UltimateZoneBuilder/Source/IO/WAD.cs
codeimp 1dad4b68c6 - change a lot in the resources system
- fixed memory leak in PixelColorBlock
- several small changes and bugfixes
2008-09-28 21:20:56 +00:00

408 lines
8.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal class WAD
{
#region ================== Constants
// WAD types
public const string TYPE_IWAD = "IWAD";
public const string TYPE_PWAD = "PWAD";
// Encoder
public static readonly Encoding ENCODING = Encoding.ASCII;
#endregion
#region ================== Variables
// File objects
private string filename;
private FileStream file;
private BinaryReader reader;
private BinaryWriter writer;
// Header
private string type;
private int numlumps;
private int lumpsoffset;
// Lumps
private List<Lump> lumps;
// Status
private bool isreadonly = false;
private bool isdisposed = false;
#endregion
#region ================== Properties
public string Filename { get { return filename; } }
public string Type { get { return type; } }
public Encoding Encoding { get { return ENCODING; } }
public bool IsReadOnly { get { return isreadonly; } }
public bool IsDisposed { get { return isdisposed; } }
public List<Lump> Lumps { get { return lumps; } }
#endregion
#region ================== Constructor / Disposer
// Constructor to open or create a WAD file
public WAD(string pathfilename)
{
// Initialize
this.isreadonly = false;
this.Open(pathfilename);
}
// Constructor to open or create a WAD file
public WAD(string pathfilename, bool openreadonly)
{
// Initialize
this.isreadonly = openreadonly;
this.Open(pathfilename);
}
// Destructor
~WAD()
{
// Make sure everything is disposed
this.Dispose();
}
// Disposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Flush all changes
Flush();
// Clean up
if(lumps != null) foreach(Lump l in lumps) l.Dispose();
if(writer != null) writer.Close();
if(reader != null) reader.Close();
if(file != null) file.Dispose();
// Done
isdisposed = true;
}
}
#endregion
#region ================== IO
// Open a WAD file
private void Open(string pathfilename)
{
FileAccess access;
FileShare share;
// Determine if opening for read only
if(isreadonly)
{
// Read only
access = FileAccess.Read;
share = FileShare.ReadWrite;
}
else
{
// Private access
access = FileAccess.ReadWrite;
share = FileShare.Read;
}
// Keep filename
filename = pathfilename;
// Open the file stream
file = File.Open(pathfilename, FileMode.OpenOrCreate, access, share);
// Create file handling tools
reader = new BinaryReader(file, ENCODING);
if(!isreadonly) writer = new BinaryWriter(file, ENCODING);
// Is the WAD file zero length?
if(file.Length == 0)
{
// Create the headers in file
CreateHeaders();
}
else
{
// Read information from file
ReadHeaders();
}
}
// This creates new file headers
private void CreateHeaders()
{
// Default settings
type = TYPE_PWAD;
lumpsoffset = 12;
// New lumps array
lumps = new List<Lump>(numlumps);
// Write the headers
WriteHeaders();
}
// This reads the WAD header and lumps table
private void ReadHeaders()
{
int offset, length;
byte[] fixedname;
// Make sure the write is finished writing
if(!isreadonly) writer.Flush();
// Seek to beginning
file.Seek(0, SeekOrigin.Begin);
// Read WAD type
type = ENCODING.GetString(reader.ReadBytes(4));
// Number of lumps
numlumps = reader.ReadInt32();
// Lumps table offset
lumpsoffset = reader.ReadInt32();
// Seek to the lumps table
file.Seek(lumpsoffset, SeekOrigin.Begin);
// Dispose old lumps and create new list
if(lumps != null) foreach(Lump l in lumps) l.Dispose();
lumps = new List<Lump>(numlumps);
// Go for all lumps
for(int i = 0; i < numlumps; i++)
{
// Read lump information
offset = reader.ReadInt32();
length = reader.ReadInt32();
fixedname = reader.ReadBytes(8);
// Create the lump
lumps.Add(new Lump(file, this, fixedname, offset, length));
}
}
// This reads the WAD header and lumps table
public void WriteHeaders()
{
// Seek to beginning
file.Seek(0, SeekOrigin.Begin);
// Write WAD type
writer.Write(ENCODING.GetBytes(type));
// Number of lumps
writer.Write(numlumps);
// Lumps table offset
writer.Write(lumpsoffset);
// Seek to the lumps table
file.Seek(lumpsoffset, SeekOrigin.Begin);
// Go for all lumps
for(int i = 0; i < lumps.Count; i++)
{
// Write lump information
writer.Write(lumps[i].Offset);
writer.Write(lumps[i].Length);
writer.Write(lumps[i].FixedName);
}
}
// This flushes writing changes
public void Flush()
{
// Only possible when not read-only
if(!isreadonly)
{
// Flush writing changes
if(writer != null) writer.Flush();
if(file != null) file.Flush();
}
}
#endregion
#region ================== Lumps
// This creates a new lump in the WAD file
public Lump Insert(string name, int position, int datalength)
{
Lump lump;
// We will be adding a lump
numlumps++;
// Extend the file
file.SetLength(file.Length + datalength + 16);
// Create the lump
lump = new Lump(file, this, Lump.MakeFixedName(name, ENCODING), lumpsoffset, datalength);
lumps.Insert(position, lump);
// Advance lumps table offset
lumpsoffset += datalength;
// Write the new headers
WriteHeaders();
// Return the new lump
return lump;
}
// This removes a lump from the WAD file by index
public void RemoveAt(int index)
{
Lump l;
// Remove from list
l = lumps[index];
lumps.RemoveAt(index);
l.Dispose();
numlumps--;
// Write the new headers
WriteHeaders();
}
// This removes a lump from the WAD file
public void Remove(Lump lump)
{
// Remove from list
lumps.Remove(lump);
lump.Dispose();
numlumps--;
// Write the new headers
WriteHeaders();
}
// This finds a lump by name, returns null when not found
public Lump FindLump(string name)
{
int index = FindLumpIndex(name);
if(index == -1)
return null;
else
return lumps[index];
}
// This finds a lump by name, returns null when not found
public Lump FindLump(string name, int start)
{
int index = FindLumpIndex(name, start);
if(index == -1)
return null;
else
return lumps[index];
}
// This finds a lump by name, returns null when not found
public Lump FindLump(string name, int start, int end)
{
int index = FindLumpIndex(name, start, end);
if(index == -1)
return null;
else
return lumps[index];
}
// This finds a lump by name, returns -1 when not found
public int FindLumpIndex(string name)
{
// Do search
return FindLumpIndex(name, 0, lumps.Count - 1);
}
// This finds a lump by name, returns -1 when not found
public int FindLumpIndex(string name, int start)
{
// Do search
return FindLumpIndex(name, start, lumps.Count - 1);
}
// This finds a lump by name, returns -1 when not found
public int FindLumpIndex(string name, int start, int end)
{
byte[] fixedname;
long longname = Lump.MakeLongName(name);
// Fix end when it exceeds length
if(end > (lumps.Count - 1)) end = lumps.Count - 1;
// Make sure name is in uppercase
name = name.ToUpperInvariant();
// Make fixed name
fixedname = Lump.MakeFixedName(name, ENCODING);
// Loop through the lumps
for(int i = start; i <= end; i++)
{
/*
// Check if first byte matches
if(lumps[i].FixedName[0] == fixedname[0])
{
// Check if the lump name matches
if(lumps[i].Name.StartsWith(name, false, CultureInfo.InvariantCulture))
{
// Found the lump!
return i;
}
}
*/
// Check if the lump name matches
if(lumps[i].LongName == longname)
{
// Found the lump!
return i;
}
}
// Nothing found
return -1;
}
#endregion
}
}