UltimateZoneBuilder/Source/Plugins/BuilderModes
2016-04-11 23:05:16 +00:00
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ClassicModes Classic modes: further text label rendering optimization. 2016-04-06 11:44:38 +00:00
ErrorChecks Added, Game configurations: added "Polyobject number":25 argument type. When set, used polyobject numbers will be displayed in the action argument dropdown. 2016-04-07 08:40:23 +00:00
FindReplace Changed, Texture Browser window: "All" textures group is now saved/reselected like the rest of the texture groups when closing/opening the window. 2016-04-01 10:49:19 +00:00
General Classic modes: further text label rendering optimization. 2016-04-06 11:44:38 +00:00
Interface Added Preferences -> Appearance -> "Things transparency" slider. It controls Things transparency in all classic modes except Things mode. 2016-03-30 11:29:39 +00:00
IO Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Resources Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions. 2016-03-14 10:25:27 +00:00
VisualModes Added, Visual mode: thing sprites are now angle-dependent. 2016-04-11 23:05:16 +00:00
BuilderModes.csproj Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes. 2016-03-21 18:25:18 +00:00