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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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36 lines
No EOL
952 B
INI
Executable file
36 lines
No EOL
952 B
INI
Executable file
// Default lump name for new map
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defaultlumpname = "MAP01";
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// Decorate actors to include depending on actor game property
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decorategames = "harmony"; // Doesn't actually exist, but used to prevent loading Doom actors when loading zdoom.pk3
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//mxd. Sky textures for vanilla maps
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defaultskytextures
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{
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SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11";
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SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20";
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SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32";
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}
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// Skill levels
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skills
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{
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include("Harmony_misc.cfg", "skills");
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}
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// Door making
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makedoortrack = "DOORTRAK";
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// Default thing filters
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// (these are not required, just useful for new users)
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/*thingsfilters
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{
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include("Doom_misc.cfg", "thingsfilters");
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}*/
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// Default texture sets
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// (these are not required, but useful for new users)
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texturesets
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{
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include("Harmony_texturesets.cfg");
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} |