UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED c3800fcf9c Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Fixed, Numeric textbox: incorrect character was treated as decimal separator character was used when using certain Windows regional settings.
Changed, Edit Things window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Sector Effects browser window: when applicable, the "Filter" textbox is now focused when opening the window.
Changed, Edit Things window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Things list.
Changed, Sector Effects Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Effects list.
Changed, Linedef Action Browser window: when the "Filter" textbox is focused, pressing the "Down" key will now switch focus to the Actions list.
Configurations, Doom map format thing flags: changed "Multiplayer" flag name to "Multiplayer only".
2015-09-23 11:04:12 +00:00
..
ClassicModes Changed, Drag Things mode: things position is now snapped to integers after finishing dragging. Also removed some unneeded update code. 2015-09-16 20:22:20 +00:00
ErrorChecks Changed, Draw Lines/Rectangle/Circle/Curve modes: line length labels are now repositioned to stay on screen when line's start or end is not visible. 2015-08-24 21:49:15 +00:00
FindReplace Preferences: removed "Square Things" setting. Square things are now the only option. 2015-08-03 22:02:39 +00:00
General Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00
Interface Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
IO Fixed, Wavefront .obj Export: long texture names were handled incorrectly causing exceptions during textures export. 2015-06-30 12:16:03 +00:00
Properties Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
Resources Added, Visual mode, GLDEFS, GLOOME: subtractive glow is now supported. 2015-08-27 20:46:49 +00:00
VisualModes Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides. 2015-09-23 11:04:12 +00:00
BuilderModes.csproj Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00