UltimateZoneBuilder/Source/Core
2022-02-03 19:35:10 +01:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Fixed a problem where saving a map would hang when the nodesbuilder produced too much output on stdout and strerr. Fixes #417. Fixes #498 2021-04-10 19:45:57 +02:00
Config Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
Controls Fixed typos introduced in 78ded20481. 2022-01-29 18:59:24 +01:00
Data Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
Dehacked DeHackEd: fixed a problem where patches with things without names resulted in an parsing error 2022-01-28 00:59:48 +01:00
Editing Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
General Snap selection to grid: fixed a problem that could cause a crash if geometry got removed by snapping it to the grid 2022-02-03 19:35:10 +01:00
Geometry Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
GZBuilder Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
IO UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627 2021-10-03 21:04:38 +02:00
Map UDBScript asynchronous execution (#684) 2022-01-03 14:33:34 +01:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
Rendering Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
Resources Made classic rendererer respect per-surface light levels (#698) 2022-01-31 19:49:26 +01:00
Types Fixed a problem where polyobject numbers where not sorted correctly in the editing dialogs. Fixes #690 2022-01-22 11:06:13 +01:00
VisualModes Additional camera movement actions in visual mode (#682) 2022-01-03 15:46:00 +01:00
Windows GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
ZDoom ZScript: user variables from mixins now show up in the "custom" tab of the edit thing dialog 2022-01-16 20:27:18 +01:00
app.config Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00
BuilderMono.csproj GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694 2022-01-29 14:48:41 +01:00