mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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c407c8c351
Visual mode, GLOOME: wall/floor/ceiling sprites are now rendered closer to the way it's done in GLOOME. Sectors mode, UDMF: some cosmetic tweaks to comment icons rendering. Classic modes: linedef rendering is now skipped when it's visible length is very short. General interface: fixed a possible crash when clicking on the warnings count label when it was updated from the background thread. |
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.. | ||
IVisualPickable.cs | ||
VisualBlockEntry.cs | ||
VisualBlockMap.cs | ||
VisualCamera.cs | ||
VisualGeometry.cs | ||
VisualMode.cs | ||
VisualPickResult.cs | ||
VisualSector.cs | ||
VisualThing.cs | ||
VisualVertex.cs |