UltimateZoneBuilder/Source/Native/VPO/r_state.h
Magnus Norddahl 8eb522c873 Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway.
Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available
Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
2020-04-19 15:56:24 +02:00

107 lines
2.3 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Refresh/render internal state variables (global).
//
//-----------------------------------------------------------------------------
#ifndef __R_STATE__
#define __R_STATE__
/*
//
// Refresh internal data structures,
// for rendering.
//
// needed for pre rendering (fracs)
extern fixed_t* spritewidth;
extern fixed_t* spriteoffset;
extern fixed_t* spritetopoffset;
extern int viewwidth;
extern int scaledviewwidth;
extern int viewheight;
extern int firstflat;
//
// Lookup tables for map data.
//
extern int numvertexes;
extern vertex_t* vertexes;
extern int numsegs;
extern seg_t* segs;
extern int numsectors;
extern sector_t* sectors;
extern int numsubsectors;
extern subsector_t* subsectors;
extern int numnodes;
extern node_t* nodes;
extern int numlines;
extern line_t* lines;
extern int numsides;
extern side_t* sides;
//
// POV data.
//
extern fixed_t viewx;
extern fixed_t viewy;
extern fixed_t viewz;
extern angle_t viewangle;
// ?
extern angle_t clipangle;
extern int viewangletox[FINEANGLES/2];
extern angle_t xtoviewangle[SCREENWIDTH+1];
//extern fixed_t finetangent[FINEANGLES/2];
extern fixed_t rw_distance;
extern angle_t rw_normalangle;
// angle to line origin
extern int rw_angle1;
// Segs count?
extern int sscount;
extern visplane_t* floorplane;
extern visplane_t* ceilingplane;
*/
#endif