UltimateZoneBuilder/Source/Core/Rendering
2014-01-09 13:52:25 +00:00
..
ColorCollection.cs I keep forgetting that, unlike protected methods, Actions MUST be implemented in derived classes... 2013-12-26 08:07:40 +00:00
ColorSetting.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
D3DDevice.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
D3DShader.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
Display2DShader.cs Classic modes: bilinear filtering was used in full brightness mode regardless of preferences setting. 2013-12-23 09:51:52 +00:00
FlatQuad.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatVertex.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs Sectors mode: optimized rectangular selection logic. 2013-12-10 12:19:27 +00:00
IRenderer3D.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PixelColor.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PixelColorBlock.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Plotter.cs Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). 2013-05-20 10:43:34 +00:00
Presentation.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Renderer.cs Full brightness mode is now synchronized between Visual and Classic modes 2014-01-09 13:52:25 +00:00
Renderer2D.cs Full brightness mode is now synchronized between Visual and Classic modes 2014-01-09 13:52:25 +00:00
Renderer3D.cs Full brightness mode is now synchronized between Visual and Classic modes 2014-01-09 13:52:25 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceManager.cs Classic modes: missing floor/ceiling textures are now rendered using proper texture. 2013-08-26 11:09:37 +00:00
SurfaceUpdate.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
TextLabel.cs Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled). 2013-09-13 14:54:43 +00:00
Things2DShader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
World3DShader.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
WorldVertex.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00