UltimateZoneBuilder/Source/Plugins/BuilderModes/VisualModes
2012-11-22 09:37:57 +00:00
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BaseVisualGeometrySector.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
BaseVisualGeometrySidedef.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
BaseVisualMode.cs Added an option to enable DB2-style surface highlighting in Visual modes (when enabled, selected surfaces stay highlighted even if "Show Highlight" is set to OFF) 2012-11-22 09:37:57 +00:00
BaseVisualSector.cs Fixed some problems with walls not updating correctly on undo/redo in Visual Mode 2009-07-04 10:06:35 +00:00
BaseVisualThing.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
IVisualEventReceiver.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
NullVisualEventReceiver.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
VisualActionResult.cs @ work in progress (do not use this revision) 2009-05-02 14:59:05 +00:00
VisualCeiling.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualFloor.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualLower.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddleDouble.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualMiddleSingle.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00
VisualSidedefParts.cs Added selection feature in Visual Mode (click left mouse button to select) 2009-05-03 19:22:32 +00:00
VisualUpper.cs GZDoom Builder 1.09: 2012-06-26 08:54:25 +00:00