UltimateZoneBuilder/Source/Core/Config/GeneralizedOption.cs
MaxED 0e78e6d39f Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
Added, Edit Effect window: normal and generalized effects can now be set at the same time.
Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
Fixed, Select Similar window: Tab control was incorrectly anchored.
Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
2016-03-21 15:19:14 +00:00

118 lines
3.1 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
#endregion
namespace CodeImp.DoomBuilder.Config
{
/// <summary>
/// Option in generalized types.
/// </summary>
public class GeneralizedOption
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private string name;
private List<GeneralizedBit> bits;
private int bitstep; //mxd
public int BitsStep { get { return bitstep; } } // mxd. Each subsequent value is incremented by this number
#endregion
#region ================== Properties
public string Name { get { return name; } }
public List<GeneralizedBit> Bits { get { return bits; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal GeneralizedOption(string structure, string cat, string name, IDictionary bitslist)
{
string fullpath;
// Determine path
if(cat.Length > 0) fullpath = structure + "." + cat;
else fullpath = structure;
// Initialize
this.name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(name);
this.bits = new List<GeneralizedBit>();
// Go for all bits
foreach(DictionaryEntry de in bitslist)
{
// Check if the item key is numeric
int index;
if(int.TryParse(de.Key.ToString(), NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite, CultureInfo.InvariantCulture, out index))
{
// Add to list
this.bits.Add(new GeneralizedBit(index, de.Value.ToString()));
}
else
{
General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains invalid entries. The keys must be numeric.");
}
}
// Sort the list
bits.Sort();
//mxd. Determine and check increment steps
if(bits.Count > 1)
{
// Use the second bit as the structure's step
bitstep = bits[1].Index;
// Check the rest of the values
for(int i = 1; i < bits.Count; i++)
{
if(bits[i].Index - bits[i - 1].Index != bitstep)
General.ErrorLogger.Add(ErrorType.Warning, "Structure \"" + fullpath + "." + name + "\" contains options with mixed increments (option \"" + bits[i].Title + "\" increment (" + (bits[i - 1].Index - bits[i].Index) + ") doesn't match the structure increment (" + bitstep + ")).");
}
}
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return name;
}
#endregion
}
}