UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes/SectorLevel.cs
2010-09-06 06:09:22 +00:00

72 lines
1.7 KiB
C#

#region === Copyright (c) 2010 Pascal van der Heiden ===
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.GZDoomEditing
{
internal class SectorLevel : IComparable<SectorLevel>
{
// Center of sector to use for plane comparison
public Vector2D center;
// Type of level
public SectorLevelType type;
// Original sector
public Sector sector;
// Plane in the sector
public Plane plane;
// Color of the plane (includes brightness)
// When this is 0, it takes the color from the sector above
public int color;
// Color and brightness below the plane
// When this is 0, it takes the color from the sector above
public int brightnessbelow;
public PixelColor colorbelow;
// Constructor
public SectorLevel(Sector s, SectorLevelType type)
{
this.sector = s;
this.type = type;
this.center = new Vector2D(s.BBox.Left + s.BBox.Width / 2, s.BBox.Top + s.BBox.Height / 2);
}
// Copy constructor
public SectorLevel(SectorLevel source)
{
this.center = source.center;
this.type = source.type;
this.sector = source.sector;
this.plane = source.plane;
this.color = source.color;
this.brightnessbelow = source.brightnessbelow;
this.colorbelow = source.colorbelow;
}
// Comparer
public int CompareTo(SectorLevel other)
{
float delta = this.plane.GetZ(center) - other.plane.GetZ(center);
if(delta > 0.0f)
return 1;
else if(delta < 0.0f)
return -1;
else
return 0;
}
}
}