|
// Count how many required lumps we have to find
|
|
foreach(DictionaryEntry ml in maplumpnames)
|
|
{
|
|
// Ignore the map header (it will not be found because the name is different)
|
|
if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER)
|
|
{
|
|
// Read lump setting and count it
|
|
if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false))
|
|
lumpsrequired++;
|
|
}
|
|
}
|
|
|
|
// Go for all the lumps in the wad
|
|
for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++)
|
|
{
|
|
// Make sure this lump is not part of the map.
|
|
if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name))
|
|
{
|
|
// Reset check
|
|
lumpsfound = 0;
|
|
checkoffset = 1;
|
|
|
|
// Continue while still within bounds and lumps are still recognized
|
|
while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
|
|
maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name))
|
|
{
|
|
lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
|
|
//mxd. Lump cannot present in current map format, fail this check
|
|
if(cfg.ReadSetting("maplumpnames." + lumpname + ".forbidden", false))
|
|
{
|
|
lumpsfound = -1;
|
|
break;
|
|
}
|
|
|
|
// Count the lump when it is marked as required
|
|
if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false))
|
|
lumpsfound++;
|
|
|
|
// Check the next lump
|
|
checkoffset++;
|
|
}
|
|
|
|
// Map found? Let's call it a day :)
|
|
if (lumpsfound >= lumpsrequired) return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Configuration is selected
|
|
private void config_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
// Anything selected?
|
|
if(config.SelectedIndex < 0) return;
|
|
|
|
int scanindex, checkoffset;
|
|
int lumpsfound, lumpsrequired = 0;
|
|
string lumpname, selectedname = "";
|
|
|
|
// Keep selected name, if any
|
|
if(mapslist.SelectedItems.Count > 0)
|
|
selectedname = mapslist.SelectedItems[0].Text;
|
|
|
|
// Make an array for the map names
|
|
List<ListViewItem> mapnames = new List<ListViewItem>();
|
|
|
|
// Get selected configuration info
|
|
ConfigurationInfo ci = (config.SelectedItem as ConfigurationInfo);
|
|
|
|
//mxd. Get configuration
|
|
Configuration cfg = ci.Configuration;
|
|
|
|
// Get the map lump names
|
|
IDictionary maplumpnames = cfg.ReadSetting("maplumpnames", new Hashtable());
|
|
|
|
// Count how many required lumps we have to find
|
|
foreach(DictionaryEntry ml in maplumpnames)
|
|
{
|
|
// Ignore the map header (it will not be found because the name is different)
|
|
if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER)
|
|
{
|
|
// Read lump setting and count it
|
|
if(cfg.ReadSetting("maplumpnames." + ml.Key + ".required", false))
|
|
lumpsrequired++;
|
|
}
|
|
}
|
|
|
|
// Go for all the lumps in the wad
|
|
for(scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++)
|
|
{
|
|
// Make sure this lump is not part of the map.
|
|
if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name))
|
|
{
|
|
// Reset check
|
|
lumpsfound = 0;
|
|
checkoffset = 1;
|
|
|
|
// Continue while still within bounds and lumps are still recognized
|
|
while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
|
|
maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name))
|
|
{
|
|
lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
|
|
//mxd. Lump cannot present in current map format, fail this check
|
|
if(cfg.ReadSetting("maplumpnames." + lumpname + ".forbidden", false))
|
|
{
|
|
lumpsfound = -1;
|
|
break;
|
|
}
|
|
|
|
// Count the lump when it is marked as required
|
|
if(cfg.ReadSetting("maplumpnames." + lumpname + ".required", false))
|
|
lumpsfound++;
|
|
|
|
// Check the next lump
|
|
checkoffset++;
|
|
}
|
|
|
|
// Map found? Then add it to the list
|
|
if(lumpsfound >= lumpsrequired)
|
|
mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
|
|
}
|
|
}
|
|
|
|
// Clear the list and add the new map names
|
|
mapslist.BeginUpdate();
|
|
mapslist.Items.Clear();
|
|
mapslist.Items.AddRange(mapnames.ToArray());
|
|
mapslist.Sort();
|
|
|
|
// Go for all items in the list
|
|
foreach(ListViewItem item in mapslist.Items)
|
|
{
|
|
// Was this item previously selected?
|
|
if(item.Text == selectedname)
|
|
{
|
|
// Select it again
|
|
item.Selected = true;
|
|
break;
|
|
}
|
|
}
|
|
if((mapslist.SelectedItems.Count == 0) && (mapslist.Items.Count > 0))
|
|
mapslist.Items[0].Selected = true;
|
|
mapslist.EndUpdate();
|
|
|
|
//mxd. Disable script compiler selector when there are no maps detected using current configuration
|
|
if (mapslist.Items.Count == 0)
|
|
{
|
|
scriptcompiler.Enabled = false;
|
|
scriptcompiler.SelectedIndex = -1;
|
|
scriptcompilerlabel.Enabled = false;
|
|
}
|
|
|
|
// Show configuration resources
|
|
datalocations.FixedResourceLocationList(ci.Resources);
|
|
|
|
// Update long texture names checkbox (mxd)
|
|
longtexturenames.Enabled = cfg.ReadSetting("longtexturenames", false);
|
|
longtexturenames.Checked = (longtexturenames.Enabled && options != null && options.UseLongTextureNames);
|
|
}
|
|
|
|
// OK clicked
|
|
private void apply_Click(object sender, EventArgs e)
|
|
{
|
|
// Configuration selected?
|
|
if(config.SelectedIndex == -1)
|
|
{
|
|
// Select a configuration!
|
|
MessageBox.Show(this, "Please select a game configuration to use for editing your map.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
|
config.Focus();
|
|
return;
|
|
}
|
|
|
|
// Collect information
|
|
ConfigurationInfo configinfo = (config.SelectedItem as ConfigurationInfo); //mxd
|
|
DataLocationList locations = datalocations.GetResources();
|
|
|
|
// Resources are valid? (mxd)
|
|
if (!datalocations.ResourcesAreValid())
|
|
{
|
|
MessageBox.Show(this, "Cannot open map: at least one resource doesn't exist!", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
|
datalocations.Focus();
|
|
return;
|
|
}
|
|
|
|
// No map selected?
|
|
if(mapslist.SelectedItems.Count == 0)
|
|
{
|
|
// Choose a map!
|
|
MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
|
mapslist.Focus();
|
|
return;
|
|
}
|
|
|
|
//mxd. We cant't deal with this... We just can't...
|
|
if(!configinfo.ValidateMapName(mapslist.SelectedItems[0].Text.ToUpperInvariant()))
|
|
{
|
|
// Choose a different map!
|
|
MessageBox.Show(this, "Selected map name conflicts with a lump name defined for current map format.\nPlease rename the map and try again.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
|
mapslist.Focus();
|
|
return;
|
|
}
|
|
|
|
// Check if we should warn the user for missing resources
|
|
if((wadfile.Type != WAD.TYPE_IWAD) && (locations.Count == 0) && (configinfo.Resources.Count == 0))
|
|
{
|
|
if(MessageBox.Show(this, "You are about to load a map without selecting any resources. Textures, flats and " +
|
|
"sprites may not be shown correctly or may not show up at all. Do you want to continue?", Application.ProductName,
|
|
MessageBoxButtons.YesNo, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2) == DialogResult.No)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Apply changes
|
|
options.ClearResources();
|
|
options.ConfigFile = configinfo.Filename;
|
|
options.CurrentName = mapslist.SelectedItems[0].Text;
|
|
options.StrictPatches = strictpatches.Checked;
|
|
options.CopyResources(locations);
|
|
|
|
//mxd. Store script compiler
|
|
if(scriptcompiler.Enabled && scriptcompiler.SelectedIndex > -1)
|
|
{
|
|
ScriptConfiguration scriptcfg = scriptcompiler.SelectedItem as ScriptConfiguration;
|
|
|
|
foreach(KeyValuePair<string, ScriptConfiguration> group in General.CompiledScriptConfigs)
|
|
{
|
|
if(group.Value == scriptcfg)
|
|
{
|
|
options.ScriptCompiler = group.Key;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//mxd. Use long texture names?
|
|
if(longtexturenames.Enabled) options.UseLongTextureNames = longtexturenames.Checked;
|
|
|
|
// Hide window
|
|
wadfile.Dispose();
|
|
this.DialogResult = DialogResult.OK;
|
|
this.Close();
|
|
}
|
|
|
|
// Cancel clicked
|
|
private void cancel_Click(object sender, EventArgs e)
|
|
{
|
|
// Just hide window
|
|
wadfile.Dispose();
|
|
this.DialogResult = DialogResult.Cancel;
|
|
this.Close();
|
|
}
|
|
|
|
// Window is shown
|
|
private void OpenMapOptionsForm_Shown(object sender, EventArgs e)
|
|
{
|
|
// Update window
|
|
this.Update();
|
|
|
|
// Load settings
|
|
LoadSettings();
|
|
}
|
|
|
|
// Map name doubleclicked
|
|
private void mapslist_DoubleClick(object sender, EventArgs e)
|
|
{
|
|
// Click OK
|
|
if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
|
|
}
|
|
|
|
// Map name selected
|
|
private void mapslist_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
|
|
{
|
|
if(!e.IsSelected) return; //mxd. Don't want to trigger this twice
|
|
|
|
DataLocationList locations;
|
|
DataLocationList listedlocations;
|
|
string scriptconfig = string.Empty;
|
|
|
|
// Map previously selected?
|
|
if(!string.IsNullOrEmpty(selectedmapname))
|
|
{
|
|
// Get locations from previous selected map settings
|
|
locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources");
|
|
listedlocations = datalocations.GetResources();
|
|
|
|
// Remove data locations that this map has in its config
|
|
foreach(DataLocation dl in locations)
|
|
listedlocations.Remove(dl);
|
|
|
|
// Set new data locations
|
|
datalocations.EditResourceLocationList(listedlocations);
|
|
|
|
// Done
|
|
selectedmapname = null;
|
|
}
|
|
|
|
// Anything selected?
|
|
if(mapslist.SelectedItems.Count > 0)
|
|
{
|
|
// Get the map name
|
|
selectedmapname = mapslist.SelectedItems[0].Text;
|
|
options = new MapOptions(mapsettings, selectedmapname, longtexturenames.Enabled);
|
|
|
|
// Get locations from previous selected map settings
|
|
locations = new DataLocationList(mapsettings, "maps." + selectedmapname + ".resources");
|
|
listedlocations = datalocations.GetResources();
|
|
|
|
// Add data locations that this map has in its config
|
|
foreach(DataLocation dl in locations)
|
|
if(!listedlocations.Contains(dl)) listedlocations.Add(dl);
|
|
|
|
// Set new data locations
|
|
datalocations.EditResourceLocationList(listedlocations);
|
|
|
|
//mxd. Select script compiler
|
|
if (!string.IsNullOrEmpty(options.ScriptCompiler) && General.CompiledScriptConfigs.ContainsKey(options.ScriptCompiler))
|
|
{
|
|
scriptconfig = options.ScriptCompiler;
|
|
}
|
|
else
|
|
{
|
|
string defaultscriptconfig = (config.SelectedItem as ConfigurationInfo).Configuration.ReadSetting("defaultscriptcompiler", string.Empty);
|
|
if(!string.IsNullOrEmpty(defaultscriptconfig) && General.CompiledScriptConfigs.ContainsKey(defaultscriptconfig))
|
|
scriptconfig = defaultscriptconfig;
|
|
}
|
|
}
|
|
|
|
//mxd. Select proper script compiler
|
|
if (!string.IsNullOrEmpty(scriptconfig))
|
|
{
|
|
scriptcompiler.Enabled = true;
|
|
scriptcompiler.SelectedItem = General.CompiledScriptConfigs[scriptconfig];
|
|
scriptcompilerlabel.Enabled = true;
|
|
}
|
|
else
|
|
{
|
|
scriptcompiler.Enabled = false;
|
|
scriptcompiler.SelectedIndex = -1;
|
|
scriptcompilerlabel.Enabled = false;
|
|
}
|
|
}
|
|
|
|
// Help
|
|
private void OpenMapOptionsForm_HelpRequested(object sender, HelpEventArgs hlpevent)
|
|
{
|
|
General.ShowHelp("w_openmapoptions.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
}
|
|
} |