UltimateZoneBuilder/Source/Core/Controls
MaxED c07df8f596 Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
Updated ZDoom_DECORATE.cfg.
2015-02-24 13:38:35 +00:00
..
ActionSelectorControl.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs Thing/Linedef/Sector Edit forms: added help button to action special selector. 2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
AngleControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
AngleControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AngleControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentBox.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
ArgumentBox.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentBox.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AutoSelectTextbox.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ButtonsNumericTextbox.cs Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness. 2014-09-15 08:15:22 +00:00
ButtonsNumericTextbox.Designer.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ColorControl.cs Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
ColorControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColoredComboBox.cs Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts. 2015-02-24 13:38:35 +00:00
ConfigurablePictureBox.cs Image Selector Control: fixed a crash when clearing an image. 2014-12-19 09:24:22 +00:00
DebugConsole.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DebugConsole.designer.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DebugConsole.resx Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
DockersControl.Designer.cs UDMF: rearranged linedef flags to make their order more logical. 2015-01-23 12:02:35 +00:00
DockersControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DockersTabsControl.cs High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
FieldsEditorControl.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FieldsEditorControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
HintsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
HintsPanel.resx Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration. 2014-12-03 23:30:58 +00:00
ImageBrowserControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ImageBrowserControl.resx Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ImageBrowserItem.cs Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. 2015-01-27 11:40:25 +00:00
ImageSelectorControl.cs Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. 2015-01-27 11:40:25 +00:00
ImageSelectorControl.Designer.cs Image Selector Control: fixed a crash when clearing an image. 2014-12-19 09:24:22 +00:00
ImageSelectorControl.resx Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
LinedefInfoPanel.cs Fixed, Edit Selection: in some cases thing angles were updated incorrectly when things with "FixedRotation" game configuration property were among selected things. 2015-02-06 21:03:20 +00:00
LinedefInfoPanel.Designer.cs UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
LinedefInfoPanel.resx Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
NumericTextbox.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
OptimizedListView.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
PasteOptionsControl.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
RenderTargetControl.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ResourceListEditor.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ResourceListEditor.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ResourceListEditor.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ResourceListView.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ScriptDocumentTab.cs Fixed, Script Editor: named scripts were not shown in the script navigator drop-down when current map was not in UDMF. 2015-01-22 20:34:27 +00:00
ScriptEditorControl.cs Script Editor: fixed an exception when a script configuration contained identical keyword and constant. 2015-01-19 19:53:58 +00:00
ScriptEditorControl.Designer.cs Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorControl.resx Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs A couple of fixes to ScriptDocumentTab.FindPrevious() logic. 2014-12-10 14:22:54 +00:00
ScriptEditorPanel.Designer.cs Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
ScriptEditorPanel.resx Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
ScriptFileDocumentTab.cs Fixed, Script Editor: in some cases script navigator drop-down was not updated when required. 2015-01-22 19:03:21 +00:00
ScriptLumpDocumentTab.cs Fixed, Script Editor: in some cases script navigator drop-down was not updated when required. 2015-01-22 19:03:21 +00:00
SectorInfoPanel.cs Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. 2015-01-27 11:40:25 +00:00
SectorInfoPanel.Designer.cs UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
SectorInfoPanel.resx Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
SectorSlopeControl.cs Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups. 2015-01-09 13:56:54 +00:00
SectorSlopeControl.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
SectorSlopeControl.resx Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
StatisticsControl.cs Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum. 2015-01-10 11:45:25 +00:00
StatisticsControl.resx Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
TextureSelectorControl.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ThingBrowserControl.cs UDMF: rearranged linedef flags to make their order more logical. 2015-01-23 12:02:35 +00:00
ThingBrowserControl.Designer.cs High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms. 2015-01-05 14:56:44 +00:00
ThingBrowserControl.resx High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms. 2015-01-05 14:56:44 +00:00
ThingInfoPanel.cs Thing Info panel: sprite preview image is no longer smoothed. 2015-01-18 19:51:36 +00:00
ThingInfoPanel.Designer.cs Thing Info panel: sprite preview image is no longer smoothed. 2015-01-18 19:51:36 +00:00
ThingInfoPanel.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ToolStripCheckBox.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
VertexInfoPanel.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
VertexInfoPanel.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00