UltimateZoneBuilder/Build/Scripting
2015-04-28 08:31:06 +00:00
..
BCS.cfg Updated ZDoom_ACS.cfg and BCC.cfg: more info is now shown in helper popups for all ACS functions (not Action specials). Also, 3 functions (namely SpawnDecal, GetActorPowerupTics and CheckFont) were missing form these configs. 2014-07-15 08:22:45 +00:00
Dehacked.cfg @ Changed a mistake in the comments 2009-03-08 11:09:36 +00:00
Doomsday_DED.cfg Improved error reporting a little and changes the list in the Warnings & Errors dialog window 2009-05-10 16:02:08 +00:00
GZDoom_MODELDEF.cfg Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Hexen_ACS.cfg Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
Legacy_FS.cfg Script editor now uses codepage setting from script configuration (default is ASCII for all known scripts, UTF8 for plain text) 2009-02-14 08:18:17 +00:00
Zandronum_ACS.cfg Updated Zandronum compiler 2014-07-17 09:01:56 +00:00
ZDoom_ACS.cfg Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop... 2015-03-21 19:41:54 +00:00
ZDoom_DECORATE.cfg Fixed, ACS script names parser: we should skip inner scopes of scripts and functions. 2015-04-28 08:31:06 +00:00
ZDoom_USDF.cfg ZDoom USDF can now be edited as plain text in the script editor. 2010-08-23 19:55:33 +00:00