mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
596 lines
7.2 KiB
INI
Executable file
596 lines
7.2 KiB
INI
Executable file
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players
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{
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color = 10; // Light Green
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arrow = 1;
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title = "Player Starts";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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1
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{
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title = "Player 1 start";
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sprite = "PLAYA2A8";
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}
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2
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{
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title = "Player 2 start";
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sprite = "PLAYA2A8";
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}
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3
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{
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title = "Player 3 start";
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sprite = "PLAYA2A8";
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}
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4
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{
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title = "Player 4 start";
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sprite = "PLAYA2A8";
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}
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11
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{
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title = "Player Deathmatch start";
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sprite = "PLAYF1";
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}
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}
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bridges
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{
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118
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{
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title = "Hack Bridge";
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width = "36";
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height = "4";
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}
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}
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teleports
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{
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color = 2; // Green
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arrow = 1;
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title = "Teleports";
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width = 16;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 0;
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error = 0;
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14
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{
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title = "Teleport Destination";
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sprite = "TFOGB0";
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}
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}
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monsters
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{
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color = 12; // Light Red
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arrow = 1;
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title = "Monsters";
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width = 20;
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sort = 1;
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height = 56;
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hangs = 0;
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blocking = 1;
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error = 2;
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3004
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{
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title = "Beastling";
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sprite = "SARGB2B8";
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}
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9
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{
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title = "Follower";
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sprite = "SPOSA2A8";
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}
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3003
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{
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title = "Critter";
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width = 24;
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sprite = "BOSSA2A8";
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height = 22;
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}
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16
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{
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title = "Centaur";
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width = 40;
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sprite = "TROOA2A8";
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height = 110;
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}
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7
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{
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title = "Echidna";
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width = 128;
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sprite = "SPIDG2G8";
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height = 110;
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}
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65
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{
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title = "Mutant soldier";
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sprite = "CPOSA2";
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}
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68
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{
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title = "Phage";
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width = 48;
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sprite = "SSWVA2";
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height = 64;
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}
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66
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{
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title = "Predator";
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sprite = "CYBRC2";
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}
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64
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{
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title = "Falling follower";
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sprite = "BON1C0";
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}
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}
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weapons
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{
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color = 14; // Yellow
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arrow = 0;
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title = "Weapons";
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width = 20;
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sort = 1;
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height = 25;
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hangs = 0;
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blocking = 0;
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2001
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{
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title = "Shotgun";
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sprite = "SHOTA0";
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}
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2002
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{
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title = "Minigun";
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sprite = "MGUNA0";
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}
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2003
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{
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title = "Grenade launcher";
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sprite = "LAUNA0";
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}
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2004
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{
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title = "Entropy thrower";
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sprite = "PLASA0";
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}
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2006
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{
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title = "Hand Grenade";
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sprite = "BFUGA0";
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height = 30;
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}
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}
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ammunition
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{
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color = 6; // Brown
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arrow = 0;
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title = "Ammunition";
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width = 20;
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sort = 1;
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height = 16;
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blocking = 0;
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hangs = 0;
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2010
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{
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title = "Grenade";
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sprite = "ROCKA0";
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height = 25;
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}
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2048
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{
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title = "Minigun ammo";
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sprite = "AMMOA0";
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}
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2049
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{
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title = "Shotgun ammo";
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sprite = "SBOXA0";
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}
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2046
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{
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title = "Grenade belts";
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sprite = "BROKA0";
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width = 30;
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height = 25;
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}
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17
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{
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title = "Cell charge pack";
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sprite = "CELPA0";
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height = 25;
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}
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8
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{
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title = "Backpack";
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sprite = "BPAKA0";
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}
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}
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health
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{
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color = 1; // Blue
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arrow = 0;
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title = "Health and Armor";
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width = 16;
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sort = 1;
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height = 20;
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hangs = 0;
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blocking = 0;
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2011
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{
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title = "Healing mushroom";
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sprite = "STIMA0";
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}
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2012
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{
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title = "First aid kit";
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sprite = "MEDIA0";
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height = 25;
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}
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2018
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{
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title = "Amazon armor";
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sprite = "ARM1A0";
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}
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2019
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{
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title = "NDF armor";
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sprite = "ARM2A0";
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}
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}
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powerups
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{
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color = 9; // Light Blue
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arrow = 0;
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title = "Powerups";
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width = 20;
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sort = 1;
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height = 20;
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hangs = 0;
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blocking = 0;
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2013
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{
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title = "Huge healing mushroom";
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sprite = "SOULA0";
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height = 45;
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}
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2026
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{
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title = "Computer map";
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sprite = "PMAPA0";
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height = 35;
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}
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}
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keys
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{
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color = 13; // Light Magenta
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arrow = 0;
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title = "Keys";
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width = 16;
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sort = 1;
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height = 20;
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hangs = 0;
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blocking = 0;
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5
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{
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title = "Green keycard";
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sprite = "BKEYA0";
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}
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40
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{
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title = "Green key";
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sprite = "BSKUB0";
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}
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13
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{
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title = "Purple keycard";
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sprite = "RKEYA0";
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}
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38
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{
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title = "Purple key";
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sprite = "RSKUB0";
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}
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6
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{
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title = "Yellow keycard";
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sprite = "YKEYA0";
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}
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39
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{
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title = "Yellow key";
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sprite = "YSKUB0";
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}
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}
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specialeffects
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{
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color = 3; // Cyan
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arrow = 0;
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title = "Special effects";
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width = 20;
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sort = 1;
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height = 20;
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hangs = 0;
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blocking = 1;
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error = 2;
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47
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{
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title = "Chair seat";
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sprite = "SMITA0";
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blocking = 0;
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error = 0;
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}
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3006
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{
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title = "Mine";
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width = 16;
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height = 8;
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sprite = "PAINB1";
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}
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67
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{
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title = "Grid obstacle";
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width = 30;
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sprite = "HEADL0";
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height = 56;
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}
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3002
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{
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title = "Breaking grid";
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blocking = 0;
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error = 0;
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sprite = "HEADL0";
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}
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26
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{
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title = "Crate target";
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sprite = "POL6A0";
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}
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79
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{
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title = "Crate explosion";
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sprite = "POB1A0";
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}
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51
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{
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title = "Attack blocker (invisible)";
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sprite = "GOR3A0";
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height = 84;
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}
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}
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obstacles
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{
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color = 3; // Cyan
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arrow = 0;
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title = "Obstacles";
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width = 20;
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sort = 1;
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height = 20;
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hangs = 0;
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blocking = 1;
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error = 2;
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2035
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{
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title = "Explosive barrel";
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width = 10;
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sprite = "BAR1A0";
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height = 32;
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}
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30
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{
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title = "Big mushroom";
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sprite = "COL1A0";
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}
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32
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{
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title = "Abducted Amira";
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sprite = "COL3A0";
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}
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31
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{
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title = "Truck pipe";
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sprite = "COL2A0";
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}
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36
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{
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title = "Gouts of flame";
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sprite = "MISLB0";
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}
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33
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{
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title = "Sphere of heads sculpture";
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sprite = "COL4A0";
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}
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54
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{
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title = "Dead tree";
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width = 32;
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sprite = "TRE2A0";
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}
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42
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{
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title = "Dripping water";
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sprite = "FSKUA0";
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}
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45
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{
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title = "Dopefish";
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sprite = "TGRNA0";
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}
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}
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lights
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{
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color = 11; // Light Cyan
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arrow = 0;
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title = "Light sources";
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width = 16;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 1;
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error = 2;
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48
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{
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title = "Tall lamp statue";
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sprite = "ELECA0";
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}
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2028
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{
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title = "Laser lamp";
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sprite = "COLUA0";
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}
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34
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{
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title = "Candle";
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sprite = "CANDA0";
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blocking = 0;
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error = 0;
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}
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55
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{
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title = "Fire";
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sprite = "SMBTA0";
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}
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57
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{
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title = "Firebox";
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sprite = "SMRTA0";
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}
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}
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decoration
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{
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color = 4; // Red
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arrow = 0;
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title = "Decoration";
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width = 16;
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sort = 1;
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height = 16;
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hangs = 0;
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blocking = 0;
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2007
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{
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title = "Flies";
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sprite = "CEYEB0";
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}
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46
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{
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title = "Nukage splash";
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sprite = "TREDA0";
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}
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56
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{
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title = "Ceiling sparks";
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sprite = "SMGTA0";
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}
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63
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{
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title = "Hanging brazier";
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sprite = "GOR1A0";
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height = 68;
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hangs = 1;
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}
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27
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{
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title = "Missile (ready)";
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sprite = "SMT2A0";
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blocking = 1;
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error = 2;
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}
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28
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{
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title = "Vine tentacle";
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sprite = "POL2A0";
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blocking = 1;
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error = 2;
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}
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29
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{
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title = "Missile (launched)";
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sprite = "POL3A0";
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blocking = 1;
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error = 2;
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}
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15
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{
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title = "Dead amazon";
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sprite = "ARM2B0";
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}
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19
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{
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title = "Old skeleton";
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sprite = "ARM1B0";
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width = 20;
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}
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21
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{
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title = "Dead beastling";
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sprite = "SARGN0";
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width = 30;
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}
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73
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{
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title = "Large hanging chains";
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sprite = "HDB1A0";
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height = 88;
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hangs = 1;
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blocking = 1;
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error = 2;
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}
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74
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{
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title = "Stored miniguns";
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sprite = "HDB2A0";
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height = 88;
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blocking = 1;
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error = 2;
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}
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75
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{
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title = "Stored shotguns";
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sprite = "HDB3A0";
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height = 64;
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blocking = 1;
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error = 2;
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}
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}
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