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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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70 lines
1.6 KiB
C#
70 lines
1.6 KiB
C#
using System;
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using CodeImp.DoomBuilder.Rendering;
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namespace CodeImp.DoomBuilder.Geometry
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{
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public class Line3D
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{
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// Coordinates
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public Vector3D Start;
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public Vector3D End;
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public PixelColor Color;
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public readonly bool RenderArrowhead;
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// Changed by Renderer2D.RenderArrows()
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internal Vector2D Start2D;
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internal Vector2D End2D;
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internal bool SkipRendering;
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// Constructors
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public Line3D(Vector3D start, Vector3D end)
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = General.Colors.InfoLine;
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this.RenderArrowhead = true;
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}
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public Line3D(Vector3D start, Vector3D end, bool renderArrowhead)
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = General.Colors.InfoLine;
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this.RenderArrowhead = renderArrowhead;
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}
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public Line3D(Vector3D start, Vector3D end, PixelColor color)
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = color;
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this.RenderArrowhead = true;
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}
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public Line3D(Vector3D start, Vector3D end, PixelColor color, bool renderArrowhead)
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{
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this.Start = start;
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this.End = end;
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this.Start2D = start;
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this.End2D = end;
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this.Color = color;
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this.RenderArrowhead = renderArrowhead;
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}
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public Vector3D GetDelta() { return End - Start; }
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// This calculates the angle
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public float GetAngle()
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{
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// Calculate and return the angle
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Vector2D d = GetDelta();
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return -(float)Math.Atan2(-d.y, d.x) + Angle2D.PIHALF;
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}
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}
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}
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