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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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643460efa6
Fixed: script editor must be closed during "Open map in current WAD" action. Added: PNG offsets are now taken into account when loading sprites.
41 lines
1 KiB
C#
41 lines
1 KiB
C#
using CodeImp.DoomBuilder.Map;
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using System.Threading;
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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[ErrorChecker("Check very short linedefs", false, 10)]
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public class CheckShortLinedefs : ErrorChecker
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{
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private const int PROGRESS_STEP = 1000;
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// Constructor
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public CheckShortLinedefs()
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{
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// Total progress is done when all linedefs are checked
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SetTotalProgress(General.Map.Map.Linedefs.Count / PROGRESS_STEP);
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}
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// This runs the check
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public override void Run()
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{
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int progress = 0;
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int stepprogress = 0;
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// Go for all linedefs
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foreach(Linedef l in General.Map.Map.Linedefs)
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{
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if(l.Length < 1.0f) SubmitResult(new ResultShortLinedef(l));
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// Handle thread interruption
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try { Thread.Sleep(0); } catch(ThreadInterruptedException) { return; }
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// We are making progress!
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if((++progress / PROGRESS_STEP) > stepprogress)
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{
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stepprogress = (progress / PROGRESS_STEP);
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AddProgress(1);
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}
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}
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}
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}
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}
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