mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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267 lines
6.4 KiB
C#
267 lines
6.4 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class WADReader : DataReader
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Source
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private WAD file;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public WADReader(DataLocation dl) : base(dl)
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{
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// Initialize
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file = new WAD(location.location, true);
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General.WriteLogLine("Opening WAD resource '" + location.location + "'");
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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General.WriteLogLine("Closing WAD resource '" + location.location + "'");
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// Clean up
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file.Dispose();
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Management
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// This suspends use of this resource
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public override void Suspend()
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{
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file.Dispose();
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base.Suspend();
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}
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// This resumes use of this resource
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public override void Resume()
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{
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file = new WAD(location.location, true);
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base.Resume();
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}
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#endregion
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#region ================== Palette
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// This loads the PLAYPAL palette
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public override Playpal LoadPalette()
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Look for a lump named PLAYPAL
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lump = file.FindLump("PLAYPAL");
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if(lump != null)
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{
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// Read the PLAYPAL from stream
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return new Playpal(lump.Stream);
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}
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else
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{
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// No palette
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return null;
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}
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}
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#endregion
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#region ================== Textures
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// This loads the textures
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public override ICollection<ImageData> LoadTextures(PatchNames pnames)
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{
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List<ImageData> images = new List<ImageData>();
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Lump lump;
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// Load two sets of textures, if available
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lump = file.FindLump("TEXTURE1");
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if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames);
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lump = file.FindLump("TEXTURE2");
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if(lump != null) LoadTextureSet(lump.Stream, ref images, pnames);
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// Return result
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return images;
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}
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// This loads a set of textures
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private void LoadTextureSet(Stream texturedata, ref List<ImageData> images, PatchNames pnames)
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{
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BinaryReader reader = new BinaryReader(texturedata);
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int flags, width, height, patches, px, py, pi;
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uint numtextures;
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byte scalebytex, scalebytey;
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float scalex, scaley, defaultscale;
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byte[] namebytes;
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TextureImage image;
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bool strifedata;
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// Determine default scale
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defaultscale = General.Map.Configuration.ReadSetting("defaulttexturescale", 1.0f);
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// Get number of textures
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texturedata.Seek(0, SeekOrigin.Begin);
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numtextures = reader.ReadUInt32();
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// Skip offset bytes (we will read all textures sequentially)
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texturedata.Seek(4 * numtextures, SeekOrigin.Current);
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// Go for all textures defined in this lump
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for(uint i = 0; i < numtextures; i++)
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{
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// Read texture properties
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namebytes = reader.ReadBytes(8);
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flags = reader.ReadUInt16();
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scalebytex = reader.ReadByte();
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scalebytey = reader.ReadByte();
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width = reader.ReadInt16();
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height = reader.ReadInt16();
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patches = reader.ReadInt16();
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// Check for doom or strife data format
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if(patches == 0)
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{
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// Ignore 2 bytes and then read number of patches
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texturedata.Seek(2, SeekOrigin.Current);
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patches = reader.ReadInt16();
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strifedata = false;
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}
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else
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{
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// Texture data is in strife format
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strifedata = true;
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}
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// Determine actual scales
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if(scalebytex == 0) scalex = defaultscale; else scalex = 1f / ((float)scalebytex / 8f);
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if(scalebytey == 0) scaley = defaultscale; else scaley = 1f / ((float)scalebytey / 8f);
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// Validate data
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if((width > 0) && (height > 0) && (patches > 0) &&
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(scalex != 0) || (scaley != 0))
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{
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// Make the image object
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image = new TextureImage(Lump.MakeNormalName(namebytes, WAD.ENCODING),
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width, height, scalex, scaley);
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// Go for all patches in texture
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for(int p = 0; p < patches; p++)
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{
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// Read patch properties
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px = reader.ReadInt16();
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py = reader.ReadInt16();
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pi = reader.ReadUInt16();
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if(!strifedata) texturedata.Seek(4, SeekOrigin.Current);
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// Validate data
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if((pi >= 0) && (pi < pnames.Length) && (pnames[pi].Length > 0))
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{
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// Create patch on image
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image.AddPatch(new TexturePatch(pnames[pi], px, py));
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}
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}
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// Add image to collection
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images.Add(image);
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}
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else
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{
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// Skip patches data
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texturedata.Seek(6 * patches, SeekOrigin.Current);
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if(!strifedata) texturedata.Seek(4 * patches, SeekOrigin.Current);
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}
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}
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}
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// This returns the patch names from the PNAMES lump
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public override PatchNames LoadPatchNames()
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{
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Lump lump;
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Look for a lump named PNAMES
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lump = file.FindLump("PNAMES");
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if(lump != null)
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{
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// Read the PNAMES from stream
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return new PatchNames(lump.Stream);
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}
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else
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{
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// No palette
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return null;
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}
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}
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// This finds and returns a patch stream
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public override Stream GetPatchData(string pname)
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{
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Lump lump;
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// Find the lump
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lump = file.FindLump(pname);
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if(lump != null) return lump.Stream; else return null;
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}
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#endregion
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}
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}
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